NCT07396207

Brief Summary

This study aims to examine the effect of a gamified, metaverse-based education program on nursing students' knowledge and attitudes regarding ventrogluteal intramuscular injection. Intramuscular injection is a commonly used nursing skill that requires accurate anatomical knowledge and correct technique to ensure patient safety. The ventrogluteal site is considered a safe injection site; however, nursing students often report limited knowledge and confidence in its use. In this study, nursing students will be assigned to either an intervention group or a control group. The intervention group will receive a gamified metaverse-based educational program designed to teach ventrogluteal site identification using the V method and the correct steps of intramuscular injection. The control group will receive traditional education using standard teaching methods. Data will be collected before and after the educational intervention using a knowledge test and a learning attitude scale. The results of this study are expected to provide evidence on the effectiveness of metaverse-based and gamified education approaches in nursing education and to support the development of safe and innovative learning environments for nursing students.

Trial Health

65
Monitor

Trial Health Score

Automated assessment based on enrollment pace, timeline, and geographic reach

Enrollment
60

participants targeted

Target at P25-P50 for not_applicable

Timeline
0mo left

Started Mar 2026

Shorter than P25 for not_applicable

Status
not yet recruiting

Health score is calculated from publicly available data and should be used for screening purposes only.

Trial Relationships

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Study Timeline

Key milestones and dates

Study Progress87%
Mar 2026Jul 2026

First Submitted

Initial submission to the registry

February 1, 2026

Completed
8 days until next milestone

First Posted

Study publicly available on registry

February 9, 2026

Completed
20 days until next milestone

Study Start

First participant enrolled

March 1, 2026

Completed
2 months until next milestone

Primary Completion

Last participant's last visit for primary outcome

May 1, 2026

Completed
2 months until next milestone

Study Completion

Last participant's last visit for all outcomes

July 1, 2026

Expected
Last Updated

February 9, 2026

Status Verified

February 1, 2026

Enrollment Period

2 months

First QC Date

February 1, 2026

Last Update Submit

February 1, 2026

Conditions

Keywords

MetaverseIntramuscular InjectionNursing education

Outcome Measures

Primary Outcomes (1)

  • Knowledge Level Regarding Ventrogluteal Intramuscular Injection

    The level of knowledge of nursing students regarding ventrogluteal intramuscular injection, including anatomical landmark identification and correct injection procedures, measured using a structured knowledge test.

    Before and immediately after the educational intervention

Study Arms (2)

Metaverse-Based Gamified Education

EXPERIMENTAL

Participants in this arm will receive a gamified, metaverse-based education program designed to teach ventrogluteal intramuscular injection, including anatomical landmark identification using the V method and correct injection procedures.

Behavioral: Gamified Metaverse-Based Education Program

Traditional Education

NO INTERVENTION

Participants in this arm will receive traditional education on ventrogluteal intramuscular injection delivered using standard teaching methods commonly used in nursing education.

Interventions

Standard theoretical instruction on ventrogluteal intramuscular injection delivered using conventional teaching methods commonly used in nursing education.

Also known as: Metaverse-Based Gamified Education
Metaverse-Based Gamified Education

Eligibility Criteria

Sexall
Healthy VolunteersYes
Age GroupsChild (0-17), Adult (18-64), Older Adult (65+)

You may qualify if:

  • Being enrolled as a first-year nursing student during the 2025-2026 academic year
  • Having no prior formal education or training specifically focused on ventrogluteal intramuscular injection
  • Willingness to participate in the study
  • Providing written informed consent

You may not qualify if:

  • Previous participation in a structured training or simulation program related to ventrogluteal intramuscular injection
  • Incomplete participation in the educational intervention or data collection process
  • Declining or withdrawing informed consent at any stage of the study

Contact the study team to confirm eligibility.

Sponsors & Collaborators

Related Publications (1)

  • Cetinkaya Uslusoy E, Aydinli A, Durna F. Enhancing learning motivation and academic achievement in nursing students through metaverse-based learning: A randomized controlled study. Jpn J Nurs Sci. 2024 Jul;21(3):e12594. doi: 10.1111/jjns.12594. Epub 2024 Feb 29.

Central Study Contacts

Aliye Yildirim, PhD Student

CONTACT

Study Design

Study Type
interventional
Phase
not applicable
Allocation
RANDOMIZED
Masking
NONE
Purpose
OTHER
Intervention Model
PARALLEL
Model Details: Participants will be assigned to either an intervention group receiving a gamified, metaverse-based education program or a control group receiving traditional education, and outcomes will be compared between the two parallel groups.
Sponsor Type
OTHER
Responsible Party
PRINCIPAL INVESTIGATOR
PI Title
Investigator

Study Record Dates

First Submitted

February 1, 2026

First Posted

February 9, 2026

Study Start

March 1, 2026

Primary Completion

May 1, 2026

Study Completion (Estimated)

July 1, 2026

Last Updated

February 9, 2026

Record last verified: 2026-02

Data Sharing

IPD Sharing
Will not share