Psychological Therapy for Gaming Disorder
To Evaluate the Effect of a Psychological Treatment for Patients With Gaming Disorder or Hazardous Gaming.
1 other identifier
interventional
68
1 country
1
Brief Summary
Gaming is a common leisure activity, both for children and adult, and while it is generally a positive experience for most, it can lead to problems for some individuals. There is currently a lack of knowledge of when video gaming becomes a problem and why, and there is a lack of evidence-based interventions for treating Gaming disorder. This pilot study aims to evaluate a new treatment manual for Gaming Disorder, which consists of modules based on cognitive behavioral therapy and family therapy. The therapy can be provided as individual therapy to the patient, to relatives, or as family therapy involving both the patient and their relatives. This study is an effectiveness trials and will follow all-patients at the clinic who will be offered the treatment. The hypothesis is that the manual-based psychotherapy for Gaming Disorder will result in a reduction of Gaming Disorder symptoms and psychological distress, as well as an improvement in daily functioning.
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at P50-P75 for not_applicable
Started Dec 2021
Longer than P75 for not_applicable
1 active site
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
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Study Timeline
Key milestones and dates
Study Start
First participant enrolled
December 20, 2021
CompletedFirst Submitted
Initial submission to the registry
June 14, 2023
CompletedFirst Posted
Study publicly available on registry
August 31, 2023
CompletedPrimary Completion
Last participant's last visit for primary outcome
August 31, 2025
CompletedStudy Completion
Last participant's last visit for all outcomes
August 31, 2025
CompletedSeptember 9, 2025
August 1, 2025
3.7 years
June 14, 2023
September 2, 2025
Conditions
Keywords
Outcome Measures
Primary Outcomes (8)
The Gaming Disorder Test (GDT)
Change in symptoms of Gaming Disorder Min: 4 Max: 20 A higher outcome means worse gaming problems
At baseline (Timepoint (T) 0); Post treatment: an average of 9 months from baseline (T2); At follow up: 3 months after post treatment (T3)
Internet Gaming Disorder Scale-Short-Form (IGDS9-SF)
Change in symptoms of Internet Gaming Disorder. Min: 9 Max: 45 A higher outcome means worse gaming problems
At baseline (Timepoint (T) 0); Post treatment: an average of 9 months from baseline (T2); At follow up: 3 months after post treatment (T3)
Time spent on gaming in the last week
Change in time spent on gaming per week
At baseline (Timepoint (T) 0); Post assessment: an average of 4 weeks from baseline (T1); Post treatment: an average of 9 months from baseline (T2); At follow up: 3 months after post treatment (T3)
Time spent on gaming in the last week during the treatment
Change in time spent on gaming per week during the treatment
Once a week during the treatment period: (Post-assessment to Post-treatment) an average of 25 weeks
Clinical Outcomes in Routine Evaluation - Outcome Measure 34 (Core-OM 34)
Change in self-report measure of psychological distress (for the the patients 16 years and older) Min: 0 Max: 136 A higher outcome means higher psychological distress
At baseline (Timepoint (T) 0); Post assessment: an average of 4 weeks from baseline (T1); Post treatment: an average of 9 months from baseline (T2); At follow up: 3 months after post treatment (T3)
The Revised Child Anxiety and Depression Scale (RCADS) Youth
Change in self-report measure of psychological distress (For children) a 47-item self-report questionnaire with subscales including: separation anxiety disorder, social phobia, generalized anxiety disorder, panic disorder, obsessive compulsive disorder, and low mood. Min: 0 Max: 141 A higher outcome means higher psychological distress
At baseline (Timepoint (T) 0); Post assessment: an average of 4 weeks from baseline (T1); Post treatment: an average of 9 months from baseline (T2); At follow up: 3 months after post treatment (T3)
The Revised Child Anxiety and Depression Scale (RCADS) Parent
