Combining Entertainment & Influenza Education for Pediatric Patients
Combining Entertainment & Education Into an Age Appropriate Intervention Geared Toward Increasing Influenza Vaccination of Pediatric Patients in Underserved Communities
1 other identifier
interventional
51
1 country
1
Brief Summary
The investigators have developed an influenza-vaccination-education-study-program that will involve the use of an animated influenza vaccine-based computer program (videogame) that is designed from the investigator's own initiative. The investigators propose implementing an influenza vaccination educational program in the pediatric satellite office that serves a population that has historical low rates of influenza vaccination.
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at P25-P50 for not_applicable
Started Jan 2013
1 active site
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
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Study Timeline
Key milestones and dates
Study Start
First participant enrolled
January 1, 2013
CompletedFirst Submitted
Initial submission to the registry
January 22, 2013
CompletedFirst Posted
Study publicly available on registry
February 11, 2013
CompletedPrimary Completion
Last participant's last visit for primary outcome
May 1, 2014
CompletedStudy Completion
Last participant's last visit for all outcomes
May 1, 2014
CompletedFebruary 6, 2019
February 1, 2019
1.3 years
January 22, 2013
February 4, 2019
Conditions
Outcome Measures
Primary Outcomes (1)
Increase the knowledge regarding influenza infection and influenza vaccination in school-age children and adolescents.
Subjects will be given a pre-intervention questionnaire to assess their basic knowledge about influenza infection. Subjects then will play a videogame, designed to be an entertainment-educational hybrid product on influenza infection and influenza vaccination subject. After the intervention, subjects will fill out a post-intervention questionnaire that will assess their knowledge about influenza infection and vaccination.
7 months
Secondary Outcomes (1)
Increase influenza vaccination in school-age children and adolescents using an entertainment-educational videogame product.
7 months
Study Arms (1)
Videogame
OTHERSubject will play educational videogame
Interventions
Subject will play an interactive educational videogame that is designed to increase their knowledge on influenza and the influenza vaccination.
Eligibility Criteria
You may qualify if:
- Children 8 years of age and older
You may not qualify if:
- Anyone who does not voluntarily give consent or assent to this study.
Contact the study team to confirm eligibility.
Sponsors & Collaborators
Study Sites (1)
Winthrop University Hospital
Mineola, New York, 11501, United States
MeSH Terms
Conditions
Condition Hierarchy (Ancestors)
Study Officials
- PRINCIPAL INVESTIGATOR
Leonard Krilov, MD
Winthrop University Hospital
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- NA
- Masking
- NONE
- Purpose
- OTHER
- Intervention Model
- SINGLE GROUP
- Sponsor Type
- OTHER
- Responsible Party
- SPONSOR
Study Record Dates
First Submitted
January 22, 2013
First Posted
February 11, 2013
Study Start
January 1, 2013
Primary Completion
May 1, 2014
Study Completion
May 1, 2014
Last Updated
February 6, 2019
Record last verified: 2019-02