Game Based Assessment of Emotion-regulation Skills in College Students
1 other identifier
interventional
290
1 country
1
Brief Summary
The aim of this study will be to investigate the validity of the in-game performance measurements or scores as indicators of students'ER abilities.
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at P75+ for not_applicable
Started Jul 2023
Shorter than P25 for not_applicable
1 active site
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
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Study Timeline
Key milestones and dates
First Submitted
Initial submission to the registry
May 26, 2023
CompletedFirst Posted
Study publicly available on registry
June 9, 2023
CompletedStudy Start
First participant enrolled
July 1, 2023
CompletedPrimary Completion
Last participant's last visit for primary outcome
November 29, 2023
CompletedStudy Completion
Last participant's last visit for all outcomes
November 29, 2023
CompletedDecember 6, 2023
December 1, 2023
5 months
May 26, 2023
December 5, 2023
Conditions
Keywords
Outcome Measures
Primary Outcomes (2)
Mental Health
The General Health Questionnaire, 12-item version (GHQ-12 by Goldberg \&Williams,1988 is a self-report scale measuring mental health on a 6-point Likert scale ranging from 0 "never" to 5 "everyday" where grater scores represents better mental health.
baseline, pre-intervention
Emotion regulation
The Cognitive Emotion Regulation Questionnaire (CERQ; Garnefski, Kraaij, \& Spinhoven, 2001) is a self-report scale measuring emotion regulation on a 5 point Likert scale ranging from "almost never" to "almost always". It had 9 subscales representing 9 emotion regulation strategies and grater scores represents grater involvement in using that strategy.
baseline, pre-intervention
Secondary Outcomes (5)
MAAS
baseline, pre-intervention
Rational and irrational cognition
baseline, pre-intervention
Atention to positive and negative information
baseline, pre-intervention
emotional distress
baseline, pre-intervention
emotional awareness
baseline, pre-intervention
Study Arms (1)
REThink game
EXPERIMENTALParticipants will complete the online standardized scales and then complete the REThink therapeutic game's assessment system in 3D or VR version.
Interventions
The Rethink therapeutic game is an online game developed based on Rational-Emotive Behavioral Therapy and has two versions: for children and adolescents and for adults. The Rethink therapeutic game for adults is available in 3D and VR version and consists of four levels, each of them training a specific emotion regulation ability such as: emotional awareness, mindfulness, cognitive change
Eligibility Criteria
You may qualify if:
- first year student at Babes-Bolyai University
- internet and PC access to complete the scales and game
You may not qualify if:
- no internet or PC access
Contact the study team to confirm eligibility.
Sponsors & Collaborators
Study Sites (1)
Babes-Bolyai University
Cluj-Napoca, Romania
MeSH Terms
Conditions
Condition Hierarchy (Ancestors)
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- NA
- Masking
- NONE
- Purpose
- PREVENTION
- Intervention Model
- SINGLE GROUP
- Sponsor Type
- OTHER
- Responsible Party
- PRINCIPAL INVESTIGATOR
- PI Title
- Professor Ph.D of Clinical Psychology
Study Record Dates
First Submitted
May 26, 2023
First Posted
June 9, 2023
Study Start
July 1, 2023
Primary Completion
November 29, 2023
Study Completion
November 29, 2023
Last Updated
December 6, 2023
Record last verified: 2023-12
Data Sharing
- IPD Sharing
- Will not share