NCT06786806

Brief Summary

Infection control is a critical component of nursing education, ensuring the safety of patients and healthcare workers. Gamification, which integrates game-based principles into educational activities, has emerged as a promising approach to improve student engagement, motivation, and learning outcomes in healthcare education. This study aimed to evaluate the impact of a gamified infection control education program on cognitive achievement, academic self-efficacy, and learning motivation among first-year nursing students. The study employed a randomized controlled trial design involving 60 first-year nursing students from a private university in Turkey. Participants were randomly assigned to an intervention group (n=30) or a control group (n=30). The intervention group participated in a four-week Gamified Infection Control Program featuring physical games, case studies, and escape rooms. The control group received traditional lecture-based instruction. Data were collected using validated instruments, including the Infection Control Cognitive Achievement Measurement Questions Form, the Academic Nurse Self-Efficacy Scale (ANSES), and the Learning Motivation Scale in Higher Education (EMAPRE-U). Statistical analyses included t-tests, Mann-Whitney U tests, and regression analyses.

Trial Health

87
On Track

Trial Health Score

Automated assessment based on enrollment pace, timeline, and geographic reach

Enrollment
60

participants targeted

Target at P25-P50 for not_applicable

Timeline
Completed

Started Mar 2024

Shorter than P25 for not_applicable

Geographic Reach
1 country

1 active site

Status
completed

Health score is calculated from publicly available data and should be used for screening purposes only.

Trial Relationships

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Study Timeline

Key milestones and dates

Study Start

First participant enrolled

March 18, 2024

Completed
2 months until next milestone

Primary Completion

Last participant's last visit for primary outcome

May 18, 2024

Completed
6 months until next milestone

Study Completion

Last participant's last visit for all outcomes

November 20, 2024

Completed
2 months until next milestone

First Submitted

Initial submission to the registry

January 11, 2025

Completed
11 days until next milestone

First Posted

Study publicly available on registry

January 22, 2025

Completed
Last Updated

January 22, 2025

Status Verified

January 1, 2025

Enrollment Period

2 months

First QC Date

January 11, 2025

Last Update Submit

January 15, 2025

Conditions

Keywords

Gamificationinfection controlnursing studentacademic successself efficacy

Outcome Measures

Primary Outcomes (1)

  • Cognitive Achievement in Infection Control

    Improve cognitive understanding of infection control principles, including sterilization and sepsis practices. The investigators used the Infection Control Cognitive Achievement Measurement Questions Form as the measurement tool. Each question has a single correct answer. Each correct answer is worth one point, and higher total scores reflect higher levels of The Infection Control Cognitive Achievement Measurement. The lowest total score is '0' and the highest total score is '100'.

    Assessed immediately after the four-week intervention.

Secondary Outcomes (2)

  • Learning Motivation

    Assessed immediately after the four-week intervention.

  • Academic Self-Efficacy

    Assessed immediately after the four-week intervention.

Study Arms (2)

Intervention

EXPERIMENTAL

Participants who received the Gamified Infection Control Education Program.

Other: Gamified Infection Control Education Program

Control

OTHER

Participants who received traditional lecture-based instruction.

Other: Traditional Lecture-Based Instruction

Interventions

A four-week educational program integrating gamification techniques such as physical games, case studies, and escape rooms to teach infection control practices.Designed to enhance engagement, learning motivation, and cognitive achievement among nursing students.

Intervention

Standard didactic teaching method focusing on infection control principles without incorporating gamification. Served as the comparator to evaluate the effectiveness of the gamified program.

Control

Eligibility Criteria

Sexall
Healthy VolunteersYes
Age GroupsChild (0-17), Adult (18-64), Older Adult (65+)

You may qualify if:

  • First-year nursing students enrolled in a nursing program
  • Students who have not previously completed formal infection control training
  • Students who are willing to participate in the study and provide informed consent

You may not qualify if:

  • Students with prior knowledge or certification in infection control practices
  • Students who are unable to attend the full four-week program due to scheduling conflicts
  • Students with any medical or psychological condition that would prevent full participation in study activities

Contact the study team to confirm eligibility.

Sponsors & Collaborators

Study Sites (1)

Lokman Hekim University

Ankara, 06100, Turkey (Türkiye)

Location

Study Design

Study Type
interventional
Phase
not applicable
Allocation
RANDOMIZED
Masking
NONE
Purpose
OTHER
Intervention Model
PARALLEL
Model Details: This study utilized a randomized controlled trial (RCT) design, where participants were randomly assigned to one of two groups. The intervention group (n=30) participated in a four-week Gamified Infection Control Education Program that included interactive components such as physical games, case studies, and escape rooms. In contrast, the control group (n=30) received traditional lecture-based instruction, serving as the comparator. This design aimed to evaluate the effectiveness of gamification in enhancing student engagement, motivation, and learning outcomes compared to standard educational methods.
Sponsor Type
OTHER GOV
Responsible Party
PRINCIPAL INVESTIGATOR
PI Title
Assistant Professor

Study Record Dates

First Submitted

January 11, 2025

First Posted

January 22, 2025

Study Start

March 18, 2024

Primary Completion

May 18, 2024

Study Completion

November 20, 2024

Last Updated

January 22, 2025

Record last verified: 2025-01

Data Sharing

IPD Sharing
Will not share

Locations