Evaluation of a Family-centered Program for Problematic Gaming/Excessive Screen Use
S-FAME
1 other identifier
interventional
170
1 country
1
Brief Summary
The Family-Centered Program for Problematic Gaming and Excessive Screen Use (FAME) is a pioneering initiative designed to address the growing challenges of excessive screen use and gaming among children and adolescents, particularly within family dynamics.
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at P75+ for not_applicable
Started Jan 2026
Typical duration for not_applicable
1 active site
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
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Study Timeline
Key milestones and dates
First Submitted
Initial submission to the registry
September 12, 2025
CompletedFirst Posted
Study publicly available on registry
November 24, 2025
CompletedStudy Start
First participant enrolled
January 1, 2026
CompletedPrimary Completion
Last participant's last visit for primary outcome
January 1, 2027
ExpectedStudy Completion
Last participant's last visit for all outcomes
January 1, 2028
April 30, 2026
November 1, 2025
1 year
September 12, 2025
April 24, 2026
Conditions
Outcome Measures
Primary Outcomes (1)
FCU
five items measure parent-child warmth, and three items measure parent-child conflicts
Baseline; Post treatment; 1 month post treatment
Secondary Outcomes (2)
SCREENS-Q (adapted) time (19) • PARCA for assessing aspects of parent-child relationship and parenting practices (22) • FCU five items measure parent-child warmth, and three items measure parent-child conflicts (23)
Baseline; Post treatment; 1 month post treatment
PARCA
Baseline; Post treatment; 1 month post treatment
Study Arms (2)
Intervention
ACTIVE COMPARATORThe critical components include psychoeducation, cognitive restructuring, and social and emotional learning. The goals are to help children and parents understand the positive and negative aspects of screen use and to prevent related problems and family conflicts. The intervention consist of 4 group mettings parents and children separate. Max 10 children per group
Control
ACTIVE COMPARATORThis group will recieve treatment as usual. After final follow up this group will be offered an online parental intervention of 3 sessions
Interventions
This group will recieve TAU == treat ment as usual depending on the practice at the Social service they belong to
The critical components include psychoeducation, cognitive restructuring, and social and emotional learning.his would be the first intervention offering help for both children and their parents. Such an intervention could be beneficial not only to individual families, but also to society at large by reducing societal costs, enhancing family well-being, and addressing health inequalities . the intervention is agroup intervention in 4 sessions with parents in one group and children in one group. The goals are to help children and parents understand the positive and negative aspects of screen use and to prevent related problems and family conflicts. T
Eligibility Criteria
You may qualify if:
- family conflicts related to screen use
- spaeks and udnerstand swedish
You may not qualify if:
- se above
Contact the study team to confirm eligibility.
Sponsors & Collaborators
- Region Skanelead
- Lund Universitycollaborator
Study Sites (1)
Child and Adolescent Psychiatry Clinic
Lund, Sweden
MeSH Terms
Conditions
Condition Hierarchy (Ancestors)
Central Study Contacts
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- RANDOMIZED
- Masking
- SINGLE
- Who Masked
- PARTICIPANT
- Purpose
- TREATMENT
- Intervention Model
- PARALLEL
- Sponsor Type
- OTHER
- Responsible Party
- SPONSOR
Study Record Dates
First Submitted
September 12, 2025
First Posted
November 24, 2025
Study Start
January 1, 2026
Primary Completion (Estimated)
January 1, 2027
Study Completion (Estimated)
January 1, 2028
Last Updated
April 30, 2026
Record last verified: 2025-11