NCT06098807

Brief Summary

The general increase in screen time as a time-consuming leisure activity among children and youth has been a puzzle to the adult world. Specifically, parents and professionals who work with children and youth express concern for the effect excessive screen time including gaming may have for child and youth development. The clinical picture of problematic gaming and excessive screen time describes compulsion, psychiatric and physical symptoms, impaired cognitive development, and school performance. The aim of this project is to set up and evaluate an easily accessible family centered treatment intervention for a child and adolescent psychiatry population. This study can lead to reduced suffering by optimization the care interventions for patients with problematic gaming and gambling.

Trial Health

87
On Track

Trial Health Score

Automated assessment based on enrollment pace, timeline, and geographic reach

Enrollment
10

participants targeted

Target at below P25 for not_applicable

Timeline
Completed

Started Feb 2024

Shorter than P25 for not_applicable

Geographic Reach
1 country

1 active site

Status
completed

Health score is calculated from publicly available data and should be used for screening purposes only.

Trial Relationships

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Study Timeline

Key milestones and dates

First Submitted

Initial submission to the registry

October 8, 2023

Completed
17 days until next milestone

First Posted

Study publicly available on registry

October 25, 2023

Completed
4 months until next milestone

Study Start

First participant enrolled

February 29, 2024

Completed
4 months until next milestone

Primary Completion

Last participant's last visit for primary outcome

July 1, 2024

Completed
Same day until next milestone

Study Completion

Last participant's last visit for all outcomes

July 1, 2024

Completed
Last Updated

September 18, 2025

Status Verified

September 1, 2025

Enrollment Period

4 months

First QC Date

October 8, 2023

Last Update Submit

September 12, 2025

Conditions

Outcome Measures

Primary Outcomes (7)

  • SCREENS-Q

    Screening form, for valuing children and adolescent´s screen time

    Data will be collected at two time points; directly after the fourth and final treatment session and three months after completed treatment.

  • GASA

    Screening form, for diagnosis of computer game addiction

    Data will be collected at two time points; directly after the fourth and final treatment session and three months after completed treatment.

  • PARCA

    (adapted) Screening form for assessing aspects of parent-child relationship and parenting practices

    Data will be collected at two time points; directly after the fourth and final treatment session and three months after completed treatment.

  • FCU

    Five items measure parent-child warmth, and three items measure parent-child conflicts

    Data will be collected at two time points; directly after the fourth and final treatment session and three months after completed treatment.

  • Kessler Scale-6

    Screening for depression and anxiety the past 6 months

    Data will be collected at two time points; directly after the fourth and final treatment session and three months after completed treatment.

  • ISI-A

    Form for assessing sleep disorders in children and adolescents

    Data will be collected at two time points; directly after the fourth and final treatment session and three months after completed treatment.

  • GTP-5

    Form for assessing gaming transfer phenomena

    Data will be collected at two time points; directly after the fourth and final treatment session and three months after completed treatment.

Study Arms (1)

Familiy Based Treatment

EXPERIMENTAL

;one session per week during a period of four weeks with high quality content. The sessions will be performed at CAP location in Lund. The treatment will be performed by a clinician at CAP who could be a doctor, psychologist or health counselor - all with cognitive behavioral therapy competence. The sessions will be in group settings, separately for children and parents. In that sense, children will be included in a group with other children and parents will be included in a group with other parents. Each group will have 1-2 therapists leading the program. The theme of the week will be the same for both parent and child group, although the delivery will potentially differ. We expect that a session will last approximately 90 min with a 15-minute coffee break included.

Behavioral: Family Centered Treatment for Problematic Gaming and Excessive Screen Use

Interventions

Based on earlier implementation research with parents and children the treatment is likely to consist of a low number of sessions ;one session per week during a period of four weeks with high quality content. The sessions will be performed at CAP location in Lund. The treatment will be performed by a clinician at CAP who could be a doctor, psychologist or health counselor - all with cognitive behavioral therapy competence. The sessions will be in group settings, separately for children and parents. In that sense, children will be included in a group with other children and parents will be included in a group with other parents. Each group will have 1-2 therapists leading the program. The theme of the week will be the same for both parent and child group, although the delivery will potentially differ. We expect that a session will last approximately 90 min with a 15-minute coffee break included.

Familiy Based Treatment

Eligibility Criteria

Age12 Years - 17 Years
Sexall
Healthy VolunteersNo
Age GroupsChild (0-17)

You may qualify if:

  • Age 12 to \<18 years
  • Self-perceived problems in the family regarding computer gaming or screen use
  • Children/youth and guardians can read, write and communicate in Swedish
  • An available guardian who can participate in the treatment
  • Access to the internet
  • Possibility to participate in treatment sessions on site at the reception

You may not qualify if:

  • \. Observed or suspected intellectual disability

Contact the study team to confirm eligibility.

Sponsors & Collaborators

Study Sites (1)

BUP; Region Skane

Lund, Lund, 22240, Sweden

Location

Related Publications (1)

  • Werner M, Kapetanovic S, Claesdotter-Knutsson E. Family-Centered Treatment Program for Problematic Gaming and Excessive Screen Use in a Clinical Child and Youth Population (FAME): Protocol for a Feasibility Pilot Mixed Method Study. JMIR Res Protoc. 2024 Oct 8;13:e56387. doi: 10.2196/56387.

MeSH Terms

Conditions

Internet Addiction Disorder

Condition Hierarchy (Ancestors)

Technology AddictionBehavior, AddictiveCompulsive BehaviorImpulsive BehaviorBehavior

Study Officials

  • Emma Claesdotter-Knutsson, MD, PhD

    Region Skane University Hospital, Lund University

    PRINCIPAL INVESTIGATOR

Study Design

Study Type
interventional
Phase
not applicable
Allocation
NA
Masking
NONE
Purpose
TREATMENT
Intervention Model
SINGLE GROUP
Sponsor Type
OTHER
Responsible Party
PRINCIPAL INVESTIGATOR
PI Title
Associate Professor

Study Record Dates

First Submitted

October 8, 2023

First Posted

October 25, 2023

Study Start

February 29, 2024

Primary Completion

July 1, 2024

Study Completion

July 1, 2024

Last Updated

September 18, 2025

Record last verified: 2025-09

Locations