Videogame
Videogame is an intervention with 8 clinical trials. Historical success rate of 100.0%.
Success Metrics
Based on 6 completed trials
Phase Distribution
Phase Distribution
0
Early Stage
0
Mid Stage
0
Late Stage
Highest Phase Reached
UnknownTrial Status & Enrollment
100.0%
6 of 6 finished
0.0%
0 ended early
0
trials recruiting
8
all time
Detailed Status
Development Timeline
Analytics
Development Status
Trials by Phase
Trials by Status
Recent Activity
Effectiveness of Video-game Based Swallowing Function Training in Patients With Dysphagia
A Videogame Intervention for Children With Cancer
A Virtual Reality Videogame for E-cigarette Prevention in Teens
The Evaluation of a School Climate Videogame Intervention
Videogame for the Prevention of Doping and Supplement Abuse in Teenage Athletes
Clinical Trials (8)
Effectiveness of Video-game Based Swallowing Function Training in Patients With Dysphagia
A Videogame Intervention for Children With Cancer
A Virtual Reality Videogame for E-cigarette Prevention in Teens
The Evaluation of a School Climate Videogame Intervention
Videogame for the Prevention of Doping and Supplement Abuse in Teenage Athletes
Combining Entertainment & Influenza Education for Pediatric Patients
Virtual Reality as a Tool for Rehabilitation on Elderly People
Cognitive Remediation in Posttraumatic Stress Disorder (PTSD)
All 8 trials loaded
Drug Details
- Intervention Type
- OTHER
- Total Trials
- 8