Videogame for the Prevention of Doping and Supplement Abuse in Teenage Athletes
TRUE CHAMPION: An Educational Videogame Intervention for the Prevention of Doping and Supplement Abuse in Teenage Athletes
1 other identifier
interventional
284
0 countries
N/A
Brief Summary
The purpose of this research is to test the effectiveness of an interactive doping education videogame among student athletes. Specifically, the game will teach athletes aged 13-16 years about the risks of doping and will foster the values, motivation, and behavioural skills needed to avoid temptation and pressure to dope. The investigators hypothesize that student athletes who play the intervention game will have lower use of banned substances and sport supplements, greater intentions to stay clean, and will also show improvements in the cognitive and motivational antecedents to doping when compared to a control condition.
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at P75+ for not_applicable
Started Nov 2020
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Study Timeline
Key milestones and dates
First Submitted
Initial submission to the registry
December 11, 2019
CompletedFirst Posted
Study publicly available on registry
December 18, 2019
CompletedStudy Start
First participant enrolled
November 1, 2020
CompletedPrimary Completion
Last participant's last visit for primary outcome
December 1, 2021
CompletedStudy Completion
Last participant's last visit for all outcomes
June 1, 2022
CompletedSeptember 16, 2020
September 1, 2020
1.1 years
December 11, 2019
September 15, 2020
Conditions
Keywords
Outcome Measures
Primary Outcomes (3)
Use of banned substances
Self-reported use of banned substances for performance enhancement or recovery in sport. This outcome will be measured using a self-reported questionnaire. Scale: Performance-Enhancing Substances and Methods Use Minimum value: 1 - extremely unlikely (better outcome) Maximum value: 7 - extremely likely (worse outcome)
12 months
Use of sport supplements
Self-reported use of supplements for performance enhancement or recovery in sport. This outcome will be measured using a self-reported questionnaire. Scale: Performance-Enhancing Substances and Methods Use Minimum value: 1 - extremely unlikely (better outcome) Maximum value: 7 - extremely likely (worse outcome)
12 months
Intentions to use banned substances and sport supplements
Self-reported intentions of using banned substances or supplements for performance enhancement or recovery in sport. This outcome will be measured using a self-reported questionnaire. Scale: Performance-Enhancing Substances and Methods Use Minimum value: 1 - extremely unlikely (better outcome) Maximum value: 7 - extremely likely (worse outcome)
12 months
Secondary Outcomes (7)
Knowledge
12 months
Doping Self-Regulatory Efficacy
12 months
Motivation
12 months
Attitudes
12 months
Anti-doping protective behaviours
12 months
- +2 more secondary outcomes
Study Arms (2)
Videogame
EXPERIMENTALEducational videogame, five 60-minute sessions over one month
Booklet
ACTIVE COMPARATOREducational booklet, one session
Interventions
True Champion is an educational, values-based game that aims to empower young athletes to make informed decisions to avoid doping. Participants engaging in the videogame sessions will encounter a series of thought-provoking situations and knowledge tests. Players will help their assigned character navigate through these curriculum-rich scenarios in order to reach their performance goals in a healthy and ethical way.
Participants will be given an anti-doping booklet prepared by UNESCO. This booklet is considered standard educational material, i.e. what might be presented to young athletes as part of their regular sports curriculum.
Eligibility Criteria
You may qualify if:
- Subject competes in a competitive sport at the high school level or higher
- Able to read and understand English
You may not qualify if:
- None
Contact the study team to confirm eligibility.
Sponsors & Collaborators
- McGill Universitylead
- International Olympic Committeecollaborator
- World Anti-Doping Agencycollaborator
- Phantom Compasscollaborator
- Digitalmill, Inc.collaborator
Related Publications (4)
Goulet C, Valois P, Buist A, Cote M. Predictors of the use of performance-enhancing substances by young athletes. Clin J Sport Med. 2010 Jul;20(4):243-8. doi: 10.1097/JSM.0b013e3181e0b935.
PMID: 20606508BACKGROUNDBoardley I, Smith AL, Mills JP, Grix J, Wynne C., & Wilkins L. Development of Moral Disengagement and Self-Regulatory Efficacy Assessments Relevant to Doping in Sport and Exercise. SportRxiv, 12 Oct. 2017. Web.
BACKGROUNDChan DK, Dimmock JA, Donovan RJ, Hardcastle S, Lentillon-Kaestner V, Hagger MS. Self-determined motivation in sport predicts anti-doping motivation and intention: a perspective from the trans-contextual model. J Sci Med Sport. 2015 May;18(3):315-22. doi: 10.1016/j.jsams.2014.04.001. Epub 2014 Apr 13.
PMID: 24793786BACKGROUNDNicholls AR, Levy AR, Meir R, Sanctuary C, Jones L, Baghurst T, Thompson MA, Perry JL. The development and validation of the Adolescent Sport Drug Inventory (ASDI) among athletes from four continents. Psychol Assess. 2019 Nov;31(11):1279-1293. doi: 10.1037/pas0000750. Epub 2019 Jul 18.
PMID: 31318254BACKGROUND
Related Links
Study Officials
- PRINCIPAL INVESTIGATOR
Lindsay R Duncan, PhD
McGill University
Central Study Contacts
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- NON RANDOMIZED
- Masking
- NONE
- Purpose
- PREVENTION
- Intervention Model
- PARALLEL
- Sponsor Type
- OTHER
- Responsible Party
- PRINCIPAL INVESTIGATOR
- PI Title
- Associate Professor, William Dawson Scholar
Study Record Dates
First Submitted
December 11, 2019
First Posted
December 18, 2019
Study Start
November 1, 2020
Primary Completion
December 1, 2021
Study Completion
June 1, 2022
Last Updated
September 16, 2020
Record last verified: 2020-09
Data Sharing
- IPD Sharing
- Will not share