Gaming Experience and Learning Motivation of Students in Psychiatric Nursing Courses
"The Effect of Game-Based Practices on the Gaming Experience and Learning Motivation of Students in Psychiatric Nursing Courses"
1 other identifier
interventional
68
1 country
1
Brief Summary
This research is carried out by Dr Tuba Çömez İkican, Dr. Olga İncesu, Dr. Gizem Şahin Bayındır. In this research aimed to determine the effect of game-based applications in nursing education on students' game experience and learning motivation. H1: 'Game-based practices significantly increase the game experiences of students taking psychiatric nursing course.' H2: 'Game-based practices significantly increase the learning motivation of students taking psychiatric nursing course.' The population of the study consisted of all 3rd year students (N=69) studying in a nursing faculty in Istanbul in the 2024-2025 academic year and taking the Mental Health and Diseases Nursing course. After the purpose of the study was explained, 68 students who gave written and verbal consent to participate in the study were included in the sample. The research is a quasi-experimental research design with pre-test / post-test control. Inclusion Criteria
- To be enrolled in Mental Health and Diseases Nursing course
- Not working as a part/full-time nurse
- To be 18 years of age or older,
- To agree to participate in the research,
- Continuing to attend lectures and laboratory applications Data will be collected through the Personel Information Form, Gameful Experience Scale, Motivated Strategies for Learning Questionnaire. The personel information form was prepared by the researchers in line with the literature. Permission was obtained from the scale owners for the scales to be used in the study. Institutional permission from Istanbul University School of Nusing and ethics committee approval (Number: 14.11.2024-1142952) from Istanbul University- Cerrahpasa Social and Human Sciences Research Ethics Committee obtained in order to conduct the study. Statistical analysis of research data will be done using a package program called SPSS (IBM SPSS Statistics 29). The expenses of the research will be covered by the researcher.
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at P50-P75 for not_applicable
Started Nov 2024
Shorter than P25 for not_applicable
1 active site
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
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Study Timeline
Key milestones and dates
Study Start
First participant enrolled
November 1, 2024
CompletedPrimary Completion
Last participant's last visit for primary outcome
November 4, 2024
CompletedStudy Completion
Last participant's last visit for all outcomes
December 31, 2024
CompletedFirst Submitted
Initial submission to the registry
February 6, 2025
CompletedFirst Posted
Study publicly available on registry
February 27, 2025
CompletedFebruary 27, 2025
February 1, 2025
3 days
February 6, 2025
February 26, 2025
Conditions
Keywords
Outcome Measures
Primary Outcomes (3)
Socio-Demographic Characteristics Form
Socio-Demographic Characteristics Form: This form consists of a total of 8 questions including sociodemographic characteristics developed by the researchers within the framework of the literature.
Baseline
Game Playing Experience Scale
Game Playing Experience Scale: The scale, which aims to measure the participants' experiences about the game, consists of a total of 27 items and 5 sub-dimensions.
Baseline
Motivation and Learning Strategies Scale
Motivation and Learning Strategies Scale: The scale was developed to measure 'the different learning strategies and motivational orientations that university students use towards a university course based on their self-reports'.
Baseline
Secondary Outcomes (2)
Game Playing Experience Scale
6 weeks
Motivation and Learning Strategies Scale
6 weeks
Study Arms (1)
Experimental group
EXPERIMENTALInterventions
game experience and learning motivation
Eligibility Criteria
You may qualify if:
- To be enrolled in Mental Health and Diseases Nursing course
- Not working as a part/full-time nurse
- To be 18 years of age or older,
- To agree to participate in the research,
- Continuing to attend lectures and laboratory applications
You may not qualify if:
- Be less than 18 years old,
- Not knowing how to read, write and speak Turkish,
- Having any cognitive, sensory and spiritual problems,
- Not willing to participate in the study.
Contact the study team to confirm eligibility.
Sponsors & Collaborators
Study Sites (1)
Istanbul University
Istanbul, Turkey (Türkiye)
Related Publications (2)
5- Blanco, A, Torente, J, Manjon, FB, Ruiz, P, Giner M. (2017). "Using A Videogame To Facilitate Nursing And Medical Students' First Visit To The Operating Theatre. A Randomized Controlled Trial". Nurse Educ Today, (55), 45-53. 6- Garrison, E., Colin, S., Lemberger, O., & Lugod, M. (2021). Interactive learning for nurses through gamification. JONA: The Journal of Nursing Administration, 51(2), 95-100.
RESULT1- Garrison, E., Colin, S., Lemberger, O., & Lugod, M. (2021). Interactive learning for nurses through gamification. JONA: The Journal of Nursing Administration, 51(2), 95-100. 2- Lee, M. D. (2016). Gamification and the psychology of game design in transforming mental health care. Journal of the American Psychiatric Nurses Association, 22(2), 134-136. 3- Zugai, J. S., Orr, F., & Levett-Jones, T. (2021). Online Gamified Quizzes in Undergraduate Mental Health Nursing Education: Thematic Analysis of Students' Qualitative Views. Issues in Mental Health Nursing, 1-5. 4- Zichermann, G. ve Cunningham, C. (2011). Gamification by design: Implementing game mechanics in web and mobile apps. O'Reilly Media, Inc.
RESULT
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- NA
- Masking
- NONE
- Purpose
- BASIC SCIENCE
- Intervention Model
- SINGLE GROUP
- Sponsor Type
- OTHER
- Responsible Party
- PRINCIPAL INVESTIGATOR
- PI Title
- Asisstan Professor
Study Record Dates
First Submitted
February 6, 2025
First Posted
February 27, 2025
Study Start
November 1, 2024
Primary Completion
November 4, 2024
Study Completion
December 31, 2024
Last Updated
February 27, 2025
Record last verified: 2025-02
Data Sharing
- IPD Sharing
- Will not share