Change in self-report measure of psychological distress (For children) a parent 47-item questionnaire about their children with subscales including: separation anxiety disorder, social phobia, generalized anxiety disorder, panic disorder, obsessive compulsive disorder, and low mood. Min: 0 Max: 141 A higher outcome means higher psychological distress
At baseline (Timepoint (T) 0); Post assessment: an average of 4 weeks from baseline (T1); Post treatment: an average of 9 months from baseline (T2); At follow up: 3 months after post treatment (T3)
The Gaming Addiction Identification Test (GAIT)
Change in a parent report measure of problematic gaming in adolescents (For children) Min: 0 Max: 35 A higher outcome means worse gaming problems
At baseline (Timepoint (T) 0); Post treatment: an average of 9 months from baseline (T2); At follow up: 3 months after post treatment (T3)
Secondary Outcomes (9)
Mini International Neuropsychiatric Interview (MINI)
At baseline (Timepoint (T) 0); Post treatment: an average of 9 months from baseline (T2);
The Global Assessment of Functioning (GAF)
At baseline (Timepoint (T) 0); Post treatment: an average of 9 months from baseline (T2);
Working Alliance Inventory 12 (WAI)
Post treatment: an average of 9 months from baseline (T2);
Difficulties in Emotion Regulation Scale - 16 item (Ders-16)
At baseline (Timepoint (T) 0); Post treatment: an average of 9 months from baseline (T2);
Bergen Social Media Addiction Scale
At baseline (Timepoint (T) 0); Post treatment: an average of 9 months from baseline (T2);
- +4 more secondary outcomes
Study Arms (1)
Psychological therapy for Gaming Disorder
EXPERIMENTALThey will be offered a module-based psychological treatment that combines Cognitive behavioral therapy (CBT) and Family therapy (FT).
Interventions
The treatment is module-based, and the clinician are supposed to choose a small number of modules to work with depending on the patients need. The individual CBT modules are: 1) Behavioral activation, 2) Accepting thought, 3) Emotion regulation, 4) Impulse control, 5) Procrastination, 6) Relationships, 7) Problem-solving skills, 8) Structuring everyday-life, 9) Diet-Exercise-Sleep, and 10) Social anxiety. The family therapy modules are: 1) Psychoeducation about gaming, 2) Encourage other activities, 3) Positive time together, 4) Expectations and the patients abilities, 5) Making agreements in the family, 6) Emotional validation, and 7) Conflict management.
Eligibility Criteria
You may qualify if:
- Can read and speak Swedish fluidly.
- ≥ 13 years of age
- Are treatment seeking for problematic gaming or Gaming disorder
You may not qualify if:
- \- Somatic or psychiatric disease that is contraindicating or severely complicates the implementation of the intervention (e.g., ongoing psychotic, manic or hypomanic episode or neuropsychiatric condition with severe disability)
Contact the study team to confirm eligibility.
Sponsors & Collaborators
- Region Skanelead
- Lund Universitycollaborator
Study Sites (1)
Region Skåne
Malmo, Skåne County, Sweden
Related Publications (1)
Bore P, Nilsson S, Andersson M, Oehm K, Attvall J, Hakansson A, Claesdotter-Knutsson E. Effectiveness and Acceptability of Cognitive Behavioral Therapy and Family Therapy for Gaming Disorder: Protocol for a Nonrandomized Intervention Study of a Novel Psychological Treatment. JMIR Res Protoc. 2024 Aug 16;13:e56315. doi: 10.2196/56315.
PMID: 39151165DERIVED
MeSH Terms
Conditions
Condition Hierarchy (Ancestors)
Study Officials
- STUDY CHAIR
Emma Claesdotter-Knutsson, MD; PHD
Region Skåne
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- NA
- Masking
- NONE
- Purpose
- TREATMENT
- Intervention Model
- SINGLE GROUP
- Sponsor Type
- OTHER
- Responsible Party
- SPONSOR
Study Record Dates
First Submitted
June 14, 2023
First Posted
August 31, 2023
Study Start
December 20, 2021
Primary Completion
August 31, 2025
Study Completion
August 31, 2025
Last Updated
September 9, 2025
Record last verified: 2025-08
Data Sharing
- IPD Sharing
- Will share
- Shared Documents
- STUDY PROTOCOL
- Time Frame
- After publication of data
- Access Criteria
- Not decided yet
After publication of data the IPD will be available at request.