NCT05978700

Brief Summary

The goal of this clinical trial is to investigate the effect of video-game on swallowing function in patients with dysphagia through a randomized controlled trial and whether it has additional benefits in improving swallowing function and training compliance compared with conventional training methods. The main questions it aims to answer are:

  • How effective is video-game based rehabilitation for dysphagia?
  • Whether video-game based has additional benefits in improving swallowing function and training compliance compared with conventional training methods Participants will be divided into two groups, with one group completing video game rehabilitation and one group completing conventional rehabilitation.

Trial Health

87
On Track

Trial Health Score

Automated assessment based on enrollment pace, timeline, and geographic reach

Enrollment
84

participants targeted

Target at P50-P75 for not_applicable

Timeline
Completed

Started Oct 2023

Shorter than P25 for not_applicable

Geographic Reach
1 country

1 active site

Status
completed

Health score is calculated from publicly available data and should be used for screening purposes only.

Trial Relationships

Click on a node to explore related trials.

Study Timeline

Key milestones and dates

First Submitted

Initial submission to the registry

July 20, 2023

Completed
18 days until next milestone

First Posted

Study publicly available on registry

August 7, 2023

Completed
2 months until next milestone

Study Start

First participant enrolled

October 10, 2023

Completed
8 months until next milestone

Primary Completion

Last participant's last visit for primary outcome

June 1, 2024

Completed
2 months until next milestone

Study Completion

Last participant's last visit for all outcomes

July 31, 2024

Completed
Last Updated

September 15, 2025

Status Verified

September 1, 2025

Enrollment Period

8 months

First QC Date

July 20, 2023

Last Update Submit

September 8, 2025

Conditions

Outcome Measures

Primary Outcomes (2)

  • the Toronto Bedside Swallowing Screening Test (TOR-BSST)

    The Toronto Bedside Swallowing Screening Test (TOR-BSST) is the best performing water swallow screening tool 8 with a sensitivity of 91.3%, a negative predictive value of 93.3% in the acute phase and 89.5% in the recovery phase. TOR-BSST has shown to be more convenient and cheaper in bedside screening compared to the gold standard method of simultaneous videofluoroscopy (VFSS), which is an invasive assessment. Due to the limitations of the experimental site, the investigators chose TOR-BSST as the assessment tool for dysphagia.

    Assessments were conducted at baseline, within 1 week post-training, and week 8.

  • the Functional Oral Intake Scale (FOIS)

    The Functional Oral Intake Scale consists of a 7-point scale, with level 1 indicating completely impaired oral intake and level 7 indicating complete oral intake regardless of food concentration or type. Scores range from 1 to 7, the higher point means that the participant's oral intake is better.

    Assessments were conducted at baseline, within 1 week post-training, and week 8.

Secondary Outcomes (8)

  • The swallowing quality of life (SWAL-QOL) questionnaire

    Assessments will be conducted at baseline, within 1 week post-training, and week 8.

  • The acceptance survey questionnaire

    Assessments will be conducted within 1 week post-training.

  • Body mass index (BMI)

    Assessments will be conducted at baseline, within 1 week post-training, and week 8.

  • Mini Nutritional Assessment Short Form (MNA-SF)

    Assessments will be conducted at baseline, within 1 week post-training, and week 8.

  • The satisfaction questionnaire

    Assessments will be conducted within 1 week post-training.

  • +3 more secondary outcomes

Study Arms (2)

Video-game group

EXPERIMENTAL

Received the video-game intervention

Device: Video-game

Conventional therapy group

ACTIVE COMPARATOR

Received the conventional therapy intervention

Behavioral: Conventional therapy

Interventions

The video-game has three games: (1) Game One - Lip Exercise; (2) Game Two - Tongue Exercises; (3) Game Three - Lower Jaw Exercise. The whole training will take about once a day for 30 min per session, 5 times a week for 4 weeks.

