Key Insights

Highlights

Success Rate

100% trial completion (above average)

Clinical Risk Assessment

Based on trial outcomes

Moderate Risk

Score: 50/100

Termination Rate

0.0%

0 terminated out of 11 trials

Success Rate

100.0%

+13.5% vs benchmark

Late-Stage Pipeline

0%

0 trials in Phase 3/4

Results Transparency

0%

0 of 2 completed with results

Key Signals

100% success

Data Visualizations

Phase Distribution

9Total
Not Applicable (8)
P 2 (1)

Trial Status

Recruiting4
Unknown2
Active Not Recruiting2
Completed2
Not Yet Recruiting1

Trial Success Rate

100.0%

Benchmark: 86.5%

Based on 2 completed trials

Clinical Trials (11)

Showing 11 of 11 trials
NCT07245862Not ApplicableRecruiting

Evaluation of a Family-centered Program for Problematic Gaming/Excessive Screen Use

NCT07363850Not ApplicableRecruitingPrimary

A Study to Evaluate the Effectiveness of Group Gaming Interventions for Individuals With Problematic Gaming Behavior and Gaming Disorder.

NCT07357792Not ApplicableActive Not Recruiting

Community-based Study With 1st-year Secondary Students (n=1104) and Their Environment. It Evaluates a Complex Intervention (Community Actions, Classroom-based Mindfulness for Adolescents, and Online Mindfulness for Adults) to Reduce Problematic Video Game Use and Improve Well-being.

NCT07174700Active Not Recruiting

Prevalence of Behavioral Addiction and Its Relation With Psychological Disturbance

NCT06018922Not ApplicableCompletedPrimary

Psychological Therapy for Gaming Disorder

NCT05328596Not ApplicableNot Yet Recruiting

CBT Treatment for Internet Gaming Disorder

NCT06811571Not ApplicableRecruitingPrimary

A Study of the Effectiveness of an Early Intervention on Adolescent Hazardous Gaming

NCT06208358Not ApplicableRecruitingPrimary

A Study for the Disrupted Interpersonal Interaction Among Gaming Disorder Individuals and Treatment

NCT05276193Unknown

GamReg Sweden - Quality Register for Gambling and Gaming Disorders

NCT04226677Not ApplicableCompletedPrimary

The Effects of Video Based Training and Aerobic Exercise Training in Individuals With Internet Gaming Disorder

NCT04649892Phase 2UnknownPrimary

Predicting Response to Naltrexone With Eye Tracking in Videogame Disorder

Showing all 11 trials

Research Network

Activity Timeline