CreativeDrama and GamificationBased
Creative Drama
Creative Drama and Gamification-Based Educational Experience: Its Effect on Children's Nature Connectedness and Recycling Behaviors
1 other identifier
interventional
50
1 country
1
Brief Summary
The aim of this study is to examine the effect of a creative drama and gamification-based educational experience on children's levels of nature connectedness and recycling behaviors. With the increasing environmental problems today, instilling environmental awareness in children at an early age and helping them establish a bond with nature is of great importance for a sustainable future. In this context, creative drama stands out as an effective method in shaping environmental attitudes, as it supports children's emotional development and enhances their ability to empathize. Gamification, on the other hand, is a pedagogical strategy that increases children's active participation in learning processes and boosts their motivation. In the study, an experimental design will be used, and a group of students will participate in an educational program themed around nature and recycling, incorporating creative drama and gamification activities. At the end of the program, children's nature connectedness and recycling behaviors will be measured, and pre-test-post-test comparisons will be made. Nature connectedness is defined as an individual's perception of nature as a whole and seeing themselves as a part of that whole, and it is strongly associated with environmentally friendly behaviors. Recycling behaviors include individuals' voluntary efforts to separate and repurpose waste. This study aims to reveal how creative and interactive learning methods influence children's environmental awareness and behaviors, and it seeks to contribute to the development of environmental education programs.
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at P25-P50 for not_applicable
Started Oct 2025
1 active site
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
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Study Timeline
Key milestones and dates
First Submitted
Initial submission to the registry
June 18, 2025
CompletedFirst Posted
Study publicly available on registry
June 26, 2025
CompletedStudy Start
First participant enrolled
October 1, 2025
CompletedPrimary Completion
Last participant's last visit for primary outcome
October 1, 2026
ExpectedStudy Completion
Last participant's last visit for all outcomes
October 1, 2026
June 26, 2025
June 1, 2025
1 year
June 18, 2025
June 18, 2025
Conditions
Keywords
Outcome Measures
Primary Outcomes (3)
Nature Connectedness Scale
In this study, the Nature Connectedness Scale developed by Cheng and Monroe (2012) and adapted into Turkish by Alkış Küçükaydın (2024) will be used to measure children's emotional and cognitive levels of connectedness to nature. The scale consists of 16 items designed to assess children's relationships with nature across emotional, empathic, and responsibility dimensions. The instrument uses a five-point Likert scale: "Strongly Disagree", "Disagree", "Neutral", "Agree", and "Strongly Agree."
5 minutes
The Recycling Scale for Middle School Students
The Recycling Scale for Middle School Students consists of a structure with 15 items grouped under three factors. However, one item was removed from the scale due to its standardized regression weight falling below 0.5, and Confirmatory Factor Analysis (CFA) was conducted again. As a result, the final version of the scale was confirmed to include 14 items under three dimensions: awareness, behavior, and attitude. The reliability of the scale was determined using Cronbach's Alpha, yielding a value of 0.856, indicating high internal consistency.
5 minutes
Demographic Information Form
The Demographic Information Form developed by the researcher will be used to collect participants' demographic characteristics and basic information regarding their environmental attitudes. This form consists of 14 questions in total. In addition to demographic data such as participants' gender, grade level, age, and parents' educational background, the form includes items about participation in school activities related to nature and the environment, use of recycling bins at home, attitudes toward spending time in nature, knowledge levels about environmental and recycling issues, types of materials separated for recycling at home, frequency of time spent in nature, emotions felt when recycling is not practiced, family recycling habits, and interest in acquiring information about nature and environmental topics. The study data will be collected from selected middle schools affiliated with the Istanbul Directorate of National Education.
5 minutes
Study Arms (2)
Experimental
EXPERIMENTALCreative drama and gamification sessions will be conducted under the guidance of a creative drama facilitator and will consist of four stages: Warm-up phase (10 minutes) Games and activities phase (30 minutes) Improvisation and creative participation phase (30 minutes) Evaluation and feedback phase (20 minutes) In each session, students will be divided into different groups of equal size to promote cooperation and interaction. The experimental group will receive training based on creative drama and gamification, while the control group will be taught using traditional instructional methods. Both groups will participate in two sessions, held once a week. The content of the training will be structured around the themes of nature connectedness and recycling behaviors, with each session lasting approximately 90 minutes.
No Intervention
NO INTERVENTIONThe control group will be taught the same topics using a traditional instructional method, without the use of creative drama or gamification elements.
Interventions
Each session in the experimental group includes four phases: 1. Warm-up (10 min): Students engage in ice-breakers and movement activities to relax and prepare mentally and physically. 2. Games \& Activities (30 min): Drama and game-based tasks related to nature and recycling promote experiential learning and teamwork. 3. Improvisation (30 min): Students take part in role-plays and skits (e.g., acting as a tree or a recycled item) to build empathy and deepen their connection to environmental themes. 4. Evaluation (20 min): Students reflect on their learning, share feelings, and receive feedback. Facilitators summarize key points and reinforce the session's goals.
Eligibility Criteria
You may qualify if:
- Male and female students aged 10 to 12 years.
- Enrolled in 5th or 6th grade at middle schools affiliated with the Istanbul Provincial Directorate of National Education.
- Voluntary participation with parental consent.
- Able to attend all sessions and actively participate in the educational activities.
Contact the study team to confirm eligibility.
Sponsors & Collaborators
Study Sites (1)
University of Health Sciences
Istanbul, Turkey (Türkiye)
Study Officials
- PRINCIPAL INVESTIGATOR
Merve KOLCU, PhD
merve.kolcu@sbu.edu.tr
- STUDY CHAIR
Aydan YILMAZ, Msc
aydan.yilmaz@sbu.edu.tr
Central Study Contacts
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- RANDOMIZED
- Masking
- SINGLE
- Who Masked
- PARTICIPANT
- Purpose
- OTHER
- Intervention Model
- PARALLEL
- Sponsor Type
- OTHER
- Responsible Party
- PRINCIPAL INVESTIGATOR
- PI Title
- Assistant professor
Study Record Dates
First Submitted
June 18, 2025
First Posted
June 26, 2025
Study Start
October 1, 2025
Primary Completion (Estimated)
October 1, 2026
Study Completion (Estimated)
October 1, 2026
Last Updated
June 26, 2025
Record last verified: 2025-06
Data Sharing
- IPD Sharing
- Will not share