The Effectiveness of Gamification vs. Traditional Teaching in Undergraduate Medical Education
1 other identifier
interventional
30
1 country
1
Brief Summary
This study will evaluate the effectiveness of a gamification-based learning method (board game) versus traditional teaching (lecture) in enhancing the knowledge of acute cholecystitis and pancreatitis among medical students in the general surgery ward at Rasoul Akram Hospital. This study will be conducted as an extra-curricular program, using pre- and post-tests to determine the effectiveness of gamification in general surgery learning within undergraduate medical education. The board game will incorporate innovative educational strategies to engage students in learning about acute cholecystitis and pancreatitis
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at below P25 for not_applicable
Started Jan 2025
Shorter than P25 for not_applicable
1 active site
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
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Study Timeline
Key milestones and dates
First Submitted
Initial submission to the registry
January 3, 2025
CompletedFirst Posted
Study publicly available on registry
January 8, 2025
CompletedStudy Start
First participant enrolled
January 15, 2025
CompletedPrimary Completion
Last participant's last visit for primary outcome
April 15, 2025
CompletedStudy Completion
Last participant's last visit for all outcomes
May 30, 2025
CompletedAugust 29, 2025
August 1, 2025
3 months
January 3, 2025
August 24, 2025
Conditions
Keywords
Outcome Measures
Primary Outcomes (1)
Change in knowledge of acute cholecystitis and pancreatitis
Change in Test Scores from Pre-test to Immediate Post-test, Containing 20 Multiple-Choice Questions and 10 Short-Answer Questions, Assessing Knowledge of Acute Cholecystitis and Pancreatitis: A Comparison Between Two Groups
Baseline (pre-intervention) and immediately after the intervention
Secondary Outcomes (1)
Retention of knowledge on acute cholecystitis and pancreatitis
6 weeks after the intervention
Study Arms (2)
Gamification group
EXPERIMENTALThe gamification group will consist of teams of three to four members, who will engage in the board game under the supervision of the supervising investigator for one hour.
Class group
ACTIVE COMPARATORThe class group will consist of individuals who will attend a one-hour traditional, lecture-based session led by a faculty member in general surgery
Interventions
A three- or four-player board game will be designed to teach acute cholecystitis and pancreatitis. The game has two stages: educational (houses 1-9) and reinforcement (houses 10-30). Players roll dice and move their pieces to answer various questions such as multiple-choice, true/false, matching, puzzles, and scenario-based problem-solving. Each player starts with three hearts, and if they land on one of the three red "trap" spaces and answer incorrectly, they lose one heart. Yellow spaces introduce random events like gaining or losing hearts. One space features a general knowledge question for variety. Players must achieve a point threshold in the educational section to move to the reinforcement section, and the highest scorer at the end of the hour wins. Groups of 3 or 4 students will play for one hour under the supervision of the investigator.
Students will attend a standard one-hour lecture delivered by a general surgery faculty member, covering the same topics. PowerPoint presentations prepared by the research team will ensure consistency with the game content.
Eligibility Criteria
You may qualify if:
- Medical students in their clinical externship in the general surgery ward.
- Willingness to participate voluntarily.
You may not qualify if:
- Previous knowledge or exposure to acute cholecystitis and pancreatitis.
- Lack of consent or inability to attend the sessions.
- Medical students not currently assigned to general surgery clinical rotations.
Contact the study team to confirm eligibility.
Sponsors & Collaborators
Study Sites (1)
Iran University of Medical Sciences
Tehran, Tehran Province, Iran
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- NON RANDOMIZED
- Masking
- NONE
- Purpose
- OTHER
- Intervention Model
- PARALLEL
- Sponsor Type
- OTHER
- Responsible Party
- SPONSOR
Study Record Dates
First Submitted
January 3, 2025
First Posted
January 8, 2025
Study Start
January 15, 2025
Primary Completion
April 15, 2025
Study Completion
May 30, 2025
Last Updated
August 29, 2025
Record last verified: 2025-08