Gather.Town Gaming for Pregnant Adolescents With Depression Literacy
The Effect of the Gather.Town Gaming Intervention for Promoting Depression Literacy Among Pregnant Adolescents in Thailand
1 other identifier
interventional
64
0 countries
N/A
Brief Summary
Aim The study seeks to:
- 1.To assess the effect of the Gather.town gaming intervention on promoting depression literacy among pregnant adolescents in Thailand.
- 2.To compare the depression literacy before and after receiving the Gather.town gaming intervention in the experimental group.
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at P50-P75 for not_applicable
Started Jun 2025
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
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Study Timeline
Key milestones and dates
First Submitted
Initial submission to the registry
May 7, 2024
CompletedFirst Posted
Study publicly available on registry
June 21, 2024
CompletedStudy Start
First participant enrolled
June 1, 2025
CompletedPrimary Completion
Last participant's last visit for primary outcome
December 1, 2025
CompletedStudy Completion
Last participant's last visit for all outcomes
June 1, 2026
ExpectedMay 16, 2025
May 1, 2025
6 months
May 7, 2024
May 13, 2025
Conditions
Keywords
Outcome Measures
Primary Outcomes (1)
Change from baseline in the knowledge of depression, as measured by a true or false questionnaire of the Depression Literacy Questionnaire (D-Lit)
Scores are measured using a true or false questionnaire, with one point awarded for each correct answer. The score ranges from 0 to 21, with higher scores indicating greater knowledge.
Baseline, immediately after the intervention, and at the 1-month and 3-month follow-ups
Secondary Outcomes (3)
Change from baseline in mental distress levels, as measured by the Likert scale of the 5-item Brief Symptom Rating Scale (BSRS-5)
Baseline, immediately, and after the intervention
Change from baseline in depression levels, as measured by the Likert scale of The Edinburgh Postnatal Depression Scale (EPDS)
Baseline, immediately, and after the intervention
To measure the usability of the Gather.town platform, as measured by the Likert scale of the System Usability Scale (SUS)
immediately after the intervention
Study Arms (2)
The Gather.town gaming intervention
EXPERIMENTALThe Gather.town intervention, based on Rational Emotive Behavior Therapy (REBT), was delivered over four weeks with two 40-50-minute sessions per week, totaling eight sessions. Conducted via laptops or desktops at antenatal care clinics, the program began with baseline assessments and distribution of a booklet. Participants were introduced to the Gather.town platform. Each session included a homework review (except Sessions 1 and 8), a brief educational video (excluding Session 2), and an interactive game guided by the avatar "Sati." Session 2 focused on scenario analysis to link thoughts, emotions, and behaviors. All sessions ended with debriefing, homework, and written reflection. Sessions 5 and 6 featured virtual relaxation practices. The final session included post-assessments and a closing activity. Participants also received routine antenatal care throughout.
Control group
NO INTERVENTIONParticipants in the control group will receive a booklet and routine care that is regularly available in the health system for both adult and adolescent pregnant women. Antenatal care is provided by nurses in the antenatal care unit and includes health assessments and educational classes covering topics such as nutrition, exercise, sexual intercourse, fetal movement monitoring, childbirth preparation, and breastfeeding. Participants are expected to attend at least five antenatal visits throughout their pregnancy: the first visit should occur before 12 weeks of gestation, with subsequent visits at 18, 26, 32, and 38 weeks.
Interventions
The online game-based learning intervention (oGBL): The investigator will develop the oGBL intervention based on Rational Emotive Behavior Therapy (REBT), which consists of 8 sessions and plays a game through the Gather.Town platform.
Eligibility Criteria
You may qualify if:
- First-time pregnant adolescents aged 15-19 years with gestational ages not exceeding 21 weeks.
- Being able to read Thai and use a computer or laptop to operate the intervention materials.
You may not qualify if:
- Being unwilling to participate in this study.
- Being unable to adhere to the entire intervention process or follow-up.
- Self-reported psychiatric diagnosis of any severe mental illnesses, i.e., major depression, schizophrenia, or bipolar disorder.
Contact the study team to confirm eligibility.
Sponsors & Collaborators
Study Officials
- PRINCIPAL INVESTIGATOR
Chotip Phonkusol
National Taiwan University
Central Study Contacts
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- NON RANDOMIZED
- Masking
- SINGLE
- Who Masked
- PARTICIPANT
- Purpose
- PREVENTION
- Intervention Model
- SEQUENTIAL
- Sponsor Type
- OTHER
- Responsible Party
- PRINCIPAL INVESTIGATOR
- PI Title
- Principal Investigator
Study Record Dates
First Submitted
May 7, 2024
First Posted
June 21, 2024
Study Start
June 1, 2025
Primary Completion
December 1, 2025
Study Completion (Estimated)
June 1, 2026
Last Updated
May 16, 2025
Record last verified: 2025-05
Data Sharing
- IPD Sharing
- Will share
- Shared Documents
- STUDY PROTOCOL
- Time Frame
- Starting in June 2025
- Access Criteria
- The information on the study protocol will be shared with other researchers.
All collected IPD, all IPD that underlie results in a publication