NCT02947243

Brief Summary

Children with burn injuries experience severe pain intensity during medical procedures despite the increasing doses of analgesics. Current guidelines on pediatric procedural pain management recommend the combination of non-pharmacological and pharmacological interventions to enhance pain management and decrease the numerous side effects of analgesics. Virtual reality (VR) has gained growing consideration as a non-pharmacological method as it engages multiple senses and allows interactions with a virtual world. Oculus Rift ® is a new technology in VR that provides more immersiveness, at a relatively low cost, and could probably improve the management of pain and anxiety in burn care. It also has the potential, with appropriate custom software designed for burn pediatric patients, to reduce the cybersickness symptoms (nausea, dizziness) associated with VR. To the knowledge of the investigators, none of the pediatric hospitals across Canada have tested VR as a method of pain and anxiety management in children with burn injuries. Overall hypotheses: VR distraction via Oculus Rift ® could be an effective method to relieve pain, and anxiety, as well as a less traumatizing hospital experience, while promoting a more humanistic care environment by combining new technologies (VR via Oculus Rift ®) to standard analgesic interventions administered to these children. The expected results will have a direct effect on physical (pain) and psychological (anxiety, pain memories) health of the child. In addition, clinical implications may include other indicators of quality of care and economic benefits such as a wider range of motion of burned limbs and reduction in dosage of opioids and anxiolytic drugs administered.

Trial Health

30
At Risk

Trial Health Score

Automated assessment based on enrollment pace, timeline, and geographic reach

Trial has exceeded expected completion date
Timeline
Completed

Started May 2018

Typical duration for not_applicable pain

Geographic Reach
1 country

1 active site

Status
withdrawn

Health score is calculated from publicly available data and should be used for screening purposes only.

Trial Relationships

Click on a node to explore related trials.

Study Timeline

Key milestones and dates

First Submitted

Initial submission to the registry

October 25, 2016

Completed
2 days until next milestone

First Posted

Study publicly available on registry

October 27, 2016

Completed
1.5 years until next milestone

Study Start

First participant enrolled

May 1, 2018

Completed
1.6 years until next milestone

Primary Completion

Last participant's last visit for primary outcome

December 1, 2019

Completed
6 months until next milestone

Study Completion

Last participant's last visit for all outcomes

June 1, 2020

Completed
Last Updated

May 18, 2018

Status Verified

May 1, 2018

Enrollment Period

1.6 years

First QC Date

October 25, 2016

Last Update Submit

May 15, 2018

Conditions

Keywords

Virtual realityImmersive distractionOculus riftVirtual worldVirtual environmentProcedural painProcedural anxietyAcute painPain managementAnxietyChildren, ChildKid, KidsPediatric, PediatricsYoung childrenBurnsBurn injuriesBurn unitPhysiotherapyPhysical therapyBurn dressingDressing changeNon-pharmacological, nonpharmacologicalClinical ResearchNursing Practice

Outcome Measures

Primary Outcomes (1)

  • Mean Pain Score

    Numerical Rating Scale (NRS) ranging from 0 to 10; 0=no pain to 10=pain as bad as it could be

    T2: 10 minutes within the session (immediately after the first sequence of the session); T3: 20 minutes within the session (immediately after the second sequence of the session)

Secondary Outcomes (9)

  • Pain Experience

    T2: 10 minutes within the session (immediately after the first sequence of the session); T3: 20 minutes within the session (immediately after the second sequence of the session)

  • Expected Anxiety

    Baseline (T1)

  • Experienced Anxiety

    T2: 10 minutes within the session (immediately after the first sequence of the session); T3: 20 minutes within the session (immediately after the second sequence of the session)

  • Satisfaction Level

    T4: 30 minutes after the procedure

  • Side Effects

    T4: 30 minutes after the procedure

  • +4 more secondary outcomes

Study Arms (2)

Standard pharmacological treatment

ACTIVE COMPARATOR

Standard pharmacological treatment (including Morphine) according to the unit's protocol and adjusted to each participant's age, weight and condition by the anesthetist and pain clinic nurse.

Drug: Morphine

VR distraction via Oculus Rift

EXPERIMENTAL

In addition to standard pharmacological treatment, Virtual reality distraction through the use of Oculus Rift® will be used as the experimental intervention.

Device: VR distraction via Oculus Rift

Interventions

In addition to standard pharmacological treatment, Virtual reality distraction through the use of Oculus Rift® will be used as the experimental intervention. The Oculus Rift (Consumer version) is made of two Oled panels with a resolution of 1200p running at 90Hz. It has very effective 360 degree positional tracking and integrated 3D audio. These combine to produce a high level of immersion, with high photorealism while maintaining the low latency necessary to induce presence and prevent cybersickness. The child, depending on the burn site, will have the opportunity to interact with the game. Video games, approved by healthcare professionals with extensive experience in pediatrics, will be adapted for children and tailored to minimize cyber sickness.

VR distraction via Oculus Rift

As per unit's protocol

Also known as: Standard pharmacological treatment
Standard pharmacological treatment

Eligibility Criteria

Age7 Years - 18 Years
Sexall
Healthy VolunteersNo
Age GroupsChild (0-17), Adult (18-64)

You may qualify if:

  • suffer from a burn injury requiring wound dressing change or physiotherapy
  • presence of a consenting parent who can understand, read and write either French or English

You may not qualify if:

  • requiring intensive care
  • having a diagnosed cognitive impairment
  • are unconscious or intubated during dressing change or physiotherapy
  • suffer from epilepsy (considering the nature of the intervention)
  • allergic to opioids or other analgesics used for standard pharmacological treatment
  • having burn injuries on the face preventing the use of the Oculus Rift headset

Contact the study team to confirm eligibility.

Sponsors & Collaborators

Study Sites (1)

CHU Ste. Justine

Montreal, Quebec, H3T 1C4, Canada

Location

MeSH Terms

Conditions

PainBurnsAnxiety DisordersPain, ProceduralAcute PainAgnosiaDeafness, Autosomal Recessive 1A

Interventions

Morphine

Condition Hierarchy (Ancestors)

Neurologic ManifestationsSigns and SymptomsPathological Conditions, Signs and SymptomsWounds and InjuriesMental DisordersPerceptual DisordersNeurobehavioral ManifestationsNervous System Diseases

Intervention Hierarchy (Ancestors)

Morphine DerivativesMorphinansOpiate AlkaloidsAlkaloidsHeterocyclic CompoundsHeterocyclic Compounds, Bridged-RingHeterocyclic Compounds, 4 or More RingsHeterocyclic Compounds, Fused-RingPhenanthrenesPolycyclic Aromatic HydrocarbonsPolycyclic Compounds

Study Officials

  • Sylvie Le May, PhD

    St. Justine's Hospital

    PRINCIPAL INVESTIGATOR
0

Study Design

Study Type
interventional
Phase
not applicable
Allocation
RANDOMIZED
Masking
NONE
Purpose
TREATMENT
Intervention Model
CROSSOVER
Sponsor Type
OTHER
Responsible Party
PRINCIPAL INVESTIGATOR
PI Title
Principal Investigator

Study Record Dates

First Submitted

October 25, 2016

First Posted

October 27, 2016

Study Start

May 1, 2018

Primary Completion

December 1, 2019

Study Completion

June 1, 2020

Last Updated

May 18, 2018

Record last verified: 2018-05

Locations