NCT07500857

Brief Summary

his study aims to determine the effect of a gamification-based educational method on nursing students' learning of stoma care. The research will be conducted as a pretest-posttest, parallel-group randomized controlled experimental study. This research will be prepared under the guidance of the Standard Protocol Items: Recommendations for Interventional Trials (SPIRIT) protocol, and the reporting of the randomized controlled study will be carried out under the Consolidated Standards of Reporting Trials (CONSORT). Participants will consist of fourth-year nursing students who voluntarily agree to participate in the study. After obtaining informed consent, participants will complete a descriptive characteristics form and the Stoma Care Knowledge Test. Randomization will be performed based on baseline knowledge levels, and participants will be assigned to experimental and control groups. Students' knowledge levels will be assessed using the "Stoma Care Knowledge Test," and their skills will be evaluated using a "Skills Checklist." Following baseline knowledge and skill assessment, the experimental group will receive gamified stoma care education, while the control group will receive standard education. The gamification intervention is designed based on the Werbach D6 Model and aims to enhance students' knowledge and skills in stoma care. Post-intervention knowledge and skill assessments will be conducted one week after the training. In addition, follow-up measurements will be performed four weeks later to evaluate the retention of knowledge and skills.

Trial Health

35
At Risk

Trial Health Score

Automated assessment based on enrollment pace, timeline, and geographic reach

Trial has exceeded expected completion date
Enrollment
72

participants targeted

Target at P50-P75 for not_applicable

Timeline
Completed

Started Mar 2026

Shorter than P25 for not_applicable

Status
not yet recruiting

Health score is calculated from publicly available data and should be used for screening purposes only.

Trial Relationships

Click on a node to explore related trials.

Study Timeline

Key milestones and dates

First Submitted

Initial submission to the registry

March 24, 2026

Completed
3 days until next milestone

Study Start

First participant enrolled

March 27, 2026

Completed
3 days until next milestone

First Posted

Study publicly available on registry

March 30, 2026

Completed
4 days until next milestone

Primary Completion

Last participant's last visit for primary outcome

April 3, 2026

Completed
21 days until next milestone

Study Completion

Last participant's last visit for all outcomes

April 24, 2026

Completed
Last Updated

March 30, 2026

Status Verified

March 1, 2026

Enrollment Period

7 days

First QC Date

March 24, 2026

Last Update Submit

March 24, 2026

Conditions

Keywords

gamificationnursing educationstoma care

Outcome Measures

Primary Outcomes (2)

  • Stoma Care Knowledge Assessment Test Description

    This test consists of 24 questions based on the literature regarding stoma care. The test is scored on a scale of 0 to 100; higher scores indicate a higher level of knowledge. The test is administered before the educational intervention and one week afterward; it is also administered again in the fourth week of the intervention for follow-up assessment.

    Timeframe: Before the intervention, one week after the intervention, and four weeks after the intervention

  • Stoma Care Skills Checklist

    This checklist, which focuses on stoma care skills, was designed by the researcher in accordance with the academic literature and aligned with the course content objectives and learning outcomes related to stoma care for nursing students. The stoma care skills checklist covers the assessment of the stoma and the procedural steps involved in changing the stoma bag. There are 39 procedural steps that students are expected to perform according to the skills checklist. The evaluation of procedure steps in the checklist is categorized as follows: "Performed the procedure" (2 points), "Performed (incomplete)" (1 point), "Performed (incorrect)" (1 point), and "Did not perform" (0 points). Students can score a minimum of 0 and a maximum of 78 points on the skill checklist. An increase in the student's score indicates an improvement in skill level. The skill assessment is administered before the educational intervention and one week afterward; it is also administered again during the fourth we

    Before the intervention, one week after the intervention, and four weeks after the intervention

Secondary Outcomes (1)

  • Student Evaluation Form on Teaching Methods

    Immediately post-intervention

Study Arms (2)

GAME-STOMA

EXPERIMENTAL

Participants receive gamified stoma care training based on the Werbach D6 Model.

Other: Gamification-Based Stoma Care Education

Control Group

ACTIVE COMPARATOR

Participants receive conventional stoma care education using standard lecture-based teaching methods without game

Other: Traditional Education

Interventions

Participants in the control group receive standard stoma care education based without any gamification components.

Control Group

This intervention consists of a gamification-based stoma care education program designed according to the Werbach D6 Model. The game aims to enhance nursing students' knowledge and clinical skills in stoma care by increasing learning motivation and engagement.

GAME-STOMA

Eligibility Criteria

Age17 Years+
Sexall
Healthy VolunteersNo
Age GroupsChild (0-17), Adult (18-64), Older Adult (65+)

You may qualify if:

  • Nursing students who voluntarily agree to participate in the study
  • Students who are enrolled in the "Nursing Professional Practice" course for the first time
  • Students who have access to a mobile device (e.g., smartphone or tablet) and internet connection

You may not qualify if:

  • Students who have previously participated in or used any game related to stoma care
  • Students who do not attend the theoretical course
  • Students who do not participate in demonstrations or group activities
  • Students who do not complete any stage of the knowledge assessment
  • Students who do not complete any stage of the skill assessment
  • Students who provide incomplete or careless responses to data collection forms
  • Students who do not use or complete the game-based intervention

Contact the study team to confirm eligibility.

Sponsors & Collaborators

Related Publications (4)

  • Tavares N. (2022). The use and impact of game-based learning on the learning experience and knowledge retention of nursing undergraduate students: A systematic literature review. Nurse education today, 117, 105484. https://doi.org/10.1016/j.nedt.2022.105484

    BACKGROUND
  • Kulakaç, N., & Çilingir, D. (2024). The effect of a serious game-based web application on stoma care education for nursing students: A randomized controlled trial. Teaching and Learning in Nursing, 19(1), e126-e132.

    BACKGROUND
  • Bayram, Ş., & Çalışkan, N. (2023). Mobile Serious Game on Nursing Students' Knowledge, Motivation, Satisfaction, and Views: Tracheostomy Care Example. Journal of Innovative Healthcare Practices, 4(2), 118-129.

    BACKGROUND
  • Abselam-Ali, K., Capilla-Díaz, C., Reina-Prego, R., & Parra-González, M. E. (2024). Knowledge, self-efficacy, satisfaction, and self-confidence of nursing students for stoma care using active learning methods: a controlled experimental study.

    BACKGROUND

Central Study Contacts

Zeynep Mete Merdin

CONTACT

Study Design

Study Type
interventional
Phase
not applicable
Allocation
RANDOMIZED
Masking
DOUBLE
Who Masked
PARTICIPANT, OUTCOMES ASSESSOR
Purpose
OTHER
Intervention Model
PARALLEL
Sponsor Type
OTHER
Responsible Party
PRINCIPAL INVESTIGATOR
PI Title
Professor

Study Record Dates

First Submitted

March 24, 2026

First Posted

March 30, 2026

Study Start

March 27, 2026

Primary Completion

April 3, 2026

Study Completion

April 24, 2026

Last Updated

March 30, 2026

Record last verified: 2026-03

Data Sharing

IPD Sharing
Will not share