NCT05570799

Brief Summary

This study is designed to examine the effect of using gamification and augmented reality in mechanical ventilation teaching on Critical Care Nursing students' knowledge, self-efficacy, and motivation.

Trial Health

87
On Track

Trial Health Score

Automated assessment based on enrollment pace, timeline, and geographic reach

Enrollment
410

participants targeted

Target at P75+ for not_applicable

Timeline
Completed

Started Oct 2022

Shorter than P25 for not_applicable

Geographic Reach
1 country

1 active site

Status
completed

Health score is calculated from publicly available data and should be used for screening purposes only.

Trial Relationships

Click on a node to explore related trials.

Study Timeline

Key milestones and dates

First Submitted

Initial submission to the registry

October 1, 2022

Completed
6 days until next milestone

First Posted

Study publicly available on registry

October 7, 2022

Completed
18 days until next milestone

Study Start

First participant enrolled

October 25, 2022

Completed
2 months until next milestone

Primary Completion

Last participant's last visit for primary outcome

December 25, 2022

Completed
5 days until next milestone

Study Completion

Last participant's last visit for all outcomes

December 30, 2022

Completed
Last Updated

January 9, 2023

Status Verified

January 1, 2023

Enrollment Period

2 months

First QC Date

October 1, 2022

Last Update Submit

January 6, 2023

Conditions

Keywords

GamificationAugmented realityknowledgeself-EfficacymotivationMechanical Ventilation TeachingCritical Care Nursing

Outcome Measures

Primary Outcomes (3)

  • Mechanical ventilation knowledge test

    It is a self-administered questionnaire that will be developed and used to assess students. The knowledge questionnaire contained 20 multiple choice questions

    through study completion, an average of 4 weeks

  • Self-efficacy

    It was created using a five-step nursing process: clinical nursing skill assessment, problem diagnosis, clinical nursing skill preparation, skills performance, and evaluation.

    through study completion, an average of 4 weeks

  • Motivation Survey

    Learning motivation was evaluated using a tool based on the Instructional Materials Motivation Scale (IMMS). The IMMS will be utilized to measure motivation-related problems in the self-directed learning of students.

    through study completion, an average of 4 weeks

Secondary Outcomes (1)

  • Students' opinions

    through study completion, an average of 4 weeks

Study Arms (2)

Control group

NO INTERVENTION

No augmented reality or Kahoot game-based learning group (traditional lectures group)

Experimental group

EXPERIMENTAL

Augmented reality learning and Kahoot game group

Other: Augmented Reality and Kahoot game learning

Interventions

* An augmented reality (AR) mobile application with image based will be used by the participants in the experimental group. * Also, students will participate in Kahoot game. Students will participate in the game using their own devices by going to https://kahoot on their phones and entering their password and password.

Experimental group

Eligibility Criteria

Age19 Years - 22 Years
Sexall
Healthy VolunteersNo
Age GroupsAdult (18-64)

You may qualify if:

  • Third-year nursing students enrolled in the course of Critical Care Nursing (I) for the first time;
  • Smartphone owners and users; those who have internet access;
  • Those who understood the goal and nature of the study and voluntarily agreed to participate

You may not qualify if:

  • Prior experience in mechanical ventilation
  • Refusal to participation

Contact the study team to confirm eligibility.

Sponsors & Collaborators

Study Sites (1)

Faculty of nursing

Damanhūr, Behira, 045/3300376, Egypt

Location

Related Publications (4)

  • Barsom EZ, Graafland M, Schijven MP. Systematic review on the effectiveness of augmented reality applications in medical training. Surg Endosc. 2016 Oct;30(10):4174-83. doi: 10.1007/s00464-016-4800-6. Epub 2016 Feb 23.

    PMID: 26905573BACKGROUND
  • Muangpoon T, Haghighi Osgouei R, Escobar-Castillejos D, Kontovounisios C, Bello F. Augmented Reality System for Digital Rectal Examination Training and Assessment: System Validation. J Med Internet Res. 2020 Aug 13;22(8):e18637. doi: 10.2196/18637.

    PMID: 32788146BACKGROUND
  • Felszeghy S, Pasonen-Seppanen S, Koskela A, Nieminen P, Harkonen K, Paldanius KMA, Gabbouj S, Ketola K, Hiltunen M, Lundin M, Haapaniemi T, Sointu E, Bauman EB, Gilbert GE, Morton D, Mahonen A. Using online game-based platforms to improve student performance and engagement in histology teaching. BMC Med Educ. 2019 Jul 22;19(1):273. doi: 10.1186/s12909-019-1701-0.

    PMID: 31331319BACKGROUND
  • Othman SY, Ghallab E, Eltaybani S, Mohamed AM. Effect of using gamification and augmented reality in mechanical ventilation unit of critical care nursing on nurse students' knowledge, motivation, and self-efficacy: A randomized controlled trial. Nurse Educ Today. 2024 Nov;142:106329. doi: 10.1016/j.nedt.2024.106329. Epub 2024 Aug 5.

Study Officials

  • Sahar Y Othman, Ass. Prof.

    Faculty of Nursing, Damanhour University

    PRINCIPAL INVESTIGATOR

Study Design

Study Type
interventional
Phase
not applicable
Allocation
RANDOMIZED
Masking
DOUBLE
Who Masked
INVESTIGATOR, OUTCOMES ASSESSOR
Purpose
OTHER
Intervention Model
PARALLEL
Sponsor Type
OTHER
Responsible Party
PRINCIPAL INVESTIGATOR
PI Title
Assistant professor

Study Record Dates

First Submitted

October 1, 2022

First Posted

October 7, 2022

Study Start

October 25, 2022

Primary Completion

December 25, 2022

Study Completion

December 30, 2022

Last Updated

January 9, 2023

Record last verified: 2023-01

Locations