NCT04544631

Brief Summary

This study evaluated a smart phone virtual reality (VR) to manage pediatric burn dressing pain. A randomized controlled trial was conducted among 90 patients (6-17 years). Active VR participants played the game, passive VR group were immersed in the same VR without interactions, and a standard care group served as the control. One researcher administered VR and observed pain while another researcher administered post-trial survey that measured child's perceived pain and VR experience. Nurses were asked to report the clinical utility.

Trial Health

100
On Track

Trial Health Score

Automated assessment based on enrollment pace, timeline, and geographic reach

Enrollment
90

participants targeted

Target at P50-P75 for not_applicable pain

Timeline
Completed

Started Dec 2016

Typical duration for not_applicable pain

Status
completed

Health score is calculated from publicly available data and should be used for screening purposes only.

Trial Relationships

Click on a node to explore related trials.

Study Timeline

Key milestones and dates

Study Start

First participant enrolled

December 1, 2016

Completed
2.2 years until next milestone

Primary Completion

Last participant's last visit for primary outcome

January 31, 2019

Completed
1 month until next milestone

Study Completion

Last participant's last visit for all outcomes

March 3, 2019

Completed
1.5 years until next milestone

First Submitted

Initial submission to the registry

September 1, 2020

Completed
9 days until next milestone

First Posted

Study publicly available on registry

September 10, 2020

Completed
Last Updated

August 23, 2024

Status Verified

August 1, 2024

Enrollment Period

2.2 years

First QC Date

September 1, 2020

Last Update Submit

August 21, 2024

Conditions

Keywords

PediatricsBurnsPainVirtual Reality

Outcome Measures

Primary Outcomes (2)

  • Observed pain

    Researcher observed pain of patient based on the Face Legs Activity Cry and Consolability behavioral pain assessment tool (FLACC-r), using 0,1,2 numerical scale for category of face, legs, activity, cry, and consolability. Total scores range from 0-10 with higher scores indicating more pain.

    During outpatient burn dressing change, on average lasting about 15 minutes.

  • Patient self-reported pain

    Patient-perceived pain using 0-100 scale Visual Analog Scales (VAS), 0(min)-100(max), higher score for worse outcome.

    During outpatient burn dressing change, on average lasting about 15 minutes.

Secondary Outcomes (3)

  • VR experience self-reported by patient and parents

    During outpatient burn dressing change, on average lasting about 15 minutes.

  • Simulator sickness symptoms of patient

    During outpatient burn dressing change, on average lasting about 15 minutes.

  • Nurse reported feasibility of VR in clinical burn wound care

    During outpatient burn dressing change, on average lasting about 15 minutes.

Study Arms (3)

Active VR

EXPERIMENTAL

Participants in the active VR group played a virtual reality game entitled "Virtual River Cruise". In this game, an otter floats down a river on a boat and players activate snow-blowing statues along the shore by focusing on them. The statues will emit snow if they are correctly aimed at by the child, and a thermometer placed in the front of the boat shows decreased temperatures as more snowflakes are blown. As feedback to reinforce continued engagement, a scoreboard placed beside the thermometer will show children the number of statues he/she has activated. Additionally, as the temperature drops, snow and ice will start piling up on the boat and its surroundings, providing an enhanced "cooling" experience for pediatric burn patients. Children interact with the immersive virtual reality environment by tilting their head, minimizing potential interference with the dressing change procedure.

Other: Virtual reality game as adjunctive pain management tool

Passive VR

EXPERIMENTAL

Participants in the passive VR group were immersed in the same virtual reality environment as the active VR group, without any interactions with the VR game.

Other: Virtual reality game as adjunctive pain management tool

Standard Care Control

NO INTERVENTION

Participants in the standard group received routinely used distraction tools provided in the clinical setting, such as iPads, music, books, and/or talking.

Interventions

A smart phone virtual reality-based pain alleviation tool (VR-PAT).

