NCT02977923

Brief Summary

Children with injuries, including burns, experience severe pain intensity during medical procedures despite the increasing doses of analgesics. Current guidelines on pediatric procedural pain management recommend the combination of non-pharmacological and pharmacological interventions to enhance pain management and decrease the numerous side effects of analgesics. Virtual reality (VR) has gained growing consideration as a non-pharmacological method as it engages multiple senses and allows interactions with a virtual world. Oculus Rift ® (OR) is a new technology in VR that provides more immersiveness, at a relatively low cost, and could probably improve the management of pain and anxiety in wound care. Overall hypothesis: Distraction by VR via the OR, in combination with the standard pharmacological treatment, is a feasible, acceptable and satisfactory method for the management of pain and anxiety during wound-related treatments in children with injuries. Note that this pilot study will precede a larger trial aimed at assessing the effect of virtual reality distraction via the Oculus Rift ® (DREAM-T: NCT02947243)

Trial Health

87
On Track

Trial Health Score

Automated assessment based on enrollment pace, timeline, and geographic reach

Enrollment
20

participants targeted

Target at below P25 for not_applicable pain

Timeline
Completed

Started Jul 2017

Geographic Reach
1 country

1 active site

Status
completed

Health score is calculated from publicly available data and should be used for screening purposes only.

Trial Relationships

Click on a node to explore related trials.

Study Timeline

Key milestones and dates

First Submitted

Initial submission to the registry

November 26, 2016

Completed
4 days until next milestone

First Posted

Study publicly available on registry

November 30, 2016

Completed
7 months until next milestone

Study Start

First participant enrolled

July 10, 2017

Completed
1.1 years until next milestone

Primary Completion

Last participant's last visit for primary outcome

August 1, 2018

Completed
Same day until next milestone

Study Completion

Last participant's last visit for all outcomes

August 1, 2018

Completed
Last Updated

September 21, 2018

Status Verified

September 1, 2018

Enrollment Period

1.1 years

First QC Date

November 26, 2016

Last Update Submit

September 19, 2018

Conditions

Keywords

Virtual realityImmersive distractionOculus riftVirtual worldVirtual environmentProcedural painProcedural anxietyAcute painPain managementAnxietyChildren, ChildKid, KidsPediatric, PediatricsYoung childrenBurnsBurn injuriesBurn unitPhysiotherapyPhysical therapyBurn dressingDressing changeNon-pharmacological, nonpharmacologicalClinical ResearchNursing PracticeTrauma

Outcome Measures

Primary Outcomes (1)

  • Acceptability

    To assess the acceptability including the satisfaction of healthcare professionals regarding the use of the VR distraction via Oculus Rift during the treatment session. Pre-tested tailored questionnaire including satisfaction and acceptability outcomes (tolerance, positive and negative aspects, secondary effects).

    T4, immediately after the procedure completion, before leaving the procedure room

Secondary Outcomes (8)

  • Mean Pain Score

    T2: 10 minutes within the session (immediately after the first sequence of the session); T3: 20 minutes within the session (immediately after the second sequence of the session

  • Pain Experience

    T2: 10 minutes within the session (immediately after the first sequence of the session); T3: 20 minutes within the session (immediately after the second sequence of the session)

  • Expected Anxiety

    Baseline (T1)

  • Experienced Anxiety

    T2: 10 minutes within the session (immediately after the first sequence of the session); T3: 20 minutes within the session (immediately after the second sequence of the session)

  • Comfort Level

    T2: 10 minutes within the session (immediately after the first sequence of the session); T3: 20 minutes within the session (immediately after the second sequence of the session)

  • +3 more secondary outcomes

Study Arms (2)

Standard pharmacological treatment

ACTIVE COMPARATOR

According to the unit's protocol and adjusted to each participant's age, weight and condition by the anesthetist and pain clinic nurse.

Other: Standard pharmacological treatment

VR distraction via Oculus Rift

EXPERIMENTAL

In addition to standard pharmacological treatment, Virtual reality distraction through the use of Oculus Rift® will be used as the experimental intervention. The Oculus Rift (Consumer version) is made of two Oled panels with a resolution of 1200p running at 90Hz. It has very effective 360 degree positional tracking and integrated 3D audio. These combine to produce a high level of immersion, with high photorealism while maintaining the low latency necessary to induce presence and prevent cybersickness. The child, depending on the site of the injury, will have the opportunity to interact with the game. Video games, approved by healthcare professionals with extensive experience in pediatrics, were adapted for children and tailored to minimize cyber sickness.

Device: VR distraction via Oculus Rift

Interventions

In addition to standard pharmacological treatment, Virtual reality distraction through the use of Oculus Rift® will be used as the experimental intervention. The Oculus Rift (Consumer version) is made of two Oled panels with a resolution of 1200p running at 90Hz. It has very effective 360 degree positional tracking and integrated 3D audio. These combine to produce a high level of immersion, with high photorealism while maintaining the low latency necessary to induce presence and prevent cybersickness. The child, depending on the site of the injury, will have the opportunity to interact with the game. Video games, approved by healthcare professionals with extensive experience in pediatrics, were adapted for children and tailored to minimize cyber sickness.

VR distraction via Oculus Rift

according to the unit's protocol and adjusted to each participant's age, weight and condition by the anesthetist and pain clinic nurse.

Standard pharmacological treatment

Eligibility Criteria

Age7 Years - 18 Years
Sexall
Healthy VolunteersNo
Age GroupsChild (0-17), Adult (18-64)

You may qualify if:

  • suffer from a burn or another injury requiring wound dressing change or physiotherapy
  • presence of a consenting parent who can understand, read and write either French or English

You may not qualify if:

  • Requiring intensive care
  • Having a diagnosed cognitive impairment
  • Are unconscious or intubated during dressing change or physiotherapy sessions
  • Suffering from epilepsy (considering the nature of the intervention)
  • Allergic to opioids or other analgesics used for standard pharmacological treatment
  • Having injuries on the face preventing the use of the Oculus Rift helmet

Contact the study team to confirm eligibility.

Sponsors & Collaborators

Study Sites (1)

CHU Ste. Justine

Montreal, Quebec, H3T 1C4, Canada

Location

MeSH Terms

Conditions

PainAnxiety DisordersBurnsWounds and InjuriesPain, ProceduralAcute PainAgnosiaDeafness, Autosomal Recessive 1A

Condition Hierarchy (Ancestors)

Neurologic ManifestationsSigns and SymptomsPathological Conditions, Signs and SymptomsMental DisordersPerceptual DisordersNeurobehavioral ManifestationsNervous System Diseases

Study Officials

  • Sylvie Le May, RN, PhD

    St. Justine's Hospital

    PRINCIPAL INVESTIGATOR

Study Design

Study Type
interventional
Phase
not applicable
Allocation
RANDOMIZED
Masking
NONE
Purpose
TREATMENT
Intervention Model
CROSSOVER
Sponsor Type
OTHER
Responsible Party
PRINCIPAL INVESTIGATOR
PI Title
RN, PhD

Study Record Dates

First Submitted

November 26, 2016

First Posted

November 30, 2016

Study Start

July 10, 2017

Primary Completion

August 1, 2018

Study Completion

August 1, 2018

Last Updated

September 21, 2018

Record last verified: 2018-09

Data Sharing

IPD Sharing
Will not share

Locations