Gaming Disorder
11
4
6
2
Key Insights
Highlights
Success Rate
100% trial completion (above average)
Clinical Risk Assessment
Based on trial outcomes
Moderate Risk
Score: 50/100
0.0%
0 terminated out of 11 trials
100.0%
+13.5% vs benchmark
0%
0 trials in Phase 3/4
0%
0 of 2 completed with results
Key Signals
Data Visualizations
Phase Distribution
Trial Status
Trial Success Rate
Benchmark: 86.5%
Based on 2 completed trials
Clinical Trials (11)
Evaluation of a Family-centered Program for Problematic Gaming/Excessive Screen Use
A Study to Evaluate the Effectiveness of Group Gaming Interventions for Individuals With Problematic Gaming Behavior and Gaming Disorder.
Community-based Study With 1st-year Secondary Students (n=1104) and Their Environment. It Evaluates a Complex Intervention (Community Actions, Classroom-based Mindfulness for Adolescents, and Online Mindfulness for Adults) to Reduce Problematic Video Game Use and Improve Well-being.
Prevalence of Behavioral Addiction and Its Relation With Psychological Disturbance
Psychological Therapy for Gaming Disorder
CBT Treatment for Internet Gaming Disorder
A Study of the Effectiveness of an Early Intervention on Adolescent Hazardous Gaming
A Study for the Disrupted Interpersonal Interaction Among Gaming Disorder Individuals and Treatment
GamReg Sweden - Quality Register for Gambling and Gaming Disorders
The Effects of Video Based Training and Aerobic Exercise Training in Individuals With Internet Gaming Disorder
Predicting Response to Naltrexone With Eye Tracking in Videogame Disorder