Active VRPassive VR

Eligibility Criteria

Age6 Years - 17 Years
Sexall
Healthy VolunteersNo
Age GroupsChild (0-17)

You may qualify if:

  • children age 6-17 years (inclusive)
  • admitted or seen in the outpatient clinic for a burn injury
  • spoke English as primary language

You may not qualify if:

  • a severe burn on the face or head that prevented the utilization of the VR
  • cognitive or motor impairment that prevented valid administration of study measures
  • visual or hearing impairments that prevented interaction with the VR environment
  • did not have a legal guardian present to give consent

Contact the study team to confirm eligibility.

Sponsors & Collaborators

Related Publications (4)

  • Xiang H, Shen J, Wheeler KK, Patterson J, Lever K, Armstrong M, Shi J, Thakkar RK, Groner JI, Noffsinger D, Giles SA, Fabia RB. Efficacy of Smartphone Active and Passive Virtual Reality Distraction vs Standard Care on Burn Pain Among Pediatric Patients: A Randomized Clinical Trial. JAMA Netw Open. 2021 Jun 1;4(6):e2112082. doi: 10.1001/jamanetworkopen.2021.12082.

  • Vest E, Armstrong M, Olbrecht VA, Thakkar RK, Fabia RB, Groner JI, Noffsinger D, Tram NK, Xiang H. Association of Pre-procedural Anxiety With Procedure-Related Pain During Outpatient Pediatric Burn Care: A Pilot Study. J Burn Care Res. 2023 May 2;44(3):610-617. doi: 10.1093/jbcr/irac108.

  • Jain S, Armstrong M, Luna J, Thakkar RK, Fabia R, Groner JI, Noffsinger D, Ni A, Nelson E, Xiang H. Features of virtual reality impact effectiveness of VR pain alleviation therapeutics in pediatric burn patients: A randomized clinical trial. PLOS Digit Health. 2024 Jan 25;3(1):e0000440. doi: 10.1371/journal.pdig.0000440. eCollection 2024 Jan.

  • Jones K, Armstrong M, Luna J, Thakkar RK, Fabia R, Groner JI, Noffsinger D, Ni A, Griffin B, Xiang H. Age and Sex Differences of Virtual Reality Pain Alleviation Therapeutic During Pediatric Burn Care: A Randomized Clinical Trial. J Med Ext Real. 2024 Jul 24;1(1):163-173. doi: 10.1089/jmxr.2024.0004. eCollection 2024 Jul.

MeSH Terms

Conditions

PainBurns

Condition Hierarchy (Ancestors)

Neurologic ManifestationsSigns and SymptomsPathological Conditions, Signs and SymptomsWounds and Injuries

Study Officials

  • Henry Xiang, MD, MPH, PhD

    Nationwide Children's Hospital

    PRINCIPAL INVESTIGATOR

Study Design

Study Type
interventional
Phase
not applicable
Allocation
RANDOMIZED
Masking
DOUBLE
Who Masked
INVESTIGATOR, OUTCOMES ASSESSOR
Masking Details
Researchers and nurses did not know the group assignment until immediately prior to intervention. Following the dressing change procedure, a second researcher, blinded to the group assignment, asked participants a post-assessment that included questions about child and guardian perceived pain and subjective VR experience.
Purpose
TREATMENT
Intervention Model
PARALLEL
Model Details: A prospective, three-group between subject randomized controlled trial
Sponsor Type
OTHER
Responsible Party
PRINCIPAL INVESTIGATOR
PI Title
Professor and Center Director

Study Record Dates

First Submitted

September 1, 2020

First Posted

September 10, 2020

Study Start

December 1, 2016

Primary Completion

January 31, 2019

Study Completion

March 3, 2019

Last Updated

August 23, 2024

Record last verified: 2024-08

Data Sharing

IPD Sharing
Will not share

IPD are confidential patient data so we are not allowed to share the data with other researchers