Prevalence of Behavioral Addiction and Its Relation With Psychological Disturbance
Prevalence of Internet, Gaming, and Porn Addiction and Their Relation With Increased Stress, Anxiety, and Depression Among Medical Students in the MENA Region, a Multinational Cross-sectional Study
1 other identifier
observational
4,600
1 country
1
Brief Summary
Internet usage has increased greatly. It is expected to be more than 4 billion by the end of this year. About 80% of them spend most of their internet time on social media, and are expected by 2026 to be about 50% of the total population to use social media at least once a month. The internet is mainly used to connect with friends, relatives, learn new skills, or for entertainment, such as video gaming. However, with this increasing usage, internet addiction can easily increase. Internet addiction or pathological internet use is defined as uncontrolled, excessive use of it, with uncontrolled time consuming that can cause distress and impairment. The prevalence of internet addiction varied between regions. A study in the seven countries in Europe reported a prevalence of addiction among adolescents to be 1%, and an additional 12.7% at risk of having addiction. In Turkey, a recent cross-sectional study found a prevalence of 18.3%. In the Middle East, the prevalence varied greatly from 0.9% to 33% among adolescents. Additionally, internet video gaming is another addictive problem that can affect adolescents. A previous meta-analysis showed that gaming addiction prevalence ranged from 0.9% to 19.9%, with males being higher than females. Also, another study showed a prevalence of about 8.4% among Thailand medical students. On the other hand, overuse of the internet can lead to an increase in problematic pornography use. Another study found a significant association between increased usage of the internet and pornography addiction (P value: \<0.001). Additionally, previous studies showed a prevalence of porn addiction ranging from 3.2% to 16.6%. Also, a negative correlation between education level and porn addiction was observed. All these behavioral addictions increase depression, anxiety, and stress for addicts. Several cross-sectional studies have assessed the positive correlation between either internet, gaming, or porn addiction, and an increase in anxiety and depression. However, to our knowledge, no single study has assessed these three addictive behaviors together with depression, anxiety, and stress in Arab countries. Rational Medical students, in particular, use the internet frequently. Students use it in training, faculty assignments, research projects, and so on, which can make them depend greatly on the internet. This potentially can increase their addiction to the internet, subsequently increasing their addiction to video gaming and porn addiction. In the Middle East, few studies have tried to assess the prevalence of internet addiction and its association with increased depression, anxiety, and stress among medical students. Despite that, there is a lack of studies on gaming addiction and porn addiction. The study aimed to assess the prevalence of internet addiction alongside video gaming and porn addiction among medical students and interns in the Middle East (MENA region). Also, the study aimed to assess the relationship of these three addictive behaviors with each other and their relationship with increased stress, anxiety, and depression among this population.
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at P75+ for all trials
Started Jul 2025
Shorter than P25 for all trials
1 active site
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
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Study Timeline
Key milestones and dates
Study Start
First participant enrolled
July 29, 2025
CompletedFirst Submitted
Initial submission to the registry
August 26, 2025
CompletedFirst Posted
Study publicly available on registry
September 16, 2025
CompletedPrimary Completion
Last participant's last visit for primary outcome
November 30, 2025
CompletedStudy Completion
Last participant's last visit for all outcomes
December 30, 2025
CompletedSeptember 16, 2025
September 1, 2025
4 months
August 26, 2025
September 11, 2025
Conditions
Outcome Measures
Primary Outcomes (3)
internet addiction
We will use the Internet Addiction Scale (IAT). This scale is a 20-question Likert scale, and each question has six answer scales from 0 to 5 (Not applicable, rarely, occasionally, frequently, often, and always). This makes a range of scores from 0 to 100. The participants can be classified into normal usage, mild, moderate, and severe levels of addiction if they score (0-30), (31-49), (50-79), and (80-100), respectively.
through study completion, an average of 6 months
gaming addiction
We will use the Internet Gaming Disorder Scale-Short-Form (IGDS9-SF) This scale consists of a 9-question Likert Scale. Each question has five answers, scored from 1 to 5. Total score ranges from 9 to 45, with a higher score indicating a higher level of gaming disorder.
through study completion, an average of 6 months
porn addicton
The Problematic Pornography Consumption Scale (PPCS) will be used, which consists of an 18-question Likert Scale. Each question consists of 7 answers, and their scores range from 1-7. A total score ranges from 18-126, with higher levels indicating a higher level of porn addiction. A 76 score will be used as a cut-off value to indicate a high risk of porn addiction.
through study completion, an average of 6 months
Secondary Outcomes (3)
Anxiety
through study completion, an average of 6 months
Depression
through study completion, an average of 6 months
Stress
through study completion, an average of 6 months
Interventions
An online questionnaire will be used to assess the prevalence of internet addiction, gaming addiction, and porn addiction, and their relation with stress, anxiety and depression
Eligibility Criteria
Medical students and interns in the Middle East countries are allowed in the study
You may qualify if:
- Arabic Medical students and interns
- Studying medicine in the Middle East countries
- Have access to online platforms
- Agree to participate in the study
You may not qualify if:
- Students or interns who refused to participate
Contact the study team to confirm eligibility.
Sponsors & Collaborators
Study Sites (1)
Zagazig University Faculty of Medicine and Affiliated Hospital
Zagazig, Egypt
MeSH Terms
Conditions
Interventions
Condition Hierarchy (Ancestors)
Intervention Hierarchy (Ancestors)
Study Design
- Study Type
- observational
- Observational Model
- COHORT
- Time Perspective
- CROSS SECTIONAL
- Sponsor Type
- OTHER GOV
- Responsible Party
- PRINCIPAL INVESTIGATOR
- PI Title
- Dr
Study Record Dates
First Submitted
August 26, 2025
First Posted
September 16, 2025
Study Start
July 29, 2025
Primary Completion
November 30, 2025
Study Completion
December 30, 2025
Last Updated
September 16, 2025
Record last verified: 2025-09