Open Label Mightier Play in the Home
Examining the Impact of Mightier Play on Common Pediatric Symptoms in an Uncontrolled Environment
1 other identifier
interventional
2,732
1 country
1
Brief Summary
Mightier is a digital mental health tool that uses video game-based heart rate biofeedback to teach emotion regulation. The primary goal of this study is to replicate results from original clinical trials, demonstrating that playing Mightier at home improves common symptoms associated with emotional dysregulation. Participants will be caregivers of children who are using Mightier, a video-game based heart rate biofeedback intervention. Caregivers will be asked to complete a short survey about their child's emotions and behaviors prior to their child's first play and then complete that survey two more times, at 8 weeks and 12 weeks post baseline. The pre-post self report design will allow us to observe changes during Mightier use and relate those changes to overall engagement with the intervention
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at P75+ for not_applicable
Started Apr 2020
Typical duration for not_applicable
1 active site
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
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Study Timeline
Key milestones and dates
Study Start
First participant enrolled
April 10, 2020
CompletedPrimary Completion
Last participant's last visit for primary outcome
November 17, 2022
CompletedStudy Completion
Last participant's last visit for all outcomes
November 17, 2022
CompletedFirst Submitted
Initial submission to the registry
December 7, 2022
CompletedFirst Posted
Study publicly available on registry
December 15, 2022
CompletedJanuary 4, 2023
January 1, 2023
2.6 years
December 7, 2022
January 3, 2023
Conditions
Outcome Measures
Primary Outcomes (2)
Affective Reactivity Index - Parent
The Affective Reactivity Index is a 7 item parent reported measure of irritability. Scores range from 0-12, with higher scores representing greater irritability.
12 weeks
Modified Overt Aggression Scale
The Modified Overt Aggression Scale is a 4 item, caregiver report measure of verbal aggression, physical aggression, aggression against property, and autoaggression. Scores range from 0 to 40, with higher scores indicating more aggression.
12 weeks
Secondary Outcomes (2)
Screen for Anxiety Related Emotional Disorders
12 weeks
National Institute for Children's Health Quality Vanderbilt Assessment Scale
12 weeks
Study Arms (1)
Child play of Mightier
EXPERIMENTALAd lib child biofeedback video game play in home
Interventions
Mightier is an app-based biofeedback video game that utilizes heart rate (HR) monitoring during game play to teach and facilitate practice of emotional regulation skills in children.
Eligibility Criteria
You may qualify if:
- Parent or caregivers have a child engaging with the heart rate biofeedback intervention Mightier
You may not qualify if:
- None
Contact the study team to confirm eligibility.
Sponsors & Collaborators
- Neuromotion Labslead
Study Sites (1)
Neuromotion Inc
Boston, Massachusetts, 02111, United States
MeSH Terms
Conditions
Condition Hierarchy (Ancestors)
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- NA
- Masking
- NONE
- Purpose
- TREATMENT
- Intervention Model
- SINGLE GROUP
- Sponsor Type
- INDUSTRY
- Responsible Party
- PRINCIPAL INVESTIGATOR
- PI Title
- Lead Scientist
Study Record Dates
First Submitted
December 7, 2022
First Posted
December 15, 2022
Study Start
April 10, 2020
Primary Completion
November 17, 2022
Study Completion
November 17, 2022
Last Updated
January 4, 2023
Record last verified: 2023-01
Data Sharing
- IPD Sharing
- Will not share