NCT06763627

Brief Summary

This study will evaluate the effectiveness of a gamification-based learning method (board game) versus traditional teaching (lecture) in enhancing the knowledge of acute cholecystitis and pancreatitis among medical students in the general surgery ward at Rasoul Akram Hospital. This study will be conducted as an extra-curricular program, using pre- and post-tests to determine the effectiveness of gamification in general surgery learning within undergraduate medical education. The board game will incorporate innovative educational strategies to engage students in learning about acute cholecystitis and pancreatitis

Trial Health

87
On Track

Trial Health Score

Automated assessment based on enrollment pace, timeline, and geographic reach

Enrollment
30

participants targeted

Target at below P25 for not_applicable

Timeline
Completed

Started Jan 2025

Shorter than P25 for not_applicable

Geographic Reach
1 country

1 active site

Status
completed

Health score is calculated from publicly available data and should be used for screening purposes only.

Trial Relationships

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Study Timeline

Key milestones and dates

First Submitted

Initial submission to the registry

January 3, 2025

Completed
5 days until next milestone

First Posted

Study publicly available on registry

January 8, 2025

Completed
7 days until next milestone

Study Start

First participant enrolled

January 15, 2025

Completed
3 months until next milestone

Primary Completion

Last participant's last visit for primary outcome

April 15, 2025

Completed
2 months until next milestone

Study Completion

Last participant's last visit for all outcomes

May 30, 2025

Completed
Last Updated

August 29, 2025

Status Verified

August 1, 2025

Enrollment Period

3 months

First QC Date

January 3, 2025

Last Update Submit

August 24, 2025

Conditions

Keywords

GamificationBoardgameMedical EducationMedical StudentGeneral Surgery

Outcome Measures

Primary Outcomes (1)

  • Change in knowledge of acute cholecystitis and pancreatitis

    Change in Test Scores from Pre-test to Immediate Post-test, Containing 20 Multiple-Choice Questions and 10 Short-Answer Questions, Assessing Knowledge of Acute Cholecystitis and Pancreatitis: A Comparison Between Two Groups

    Baseline (pre-intervention) and immediately after the intervention

Secondary Outcomes (1)

  • Retention of knowledge on acute cholecystitis and pancreatitis

    6 weeks after the intervention

Study Arms (2)

Gamification group

EXPERIMENTAL

The gamification group will consist of teams of three to four members, who will engage in the board game under the supervision of the supervising investigator for one hour.

Other: Gamification ( Board game )

Class group

ACTIVE COMPARATOR

The class group will consist of individuals who will attend a one-hour traditional, lecture-based session led by a faculty member in general surgery

Other: Traditional lecture-based teaching

Interventions

A three- or four-player board game will be designed to teach acute cholecystitis and pancreatitis. The game has two stages: educational (houses 1-9) and reinforcement (houses 10-30). Players roll dice and move their pieces to answer various questions such as multiple-choice, true/false, matching, puzzles, and scenario-based problem-solving. Each player starts with three hearts, and if they land on one of the three red "trap" spaces and answer incorrectly, they lose one heart. Yellow spaces introduce random events like gaining or losing hearts. One space features a general knowledge question for variety. Players must achieve a point threshold in the educational section to move to the reinforcement section, and the highest scorer at the end of the hour wins. Groups of 3 or 4 students will play for one hour under the supervision of the investigator.

Gamification group

Students will attend a standard one-hour lecture delivered by a general surgery faculty member, covering the same topics. PowerPoint presentations prepared by the research team will ensure consistency with the game content.

Class group

Eligibility Criteria

Age18 Years+
Sexall
Healthy VolunteersYes
Age GroupsAdult (18-64), Older Adult (65+)

You may qualify if:

  • Medical students in their clinical externship in the general surgery ward.
  • Willingness to participate voluntarily.

You may not qualify if:

  • Previous knowledge or exposure to acute cholecystitis and pancreatitis.
  • Lack of consent or inability to attend the sessions.
  • Medical students not currently assigned to general surgery clinical rotations.

Contact the study team to confirm eligibility.

Sponsors & Collaborators

Study Sites (1)

Iran University of Medical Sciences

Tehran, Tehran Province, Iran

Location

Study Design

Study Type
interventional
Phase
not applicable
Allocation
NON RANDOMIZED
Masking
NONE
Purpose
OTHER
Intervention Model
PARALLEL
Sponsor Type
OTHER
Responsible Party
SPONSOR

Study Record Dates

First Submitted

January 3, 2025

First Posted

January 8, 2025

Study Start

January 15, 2025

Primary Completion

April 15, 2025

Study Completion

May 30, 2025

Last Updated

August 29, 2025

Record last verified: 2025-08

Locations