Virtual Reality and Coping with Procedural Pain in Burn Patients
VRZPB
1 other identifier
interventional
71
1 country
1
Brief Summary
The main aim of the project is to reduce the feeling of procedural pain (when changing bandages) in burn patients through a developed and pilot-verified application for virtual reality (hereinafter VR). The first study on this topic was conducted in the US on two pediatric patients. In addition to pharmacological pain therapy, there are a number of non-pharmacological options (eg, relaxation techniques) that are based on distracting attention from the feeling of pain. VR appears to be the most promising of these options and, in addition to distraction, it also reduces anxiety and depressive symptoms and enhances patient cooperation. The studies also agree on the beneficial role of immersivity; a sense of immersion in VR.
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at P50-P75 for not_applicable
Started Sep 2021
Typical duration for not_applicable
1 active site
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
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Study Timeline
Key milestones and dates
Study Start
First participant enrolled
September 15, 2021
CompletedPrimary Completion
Last participant's last visit for primary outcome
May 1, 2022
CompletedStudy Completion
Last participant's last visit for all outcomes
August 4, 2023
CompletedFirst Submitted
Initial submission to the registry
August 30, 2024
CompletedFirst Posted
Study publicly available on registry
September 19, 2024
CompletedSeptember 19, 2024
September 1, 2024
8 months
August 30, 2024
September 11, 2024
Conditions
Keywords
Outcome Measures
Primary Outcomes (4)
Pain Change During Dressing Changes - VR vs. Non-VR Phases
NPRS (Numeric Pain Rating Scale) We measured the intensity of the pain. The eleven levels of this ordinal variable: are from 0 (not at all) to 10 (the worst I can imagine).
From the first dressing change in the study to the second change within one week.
Anxiety Change During Dressing Changes - VR vs. Non-VR Phases
BSPAS (Burn Specific Pain Anxiety Scale) We measured pain-related and anticipatory anxiety. The eleven levels of this ordinal variable have nine items: from 0 (not at all) to 10 (the worst I can imagine), ranging from 0 to 90. The higher, the worse.
From the first dressing change in the study to the second change within one week.
Presence Change During Dressing Changes - VR vs. Non-VR Phases
IPQ (Igroup Presence Questionnaire) We measured the sense of presence experienced in a virtual environment. The seven levels of this ordinal variable have fourteen items. The IPQ measures overall presence (General Presence), ranging from 0 to 7, and three distinct components: Spatial Presence (ranging from 0 to 35), Involvement (ranging from 0 to 28), and Realism (ranging from 0 to 28). Each scale ranges from 0 to 7.
From the first dressing change in the study to the second change within one week.
Nausea Change During Dressing Changes - VR vs. Non-VR Phases
Nausea We measured nausea in a virtual environment. The eleven levels of this ordinal variable are: from 0 (not at all) to 10 (the worst I can imagine).
From the first dressing change in the study to the second change within one week.
Secondary Outcomes (6)
Participant demographics (SEX)
From the first dressing change in the study to the second change within one week.
Participant demographics (AGE)
From the first dressing change in the study to the second change within one week.
Participant demographics (EDUCATION)
From the first dressing change in the study to the second change within one week.
Burn characteristics (HOW THE BURN WAS CAUSED)
From the first dressing change in the study to the second change within one week.
Burn characteristics (TBSA)
From the first dressing change in the study to the second change within one week.
- +1 more secondary outcomes
Other Outcomes (3)
CURRENT MEDICATION
From the first dressing change in the study to the second change within one week.
GAME PLAYING EXPERIENCE
From the first dressing change in the study to the second change within one week.
VR EXPERIENCE
From the first dressing change in the study to the second change within one week.
Study Arms (3)
respondents exposed to highly immersive virtual reality (Cold River)
EXPERIMENTALThe experimental group will have a virtual reality (VR) application Cold River in the VR headset that will significantly enhance the sense of immersion (e.g., realistic environment, interactive capabilities) during one part of the dressing change.
respondents exposed to low-immersive virtual reality (static images)
OTHERThe control group will have only static images of a snowy landscape in the virtual reality headset during one part of the dressing change.
Changing dressings without the use of virtual reality
NO INTERVENTIONIn the study, each dressing change, whether in the experimental or control group, will include a part where the participant will not wear a virtual reality (VR) headset. Each participant will have two different sessions, and the part of the dressing change without the VR headset will occur at a different stage of the change in each session.
Interventions
The investigators manipulated the following two variables within the experimental design: Immersion in the virtual environment. This was a nominal variable with two levels: a low-immersive environment (Other group) and a highly immersive environment (Experimental group) using the Cold River application. Order of virtual reality (VR) deployment during the first session. This was also a nominal variable with two levels: VR during the first part of the dressing change (removing the dressing) and VR during the second part of the dressing change (cleaning the wound and applying a new dressing). In each subsequent session, the order of VR deployment was swapped for each participant. The values of both variables were assigned to participants according to their numbers (e.g., 1. highly immersive, VR first; 2. low immersive, VR first; 3. highly immersive, VR last; 4. low immersive, VR last, etc.).
Eligibility Criteria
You may qualify if:
- Sustained a thermal injury covering a total body surface area of 0.4% or more
- Actively receiving therapy for the injury
- Proficient in the Czech language
You may not qualify if:
- Presence of facial burns
- Acute psychotic illness
- Neurodegenerative diseases
- Other neurological conditions associated with potential cognitive impairment
Contact the study team to confirm eligibility.
Sponsors & Collaborators
- Martin Zielinalead
- Vascular surgery, University hospital Královské Vinohrady, Praguecollaborator
- Palacký University, Olomouccollaborator
- VR Spacecollaborator
Study Sites (1)
Prague Burn Center, University Hospital Královské Vinohrady
Prague, Czech Republic, 100 00, Czechia
Related Links
MeSH Terms
Conditions
Condition Hierarchy (Ancestors)
Study Officials
- PRINCIPAL INVESTIGATOR
Martin Zielina, Dr.
Charles University, Czech Republic
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- RANDOMIZED
- Masking
- NONE
- Purpose
- TREATMENT
- Intervention Model
- CROSSOVER
- Sponsor Type
- OTHER
- Responsible Party
- SPONSOR INVESTIGATOR
- PI Title
- Head of Medical Ethics and Humanities Department, Second Faculty of Medicine
Study Record Dates
First Submitted
August 30, 2024
First Posted
September 19, 2024
Study Start
September 15, 2021
Primary Completion
May 1, 2022
Study Completion
August 4, 2023
Last Updated
September 19, 2024
Record last verified: 2024-09
Data Sharing
- IPD Sharing
- Will share
- Shared Documents
- STUDY PROTOCOL, SAP, ICF, CSR, ANALYTIC CODE
- Time Frame
- start date: September 30, 2024 end date: September 30, 2029
- Access Criteria
- The anonymized dataset is accessible on the Open Science Framework (OSF) at https://osf.io/embrj/?view\ only=5a74f28a0bee4c388d415596bf159bad and can also be requested via martin.zielina@lfmotol.cuni.cz.