NCT07370259

Brief Summary

This quasi-experimental study aimed to evaluate the effect of a gamification-based educational intervention on menstruation and genital hygiene behaviors among female students. The study was conducted with 77 female students aged 10-15 years who were attending a public secondary school in Ankara, Türkiye, during the 2023-2024 academic year. The intervention consisted of a web-based gamified education program developed by the researchers using Web 2.0 tools and implemented through an interactive online platform in four sessions. Data were collected before and one month after the intervention using the Menstrual Hygiene Behaviors Form and the Genital Hygiene Behaviors Scale (GHBS). Findings indicated a significant improvement in general hygiene, menstrual hygiene, and awareness of abnormal findings after the intervention (p \< 0.05). The study suggests that gamified online education can be an effective and engaging approach to improving menstrual and genital hygiene behaviors among adolescent girls.

Trial Health

87
On Track

Trial Health Score

Automated assessment based on enrollment pace, timeline, and geographic reach

Enrollment
77

participants targeted

Target at P50-P75 for not_applicable

Timeline
Completed

Started Sep 2023

Shorter than P25 for not_applicable

Geographic Reach
1 country

1 active site

Status
completed

Health score is calculated from publicly available data and should be used for screening purposes only.

Trial Relationships

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Study Timeline

Key milestones and dates

Study Start

First participant enrolled

September 1, 2023

Completed
5 months until next milestone

Primary Completion

Last participant's last visit for primary outcome

January 15, 2024

Completed
5 months until next milestone

Study Completion

Last participant's last visit for all outcomes

June 1, 2024

Completed
1.6 years until next milestone

First Submitted

Initial submission to the registry

January 18, 2026

Completed
9 days until next milestone

First Posted

Study publicly available on registry

January 27, 2026

Completed
Last Updated

January 28, 2026

Status Verified

January 1, 2026

Enrollment Period

5 months

First QC Date

January 18, 2026

Last Update Submit

January 26, 2026

Conditions

Keywords

Adolescent HealthGamificationGenital HygieneMenstrual Hygiene

Outcome Measures

Primary Outcomes (1)

  • Change in Genital Hygiene Behaviors Scale (GHBS) Total Score

    The Genital Hygiene Behavior Scale (GHBS) is a 23-item Likert-type instrument designed to assess genital hygiene behaviors across three subdomains: general hygiene, menstrual hygiene, and awareness of abnormal genital findings. Each item is scored on a 5-point Likert scale, yielding a total score ranging from 23 to 115, with higher scores indicating better genital hygiene behaviors.

    From baseline (pre-test) to 1 month after completion of the gamified educational program

Secondary Outcomes (4)

  • Change in General Hygiene Subscale Score (GHBS)

    Baseline to 1 month post-intervention

  • Change in Menstrual Hygiene Subscale Score (GHBS)

    Baseline to 1 month post-intervention

  • Change in Awareness of Abnormal Findings Subscale Score (GHBS)

    Baseline to 1 month post-intervention

  • Change in Menstrual Hygiene Behaviors Form Score

    Baseline to 1 month post-intervention

Study Arms (1)

Gamified Training Group

EXPERIMENTAL

All participants received the web-based gamified educational program designed to improve menstruation and genital hygiene behaviors. The program included four interactive online sessions of approximately 20 minutes each, incorporating gamification elements such as avatars, badges, levels, and virtual rewards to enhance engagement. Pre- and post-test assessments were administered to evaluate changes in hygiene behaviors.

Behavioral: Gamified Training Program

Interventions

The intervention consisted of a web-based gamified educational program developed using Web 2.0 tools. The program included four interactive online sessions, each lasting approximately 20 minutes, and aimed to improve menstruation and genital hygiene behaviors among female students. Gamification elements such as avatars, badges, levels, and virtual rewards were integrated following the D6 design model (Discover, Define, Design, Develop, Deploy, Determine). The training combined visuals, videos, and quizzes to enhance engagement and motivation. Post-intervention assessments were conducted one month after the completion of all sessions to evaluate behavioral outcomes.

Gamified Training Group

Eligibility Criteria

Age10 Years - 15 Years
Sexfemale
Healthy VolunteersYes
Age GroupsChild (0-17)

You may qualify if:

  • Female students enrolled in a public secondary school in Ankara
  • Aged between 10 and 15 years
  • Having experienced menarche (menstruating)
  • Able to read and understand Turkish
  • Having internet access to complete online training
  • Willing to participate voluntarily in the study
  • Parental written consent provided

You may not qualify if:

  • Students who have not yet experienced menarche
  • Incomplete questionnaire or missing data
  • Lack of parental consent
  • Students who did not complete all four gamified education sessions
  • Students with any condition limiting participation in online learning activities

Contact the study team to confirm eligibility.

Sponsors & Collaborators

Study Sites (1)

Lokman Hekim University Etlik Hospital

Ankara, Turkey (Türkiye)

Location

MeSH Terms

Conditions

Health Education

Condition Hierarchy (Ancestors)

Adherence InterventionsMedication AdherencePatient CompliancePatient Acceptance of Health CareTreatment Adherence and ComplianceHealth BehaviorBehavior

Study Officials

  • Ozlem Ulku Bulut, Assistant Professor

    Lokman Hekim University

    STUDY CHAIR

Study Design

Study Type
interventional
Phase
not applicable
Allocation
NA
Masking
NONE
Masking Details
his study was conducted as a one-group pretest-posttest quasi-experimental design without any masking procedure. Participants and investigators were aware of the intervention since the educational program was delivered through an interactive, web-based gamified platform. Outcome assessments were based on self-reported questionnaires administered before and one month after the training. No blinding was feasible due to the educational nature of the intervention.
Purpose
SUPPORTIVE CARE
Intervention Model
SINGLE GROUP
Model Details: The study was planned as a one-group pretest-posttest quasi-experimental study so as to evaluate the effect of gamification method on menstruation and genital hygiene behaviors of female students.
Sponsor Type
OTHER GOV
Responsible Party
PRINCIPAL INVESTIGATOR
PI Title
Assistant Profesor

Study Record Dates

First Submitted

January 18, 2026

First Posted

January 27, 2026

Study Start

September 1, 2023

Primary Completion

January 15, 2024

Study Completion

June 1, 2024

Last Updated

January 28, 2026

Record last verified: 2026-01

Data Sharing

IPD Sharing
Will not share

Individual participant data (IPD) will not be shared because the study involved minors and was conducted under strict ethical confidentiality agreements. Only aggregate (summary) data will be reported in publications.

Locations