Virtual Reality as a Tool for Rehabilitation on Elderly People
Physical Activity With an Active Video Game Provides Bigger Energy Expenditure and Less Muscle Fatigue
1 other identifier
interventional
13
1 country
1
Brief Summary
Assessment of energy expenditure and the quadriceps muscle fatigue of healthy seniors, after two physical activities, being one of an activity guided by interactive video game (Xbox) and another on the treadmill. The participants will perform the activities in two different days, the order will be obtained by randomization.
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at below P25 for not_applicable
Started Sep 2014
Typical duration for not_applicable
1 active site
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
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Study Timeline
Key milestones and dates
Study Start
First participant enrolled
September 1, 2014
CompletedPrimary Completion
Last participant's last visit for primary outcome
July 1, 2015
CompletedFirst Submitted
Initial submission to the registry
October 16, 2015
CompletedFirst Posted
Study publicly available on registry
November 6, 2015
CompletedStudy Completion
Last participant's last visit for all outcomes
November 1, 2016
CompletedOctober 23, 2017
October 1, 2017
10 months
October 16, 2015
October 19, 2017
Conditions
Keywords
Outcome Measures
Primary Outcomes (1)
Assessment of quadriceps muscle fatigue
one year
Secondary Outcomes (3)
Evaluation of heart rate's
one year
Evaluation of peripheral oxygen saturation
one year
Assessment of energy expenditure
one year
Study Arms (2)
treadmill
ACTIVE COMPARATORpatients will be 30 minutes of activity on treadmill, before and after exercise the same shall be assessed as fatigue of quadriceps by surface electromyography
videogame
ACTIVE COMPARATORpatients will be 30 minutes of activity with video games, before and after exercise the same shall be assessed as fatigue of quadriceps by surface electromyography
Interventions
Patients will be an assessment of quadriceps muscle strength by surface electromyography, before and after a 30-minute guided activity through an active video game
Patients will be an assessment of quadriceps muscle strength by surface electromyography, before and after a 30-minute activity in treadmill.
Eligibility Criteria
You may qualify if:
- Participate in this study elderly
- Of both sexes,
- Over 60 years,
- without cardiac and respiratory diseases
- Who accept to participate in the research, giving your consent by signing the informed consent
You may not qualify if:
- Those who oppose the signing of the informed consent
- Submit proposals and activities intolerance who can't understand or accomplish correctly the procedures due to physical and or mental limitations.
Contact the study team to confirm eligibility.
Sponsors & Collaborators
Study Sites (1)
Dirceu Costa
São Paulo, Brazil
MeSH Terms
Interventions
Intervention Hierarchy (Ancestors)
Study Officials
- STUDY DIRECTOR
Dirceu Costa, Doctor
University of Nove de Julho
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- RANDOMIZED
- Masking
- NONE
- Purpose
- TREATMENT
- Intervention Model
- CROSSOVER
- Sponsor Type
- OTHER
- Responsible Party
- PRINCIPAL INVESTIGATOR
- PI Title
- Principal investigator
Study Record Dates
First Submitted
October 16, 2015
First Posted
November 6, 2015
Study Start
September 1, 2014
Primary Completion
July 1, 2015
Study Completion
November 1, 2016
Last Updated
October 23, 2017
Record last verified: 2017-10