Video-game group

The control group used the conventional swallowing function training. The lip exercise consisted of the following specific movements: opening mouth, closing mouth, drumming cheeks, left drumming cheeks, and right drumming cheeks; the tongue exercise consisted of the following specific movements: extending the tongue, tongue up, tongue down, tongue left, and tongue right. Each specific movement in the steps lasts 2-3s, repeat 15 times and continue with the next movement. The lower jaw movement contains the following specific movements: keep the head as low as possible, and squeeze the rubber ball placed on the neck for 2-3 seconds, repeat 15 times.

Conventional therapy group

Eligibility Criteria

Age18 Years+
Sexall
Healthy VolunteersNo
Age GroupsAdult (18-64), Older Adult (65+)

You may qualify if:

  • first-episode stroke, as confirmed by brain CT or MRI;
  • diagnosis of dysphagia after stroke according to the Toronto Bedside Swallowing Screening Test (TOR-BSST);
  • age between 18 and 80 years;
  • no significant cognitive impairment, able to execute instructions correctly, and with Mini-Mental State Examination (MMSE) score ≥ 24;
  • clear consciousness as assessed by the National Institute of Health stroke scale (NIHSS).

You may not qualify if:

  • dysphagia caused by structural lesions (eg, radiotherapy, previous extensive surgery of the head and neck region such as laryngectomy and cordectomy);
  • combined with serious heart, lung, liver, kidney diseases, and hematological disorders;
  • limb deficiency or paralysis, blindness in both eyes, severe visual impairments;
  • motion sickness or vestibular dysfunction;
  • history of epilepsy, malignancy or other neurological diseases;
  • pregnancy or breastfeeding.

Contact the study team to confirm eligibility.

Sponsors & Collaborators

Study Sites (1)

Beijing Xiaotangshan Hospital

Beijing, China, 100000, China

Location

Related Publications (3)

  • Zhang B, Wong KP, Liu M, Hui V, Guo C, Liu Z, Liu Y, Xiao Q, Qin J. Effect of artificial intelligence-based video-game system on dysphagia in patients with stroke: A randomized controlled trial. Clin Nutr. 2025 Feb;45:81-90. doi: 10.1016/j.clnu.2024.12.022. Epub 2024 Dec 25.

  • Zhang B, Wong KP, Liu M, Hui V, Guo C, Liu Y, Liu Z, Liu Y, Xiao Q, Qin J. Face Recognition-Driven Video Game for Dysphagia Rehabilitation in Stroke Patients: A Pilot Randomized Controlled Trial. Arch Phys Med Rehabil. 2025 Mar;106(3):342-350. doi: 10.1016/j.apmr.2024.10.005. Epub 2024 Nov 2.

  • Zhang B, Guo C, Hui V, Wong KP, Liu Y, Liu Z, Xu Y, Xiao Q, Chen SC, Qin J. Evaluating the effectiveness of video-game based swallowing function training in patients with dysphagia: study protocol for a randomized controlled trial. Trials. 2023 Nov 16;24(1):735. doi: 10.1186/s13063-023-07738-7.

MeSH Terms

Conditions

Deglutition Disorders

Condition Hierarchy (Ancestors)

Esophageal DiseasesGastrointestinal DiseasesDigestive System DiseasesPharyngeal DiseasesOtorhinolaryngologic Diseases

Study Design

Study Type
interventional
Phase
not applicable
Allocation
RANDOMIZED
Masking
SINGLE
Who Masked
OUTCOMES ASSESSOR
Purpose
TREATMENT
Intervention Model
PARALLEL
Sponsor Type
OTHER
Responsible Party
SPONSOR INVESTIGATOR
PI Title
Principal Investigator

Study Record Dates

First Submitted

July 20, 2023

First Posted

August 7, 2023

Study Start

October 10, 2023

Primary Completion

June 1, 2024

Study Completion

July 31, 2024

Last Updated

September 15, 2025

Record last verified: 2025-09

Data Sharing

IPD Sharing
Will not share

Only PI and CI can use IPD.

Locations