Gamification in Family Planning Education: Impact on University Students
The Effect of Family Planning Education Delivered With the Gamification Method on the Knowledge and Attitudes of University Students
1 other identifier
interventional
40
1 country
1
Brief Summary
More than 3 billion of the worlds population are young people under the age of 25. According to WHO data, one million girls under the age of 15 give birth each year, mostly in low- and middle-income countries, and 3 million adolescent girls between the ages of 15 and 19 are exposed to unsafe abortions. Failure to meet the family planning needs of young people in a timely, adequate and appropriate manner can have significant public health impacts. According to World Health Statistics, the global birth rate for girls between 15 and 19 years of age is 49 out of 1000, and early pregnancy and childbirth can lead to serious health and social problems. In addition, this age group does not have sufficient information about pregnancy and its complications, and their access to and utilization of health services is low. Inadequacies in the education of adolescents on sexual issues and sociocultural differences further increase the sexual and reproductive health risks of young people in the university period. Information and services that will enable individuals to understand their sexuality and help them protect themselves from sexual risks should be provided specifically for that age. Therefore, it is important for young people to know family planning methods. In this study, it was aimed to examine the effect of family planning education to be given with gamification method, which is different from the classical method in the literature, on the knowledge and attitudes of university students.
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at P25-P50 for not_applicable
Started Feb 2024
Shorter than P25 for not_applicable
1 active site
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
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Study Timeline
Key milestones and dates
Study Start
First participant enrolled
February 15, 2024
CompletedPrimary Completion
Last participant's last visit for primary outcome
February 15, 2024
CompletedFirst Submitted
Initial submission to the registry
March 22, 2024
CompletedFirst Posted
Study publicly available on registry
April 3, 2024
CompletedStudy Completion
Last participant's last visit for all outcomes
June 15, 2024
CompletedJanuary 28, 2026
January 1, 2026
Same day
March 22, 2024
January 26, 2026
Conditions
Keywords
Outcome Measures
Primary Outcomes (1)
Knowledge and attitude towards family planning
The research is a one-group pretest-posttest design study conducted to evaluate the effect of gamified education on university students' knowledge and attitudes toward family planning. The purpose and procedure of the study were explained to all eligible students, and informed consent was obtained prior to participation. An introductory information form and the Family Planning Attitude Scale (FPAS) were administered as a pre-test to the students who agreed to participate. The Family Planning Attitude Scale is a 5-point Likert-type scale consisting of 34 items, with total scores ranging from 34 to 170. Higher scores indicate more positive attitudes toward family planning, while lower scores reflect more negative attitudes. Following the pre-test assessment, each student included in the study group received an online gamified family planning training session delivered by the researchers using Web 2.0 tools. The training lasted approximately 20 minutes per participant.
The measurement tools were administered one week before the training and one month after the training was completed. The study was completed in 5 weeks.
Study Arms (1)
Gamified Family Planning Education
EXPERIMENTALFamily planning training will be provided to university students through gamification.
Interventions
Assessment of students' attitudes toward family planning using the Family Planning Attitude Scale, administered as pre-test and post-test to evaluate changes following the educational intervention.
Eligibility Criteria
You may qualify if:
- not having received family planning training before
- having a smartphone
You may not qualify if:
- to have received family planning training before
Contact the study team to confirm eligibility.
Sponsors & Collaborators
Study Sites (1)
Lokman Hekim University
Ankara, Ankara, 06300, Turkey (Türkiye)
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- NA
- Masking
- NONE
- Masking Details
- the person doing the statistical analysis will be blinded
- Purpose
- SUPPORTIVE CARE
- Intervention Model
- SINGLE GROUP
- Sponsor Type
- OTHER GOV
- Responsible Party
- PRINCIPAL INVESTIGATOR
- PI Title
- PhD Lecturer
Study Record Dates
First Submitted
March 22, 2024
First Posted
April 3, 2024
Study Start
February 15, 2024
Primary Completion
February 15, 2024
Study Completion
June 15, 2024
Last Updated
January 28, 2026
Record last verified: 2026-01
Data Sharing
- IPD Sharing
- Will not share
The study was planned as a one-group pretest-posttest quasi-experimental study with the aim of evaluating the effect of gamification education on the knowledge and attitudes of university students.