Effectiveness of Virtual Simulation Game in Teaching Venous Blood Sampling Skills to Nursing Students
VSG-Venous
1 other identifier
interventional
200
1 country
1
Brief Summary
The goal of this randomized controlled trial is to evaluate the effectiveness of the Virtual Simulation Game (VSG) method in teaching venous blood sampling (VBS) skills to second-year nursing students. The study aims to provide a safe, engaging, and innovative learning environment for nursing students, enabling them to improve their skills without compromising patient safety. The main questions the study seeks to answer are: Does VSG training improve nursing students' knowledge levels in VBS education? Does VSG training enhance nursing students' practical performance in VBS procedures? Does VSG training increase nursing students' satisfaction with VBS education? Does VSG training boost nursing students' confidence in performing VBS? Does VSG training enhance nursing students' comfort during VBS practice? Researchers will compare the Virtual Simulation Game (VSG) method to the standard technique. In the VSG group, students will engage with an interactive simulation game to practice VBS skills virtually before applying them in a clinical setting. In the control group, students will practice VBS skills using traditional methods in a laboratory environment. Participants' Tasks: Students in the VSG group will: Log in to the simulation platform with their credentials. Complete interactive training scenarios that mimic real-life challenges in venous blood sampling. Practice the procedure on their peers under supervision. Students in the control group will: Practice VBS directly on their peers under supervision without using simulation. After practicing, all students will be observed for 15 minutes by expert nurses for potential complications or discomfort. If needed, participants will receive medical care. This study adheres to the CONSORT guidelines for randomized controlled trials and incorporates validated instruments to measure knowledge, skill performance, satisfaction, confidence, and comfort levels among participants. The findings aim to bridge the gap in nursing education by introducing an innovative, technology-driven approach to skill training.
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at P75+ for not_applicable
Started Nov 2024
Shorter than P25 for not_applicable
1 active site
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
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Study Timeline
Key milestones and dates
Study Start
First participant enrolled
November 1, 2024
CompletedFirst Submitted
Initial submission to the registry
November 27, 2024
CompletedFirst Posted
Study publicly available on registry
December 3, 2024
CompletedPrimary Completion
Last participant's last visit for primary outcome
December 15, 2024
CompletedStudy Completion
Last participant's last visit for all outcomes
December 31, 2024
CompletedDecember 3, 2024
November 1, 2024
1 month
November 27, 2024
November 27, 2024
Conditions
Keywords
Outcome Measures
Primary Outcomes (2)
Venous Blood Sampling Knowledge Form
Change in participants' knowledge of venous blood sampling procedures, assessed via a validated questionnaire.
Pre-intervention (baseline) and post-intervention (immediately after training).
Venous Blood Sampling Application Checklist
Evaluation of participants' practical skills in venous blood sampling using a structured observational checklist.
Pre-intervention (baseline) and post-intervention (immediately after training).
Secondary Outcomes (2)
Student Satisfaction and Self-Confidence in Learning Scale
Pre-intervention (baseline) and post-intervention (immediately after training).
Visual Comparison (Comfort) Scale
Pre-intervention (baseline) and post-intervention (immediately after training).
Study Arms (2)
Virtual Simulation Game Group
EXPERIMENTALParticipants in this arm will receive traditional training on venous blood sampling (VBS), including theoretical instruction and hands-on practice in a laboratory setting. Additionally, they will use a Virtual Simulation Game (VSG) platform (http://www.hemsirelab.com) to enhance their learning through interactive, scenario-based training. After logging into the VSG platform with unique credentials, participants will complete the training scenarios to refine their skills before performing the procedure on peers under supervision.
Traditional Education Group
ACTIVE COMPARATORParticipants in this arm will receive traditional training on venous blood sampling (VBS) in a laboratory setting. They will observe demonstrations and practice the procedure on peers without the use of virtual simulation
Interventions
The Virtual Simulation Game (VSG) is an interactive, scenario-based digital training tool designed to enhance venous blood sampling (VBS) skills. Participants engage with the VSG platform to complete modules that simulate real-life clinical scenarios, allowing them to refine decision-making and procedural skills in a safe, controlled environment. This intervention is used in addition to traditional training to reinforce learning through repetition and feedback.
