Mightier Play and Caregiver Stress and Wellbeing
Examining the Impact of Child Mightier Play on Caregiver Stress and Wellbeing
1 other identifier
interventional
392
1 country
1
Brief Summary
The primary goal of this study is to demonstrate that digital mental health interventions for children, such as Mightier, can have an impact on caregiver functioning, including parenting stress, overall wellbeing, and work engagement. Participants will be caregivers of children who are using Mightier, a video-game based heart rate biofeedback intervention used to build emotion regulation. Caregivers will be asked to complete a short survey prior to their child's first play and then complete that survey two more times, at 8 weeks and 12 weeks post baseline. The pre-post self report design will allow us to observe changes during Mightier use and relate those changes to overall engagement with the intervention.
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at P75+ for not_applicable
Started Jan 2023
Shorter than P25 for not_applicable
1 active site
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
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Study Timeline
Key milestones and dates
First Submitted
Initial submission to the registry
December 7, 2022
CompletedFirst Posted
Study publicly available on registry
December 15, 2022
CompletedStudy Start
First participant enrolled
January 9, 2023
CompletedPrimary Completion
Last participant's last visit for primary outcome
November 19, 2023
CompletedStudy Completion
Last participant's last visit for all outcomes
November 19, 2023
CompletedAugust 1, 2024
July 1, 2024
10 months
December 7, 2022
July 31, 2024
Conditions
Keywords
Outcome Measures
Primary Outcomes (1)
Parental Stress Scale
The Parental Stress Scale is an 18-item questionnaire assessing parents' feelings about their parenting role, including both positive and negative aspects of parenthood. Scores range from 18 (lower stress) to 90 (higher stress).
12 weeks
Secondary Outcomes (2)
The Flourishing Scale
12 weeks
Caregiver work and valued activities engagement
12 weeks
Study Arms (1)
Intervention: Child play of Mightier
EXPERIMENTALAd lib child biofeedback video game play in home
Interventions
Mightier is an app-based biofeedback video game that utilizes heart rate (HR) monitoring during game play to teach and facilitate practice of emotional regulation skills in children ages 6-14
Eligibility Criteria
You may qualify if:
- Parent or caregivers have a child engaging with the heart rate biofeedback intervention Mightier
- Parent or caregivers reside in the United States
You may not qualify if:
- None
Contact the study team to confirm eligibility.
Sponsors & Collaborators
- Neuromotion Labslead
Study Sites (1)
Neuromotion Inc
Boston, Massachusetts, 02111, United States
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- NA
- Masking
- NONE
- Purpose
- OTHER
- Intervention Model
- SINGLE GROUP
- Sponsor Type
- INDUSTRY
- Responsible Party
- PRINCIPAL INVESTIGATOR
- PI Title
- Lead Scientist
Study Record Dates
First Submitted
December 7, 2022
First Posted
December 15, 2022
Study Start
January 9, 2023
Primary Completion
November 19, 2023
Study Completion
November 19, 2023
Last Updated
August 1, 2024
Record last verified: 2024-07
Data Sharing
- IPD Sharing
- Will not share