NCT07167303

Brief Summary

Introduction: This study investigates the effect of virtual reality (VR)-based training methods on the acquisition of cardiopulmonary resuscitation (CPR) skills and user attitudes within the framework of Kolb's Experiential Learning Model. Methods: A randomized controlled trial was conducted between December 11, 2024, and August 11, 2025, with 60 nurses (30 in the experimental group and 30 in the control group) working in emergency and intensive care units. The experimental group practiced an interactive CPR scenario using VR headsets, while the control group received CPR training through traditional methods. Data were collected using a descriptive information form, a knowledge test, and the Virtual Reality Attitude Scale. The knowledge test, prepared in accordance with the American Heart Association (AHA) standards, was administered as a pre-test, post-test, and follow-up test two weeks later. Additionally, the VR Satisfaction Scale was applied to the experimental group.

Trial Health

87
On Track

Trial Health Score

Automated assessment based on enrollment pace, timeline, and geographic reach

Enrollment
60

participants targeted

Target at P25-P50 for not_applicable

Timeline
Completed

Started Dec 2024

Shorter than P25 for not_applicable

Geographic Reach
1 country

1 active site

Status
completed

Health score is calculated from publicly available data and should be used for screening purposes only.

Trial Relationships

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Study Timeline

Key milestones and dates

Study Start

First participant enrolled

December 11, 2024

Completed
5 months until next milestone

Primary Completion

Last participant's last visit for primary outcome

May 12, 2025

Completed
3 months until next milestone

Study Completion

Last participant's last visit for all outcomes

August 11, 2025

Completed
15 days until next milestone

First Submitted

Initial submission to the registry

August 26, 2025

Completed
16 days until next milestone

First Posted

Study publicly available on registry

September 11, 2025

Completed
Last Updated

September 11, 2025

Status Verified

August 1, 2025

Enrollment Period

5 months

First QC Date

August 26, 2025

Last Update Submit

September 3, 2025

Conditions

Outcome Measures

Primary Outcomes (1)

  • Primary Outcome Measure Change in knowledge scores on Basic Life Support - Description: Knowledge level will be assessed using a BLS knowledge test prepared in accordance with American Heart Association standards. Sub-dimensions include Airwa

    The 18-question form assesses five different competency areas: Basic Life Support, Airway and Breathing, Chest Compressions, Automatic External Defibrillator Use, and Communication with Continuity of CPR. For each question, nurses selected either "True" or "False," with a correct answer receiving 1 point and an incorrect answer receiving 0 points. The highest score is 18, and the lowest is 0.A higher score indicates a higher level of knowledge.

    Pre-test (baseline), Post-test (immediately after intervention), and Two-week follow-up.

Secondary Outcomes (1)

  • Secondary Outcomes Virtual Reality Attitude Scale - Measurement of participants' attitudes toward VR-based training. - Correlation between VR attitude scores and knowledge test scores (e.g., post-test and pre-post difference scores).

    At baseline (pre-intervention), immediately post-intervention, and at 2 weeks follow-up

Study Arms (2)

Intervention Group (VR Training):

EXPERIMENTAL

Participants were first introduced to the VR simulator and briefed on the current scenario. Through the VR headset, nurses experienced the CPR scenario in real time in an interactive environment. Each nurse had sufficient time to practice the skill steps in the given scenario. Participants used the scenario-based VR CPR training game until they felt ready (approximately 30 minutes)

Other: VR Training)

Control Group (Traditional Training)

ACTIVE COMPARATOR

Nurses in the control group received traditional training in a hospital training room using an adult plastic CPR manikin (approximately 30 minutes).

Other: Traditional Training

Interventions

Participants were first introduced to the VR simulator and briefed on the current scenario. Through the VR headset, nurses experienced the CPR scenario in real time in an interactive environment. Each nurse had sufficient time to practice the skill steps in the given scenario. Participants used the scenario-based VR CPR training game until they felt ready (approximately 30 minutes)

Intervention Group (VR Training):

Nurses in the control group received traditional training in a hospital training room using an adult plastic CPR manikin

Control Group (Traditional Training)

Eligibility Criteria

Age18 Years - 85 Years
Sexall
Healthy VolunteersYes
Age GroupsAdult (18-64), Older Adult (65+)

You may qualify if:

  • Ability to use virtual reality (VR) glasses Being an emergency room nurse or an intensive care nurse

You may not qualify if:

  • Having difficulty in communication

Contact the study team to confirm eligibility.

Sponsors & Collaborators

Study Sites (1)

Tinaztepe Universty

Izmir, Turkey (Türkiye)

Location

Study Design

Study Type
interventional
Phase
not applicable
Allocation
RANDOMIZED
Masking
NONE
Purpose
OTHER
Intervention Model
PARALLEL
Sponsor Type
OTHER
Responsible Party
PRINCIPAL INVESTIGATOR
PI Title
Principal Investigator Dr

Study Record Dates

First Submitted

August 26, 2025

First Posted

September 11, 2025

Study Start

December 11, 2024

Primary Completion

May 12, 2025

Study Completion

August 11, 2025

Last Updated

September 11, 2025

Record last verified: 2025-08

Data Sharing

IPD Sharing
Will not share

Locations