NCT06344754

Brief Summary

More than 3 billion of the worlds population are young people under the age of 25. According to WHO data, one million girls under the age of 15 give birth each year, mostly in low- and middle-income countries, and 3 million adolescent girls between the ages of 15 and 19 are exposed to unsafe abortions. Failure to meet the family planning needs of young people in a timely, adequate and appropriate manner can have significant public health impacts. According to World Health Statistics, the global birth rate for girls between 15 and 19 years of age is 49 out of 1000, and early pregnancy and childbirth can lead to serious health and social problems. In addition, this age group does not have sufficient information about pregnancy and its complications, and their access to and utilization of health services is low. Inadequacies in the education of adolescents on sexual issues and sociocultural differences further increase the sexual and reproductive health risks of young people in the university period. Information and services that will enable individuals to understand their sexuality and help them protect themselves from sexual risks should be provided specifically for that age. Therefore, it is important for young people to know family planning methods. In this study, it was aimed to examine the effect of family planning education to be given with gamification method, which is different from the classical method in the literature, on the knowledge and attitudes of university students.

Trial Health

87
On Track

Trial Health Score

Automated assessment based on enrollment pace, timeline, and geographic reach

Enrollment
40

participants targeted

Target at P25-P50 for not_applicable

Timeline
Completed

Started Feb 2024

Shorter than P25 for not_applicable

Geographic Reach
1 country

1 active site

Status
completed

Health score is calculated from publicly available data and should be used for screening purposes only.

Trial Relationships

Click on a node to explore related trials.

Study Timeline

Key milestones and dates

Study Start

First participant enrolled

February 15, 2024

Completed
Same day until next milestone

Primary Completion

Last participant's last visit for primary outcome

February 15, 2024

Completed
1 month until next milestone

First Submitted

Initial submission to the registry

March 22, 2024

Completed
12 days until next milestone

First Posted

Study publicly available on registry

April 3, 2024

Completed
2 months until next milestone

Study Completion

Last participant's last visit for all outcomes

June 15, 2024

Completed
Last Updated

January 28, 2026

Status Verified

January 1, 2026

Enrollment Period

Same day

First QC Date

March 22, 2024

Last Update Submit

January 26, 2026

Conditions

Keywords

gamificationfamily planninguniversity studentsreproductive health

Outcome Measures

Primary Outcomes (1)

  • Knowledge and attitude towards family planning

    The research is a one-group pretest-posttest design study conducted to evaluate the effect of gamified education on university students' knowledge and attitudes toward family planning. The purpose and procedure of the study were explained to all eligible students, and informed consent was obtained prior to participation. An introductory information form and the Family Planning Attitude Scale (FPAS) were administered as a pre-test to the students who agreed to participate. The Family Planning Attitude Scale is a 5-point Likert-type scale consisting of 34 items, with total scores ranging from 34 to 170. Higher scores indicate more positive attitudes toward family planning, while lower scores reflect more negative attitudes. Following the pre-test assessment, each student included in the study group received an online gamified family planning training session delivered by the researchers using Web 2.0 tools. The training lasted approximately 20 minutes per participant.

    The measurement tools were administered one week before the training and one month after the training was completed. The study was completed in 5 weeks.

Study Arms (1)

Gamified Family Planning Education

EXPERIMENTAL

Family planning training will be provided to university students through gamification.

Behavioral: Gamified education

Interventions

Assessment of students' attitudes toward family planning using the Family Planning Attitude Scale, administered as pre-test and post-test to evaluate changes following the educational intervention.

Gamified Family Planning Education

Eligibility Criteria

Sexfemale
Healthy VolunteersYes
Age GroupsChild (0-17), Adult (18-64), Older Adult (65+)

You may qualify if:

  • not having received family planning training before
  • having a smartphone

You may not qualify if:

  • to have received family planning training before

Contact the study team to confirm eligibility.

Sponsors & Collaborators

Study Sites (1)

Lokman Hekim University

Ankara, Ankara, 06300, Turkey (Türkiye)

Location

Study Design

Study Type
interventional
Phase
not applicable
Allocation
NA
Masking
NONE
Masking Details
the person doing the statistical analysis will be blinded
Purpose
SUPPORTIVE CARE
Intervention Model
SINGLE GROUP
Model Details: pre-test and post-test interventional study
Sponsor Type
OTHER GOV
Responsible Party
PRINCIPAL INVESTIGATOR
PI Title
PhD Lecturer

Study Record Dates

First Submitted

March 22, 2024

First Posted

April 3, 2024

Study Start

February 15, 2024

Primary Completion

February 15, 2024

Study Completion

June 15, 2024

Last Updated

January 28, 2026

Record last verified: 2026-01

Data Sharing

IPD Sharing
Will not share

The study was planned as a one-group pretest-posttest quasi-experimental study with the aim of evaluating the effect of gamification education on the knowledge and attitudes of university students.

Locations