Key Insights

Highlights

Success Rate

100% trial completion (above average)

Clinical Risk Assessment

Based on trial outcomes

Moderate Risk

Score: 50/100

Termination Rate

0.0%

0 terminated out of 29 trials

Success Rate

100.0%

+13.5% vs benchmark

Late-Stage Pipeline

0%

0 trials in Phase 3/4

Results Transparency

6%

1 of 16 completed with results

Key Signals

1 with results100% success

Data Visualizations

Phase Distribution

29Total
Not Applicable (29)

Trial Status

Completed16
Recruiting7
Not Yet Recruiting4
Enrolling By Invitation1
Unknown1

Trial Success Rate

100.0%

Benchmark: 86.5%

Based on 16 completed trials

Clinical Trials (29)

Showing 20 of 20 trials
NCT07646236Not ApplicableCompleted

Gamification Versus E-Learning for Electrocardiogram Education

NCT07360561Not ApplicableEnrolling By Invitation

Effect of Mobile Health-Based Gamified Long-Term Interventions to Increase Physical Activity on Cardiovascular Risk Factors: Randomized Controlled Study on University Students and Employees

NCT07394907Not ApplicableRecruitingPrimary

The Effectiveness of Gamified Metaverse-Based Training on Patient Safety for Nursing Students

NCT07395284Not ApplicableRecruiting

The Effect of Gamified Metaverse-Based Training on Nursing Students' Self-Efficacy and Metaverse Perception Regarding Pressure Injury Management

NCT06175559Not ApplicableCompleted

Embedded Narrative in Interactive Game Design for Improving Medication Adherence of Schizophrenia

NCT07500857Not ApplicableNot Yet Recruiting

Gamification in Stoma Care Education for Nursing Students

NCT07439393Not ApplicableNot Yet Recruiting

Using a Conversation Game to Engage Native American Washoe Tribe Members in Advance Care Planning: Preparation for a Clinical Trial

NCT07370259Not ApplicableCompleted

Gamification Method on the Menstruation and Genital Hygiene Behaviors of Female Students

NCT06344754Not ApplicableCompletedPrimary

Gamification in Family Planning Education: Impact on University Students

NCT06402942Not ApplicableRecruiting

Gamified Occupational Therapy for Adolescents With Duchenne Muscular Dystrophy

NCT07309939Not ApplicableCompleted

Effect of Gimkit-Based Gamified Learning on Achievement Motivation, Academic Performance, and Game Experience in Respiratory Skills Training

NCT07272369Not ApplicableCompletedPrimary

Video vs. Game-Based Teaching of Intramuscular Injection

NCT06818071Not ApplicableCompleted

Using Gamified Elements to Increase Daily Step Count in University Students in Taiwan A RCT

NCT07229573Not ApplicableRecruitingPrimary

The Effectiveness of Serious Game-Based Training for Nursing Students in Postpartum Haemorrhage Management

NCT05422339Not ApplicableCompleted

Efficacy of Gamification in Enhancing User Engagement

NCT06763627Not ApplicableCompleted

The Effectiveness of Gamification vs. Traditional Teaching in Undergraduate Medical Education

NCT07125131Not ApplicableRecruitingPrimary

Gamification-Enhanced Problem-Based Learning

NCT07039851Not ApplicableRecruiting

CreativeDrama and GamificationBased

NCT06451926Not ApplicableCompletedPrimary

Educational Escape Room Game and Nursing Students

NCT06468020Not ApplicableNot Yet RecruitingPrimary

Gather.Town Gaming for Pregnant Adolescents With Depression Literacy

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