Traditional training consists of theoretical instruction and hands-on practice sessions conducted in a laboratory setting. Participants observe VBS demonstrations, followed by supervised practice on peers to develop their procedural skills. This intervention represents the standard educational approach for VBS and serves as the comparator in this study.
Eligibility Criteria
You may qualify if:
- Enrolled in the "Principles and Applications in Nursing" course, specifically the "Fundamentals of Nursing Care" module, for the first time.
- No prior clinical experience. No prior experience with venous blood sampling. No prior education in health sciences (e.g., not a graduate of a vocational health school or a health-related associate degree program).
- Willing to voluntarily participate in the study.
You may not qualify if:
- Diagnosed with a chronic illness, bleeding disorder, or psychiatric condition. Pregnant students. Students who have not received Hepatitis A or Hepatitis B vaccines. Students who fail to complete the study data collection forms. Students who withdraw their consent to participate during the study. Students who are absent at any stage of the study process. Students who do not complete the simulation training sessions.
Contact the study team to confirm eligibility.
Sponsors & Collaborators
- Sinop Universitylead
- The Scientific and Technological Research Council of Turkeycollaborator
- Ege Universitycollaborator
Study Sites (1)
Ege University Faculty of Nursing Simulation Laboratory
Izmir, İzmir, 35000, Turkey (Türkiye)
Related Publications (7)
Plebani M. Errors in clinical laboratories or errors in laboratory medicine? Clin Chem Lab Med. 2006;44(6):750-9. doi: 10.1515/CCLM.2006.123.
PMID: 16729864BACKGROUNDMaheu-Cadotte, M., et al. (2020). Designing effective educational games for nursing education. Nurse Education Today, 92, 104490.
BACKGROUNDLuctkar-Flude, M., et al. (2021). Virtual simulation in nursing education: A systematic review. Journal of Nursing Education, 60(6), 319-325.
BACKGROUNDKeys, M. D., et al. (2020). Simulation in nursing education: An integrative review. Nursing Education Perspectives, 41(2), 83-89.
BACKGROUNDGreen, S. F. (2013). The cost of preanalytical errors. Clinical Laboratory News, 39(5), 1-5.
BACKGROUNDForonda, C. (2021). The effectiveness of virtual simulation in nursing education. Nurse Educator, 46(3), 124-130.
BACKGROUNDAlcantara, C. S., et al. (2022). Preanalytical errors in venous blood sampling. Journal of Clinical Pathology, 75(4), 217-224.
BACKGROUND
Central Study Contacts
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- RANDOMIZED
- Masking
- DOUBLE
- Who Masked
- INVESTIGATOR, OUTCOMES ASSESSOR
- Masking Details
- Masking Description In this study, outcomes assessors are blinded to the group assignments to reduce bias in evaluating participants' performance, satisfaction, confidence, and comfort levels. Participants and care providers are not blinded due to the nature of the interventions, as the experimental group engages with a Virtual Simulation Game (VSG) platform that is distinguishable from the standard teaching method used in the control group. No other parties are masked in this trial.
- Purpose
- OTHER
- Intervention Model
- PARALLEL
- Sponsor Type
- OTHER
- Responsible Party
- SPONSOR
Study Record Dates
First Submitted
November 27, 2024
First Posted
December 3, 2024
Study Start
November 1, 2024
Primary Completion
December 15, 2024
Study Completion
December 31, 2024
Last Updated
December 3, 2024
Record last verified: 2024-11
Data Sharing
- IPD Sharing
- Will share
- Shared Documents
- STUDY PROTOCOL
- Time Frame
- 01.01.2025 - 01.02.2025
- Access Criteria
- A signed data sharing agreement ensuring data confidentiality and adherence to ethical standards.