NCT05927883

Brief Summary

Research evidence identified internet gaming as an emerging problem in youth across the globe and a lot of interventions are being used for managing gaming and associated psychological problems considering cultural aspects. Therefore, the present study aims at investigating the efficacy of Indigenously adapted cognitive behavior therapy for internet gaming addiction among Pakistani Youth. For this purpose, adolescents enrolled in 8th-12th grades in elementary and higher secondary schools in twin cities of Pakistan. Adolescents who scored high on Internet gaming disorder in screening will be included in the study and further detailed investigation will be completed by administering semi-structured Clinical Interviews, Coping inventory, self-control, and social connectedness. Participants will be divided into 2 groups i.e. experimental and control groups.

Trial Health

87
On Track

Trial Health Score

Automated assessment based on enrollment pace, timeline, and geographic reach

Enrollment
60

participants targeted

Target at P25-P50 for not_applicable

Timeline
Completed

Started Oct 2023

Shorter than P25 for not_applicable

Geographic Reach
1 country

1 active site

Status
completed

Health score is calculated from publicly available data and should be used for screening purposes only.

Trial Relationships

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Study Timeline

Key milestones and dates

First Submitted

Initial submission to the registry

June 23, 2023

Completed
10 days until next milestone

First Posted

Study publicly available on registry

July 3, 2023

Completed
3 months until next milestone

Study Start

First participant enrolled

October 2, 2023

Completed
2 months until next milestone

Primary Completion

Last participant's last visit for primary outcome

November 23, 2023

Completed
7 months until next milestone

Study Completion

Last participant's last visit for all outcomes

June 30, 2024

Completed
Last Updated

August 7, 2024

Status Verified

August 1, 2024

Enrollment Period

2 months

First QC Date

June 23, 2023

Last Update Submit

August 6, 2024

Conditions

Outcome Measures

Primary Outcomes (1)

  • Internet Gaming Disorder Scale - short form

    Screening tool for internet gaming addiction based on DSM-5 criteria; Minimum score will be 9 and maximum score will be 45. Cutoff score is 25.

    1 year

Secondary Outcomes (1)

  • Brief Self-Control Scale

    1 year

Study Arms (3)

Intervention group

EXPERIMENTAL

Adolescents who scored high on IGD-SF-9. The group will be given IACBTGA

Behavioral: Indigenously Adapted Cognitive Behavioral Therapy

Intervention group with Parental Psycho-education

ACTIVE COMPARATOR

Adolescents who scored high on IGD-SF-9, parents of adolescents will also be added in intervention and CBT based psycho-education will be provided to parents and adolescents will be provided IACBTGA.

Behavioral: Indigenously Adapted Cognitive Behavioral Therapy

Control

NO INTERVENTION

This group will not be given no intervention

Interventions

IACBTGA will be comprised of 8 weekly sessions. Cognitive and behavioral strategies will be provided in sessions

Intervention groupIntervention group with Parental Psycho-education

Eligibility Criteria

Age13 Years - 19 Years
Sexall
Healthy VolunteersYes
Age GroupsChild (0-17), Adult (18-64)

You may qualify if:

  • Adolescents ranging from 13 - 19 years (WHO, 2013) enrolled in an educational institute in the vicinity of the Federal capital area
  • Playing Internet offline/online games.
  • Excessive users who play more than 5-8 hours per day,40 hours per week will be included.
  • Playing games for at least the past year.
  • No history of major illness or any other psychological disorder.

You may not qualify if:

  • Diagnosed prior for any mental or psychological disorder.
  • Receiving any psychotherapy or medication for any particular disorder

Contact the study team to confirm eligibility.

Sponsors & Collaborators

Study Sites (1)

Bahria University

Islamabad, Islamabad, 44000, Pakistan

Location

MeSH Terms

Conditions

Internet Addiction Disorder

Condition Hierarchy (Ancestors)

Technology AddictionBehavior, AddictiveCompulsive BehaviorImpulsive BehaviorBehavior

Study Design

Study Type
interventional
Phase
not applicable
Allocation
RANDOMIZED
Masking
DOUBLE
Who Masked
PARTICIPANT, OUTCOMES ASSESSOR
Purpose
TREATMENT
Intervention Model
PARALLEL
Sponsor Type
OTHER
Responsible Party
PRINCIPAL INVESTIGATOR
PI Title
Principal Investigator

Study Record Dates

First Submitted

June 23, 2023

First Posted

July 3, 2023

Study Start

October 2, 2023

Primary Completion

November 23, 2023

Study Completion

June 30, 2024

Last Updated

August 7, 2024

Record last verified: 2024-08

Data Sharing

IPD Sharing
Will not share

Locations