Gamification
29
7
7
16
Key Insights
Highlights
Success Rate
100% trial completion (above average)
Clinical Risk Assessment
Based on trial outcomes
Moderate Risk
Score: 50/100
0.0%
0 terminated out of 29 trials
100.0%
+13.5% vs benchmark
0%
0 trials in Phase 3/4
6%
1 of 16 completed with results
Key Signals
Data Visualizations
Phase Distribution
Trial Status
Trial Success Rate
Benchmark: 86.5%
Based on 16 completed trials
Clinical Trials (29)
Gamification Versus E-Learning for Electrocardiogram Education
Effect of Mobile Health-Based Gamified Long-Term Interventions to Increase Physical Activity on Cardiovascular Risk Factors: Randomized Controlled Study on University Students and Employees
The Effectiveness of Gamified Metaverse-Based Training on Patient Safety for Nursing Students
The Effect of Gamified Metaverse-Based Training on Nursing Students' Self-Efficacy and Metaverse Perception Regarding Pressure Injury Management
Embedded Narrative in Interactive Game Design for Improving Medication Adherence of Schizophrenia
Gamification in Stoma Care Education for Nursing Students
Using a Conversation Game to Engage Native American Washoe Tribe Members in Advance Care Planning: Preparation for a Clinical Trial
Gamification Method on the Menstruation and Genital Hygiene Behaviors of Female Students
Gamification in Family Planning Education: Impact on University Students
Gamified Occupational Therapy for Adolescents With Duchenne Muscular Dystrophy
Effect of Gimkit-Based Gamified Learning on Achievement Motivation, Academic Performance, and Game Experience in Respiratory Skills Training
Video vs. Game-Based Teaching of Intramuscular Injection
Using Gamified Elements to Increase Daily Step Count in University Students in Taiwan A RCT
The Effectiveness of Serious Game-Based Training for Nursing Students in Postpartum Haemorrhage Management
Efficacy of Gamification in Enhancing User Engagement
The Effectiveness of Gamification vs. Traditional Teaching in Undergraduate Medical Education
Gamification-Enhanced Problem-Based Learning
CreativeDrama and GamificationBased
Educational Escape Room Game and Nursing Students
Gather.Town Gaming for Pregnant Adolescents With Depression Literacy