NCT07802925

Brief Summary

Background: Internet Gaming Disorder (IGD) is a behavioral addiction recognized in diagnostic classifications such as DSM-5 and ICD-11. While research historically focuses on psychological and social dimensions, prolonged screen exposure and static sitting postures during gaming may also lead to physical health concerns, including postural alterations, reduced neuromuscular performance, and increased fatigue. Objective:The purpose of this cross-sectional study is to evaluate and compare spinal posture, trunk and cervical muscle endurance, lumbopelvic stability, and perceived fatigue levels between young adult males with and without Internet Gaming Disorder. Methods \& Procedures:A total of 47 young adult male participants aged 18-30 were recruited and divided into two groups: an IGD group (n=24) and a control group (n=23) based on the Internet Gaming Disorder Scale-Short Form (IGDS9-SF). Physical activity level and sitting duration were documented using the International Physical Activity Questionnaire-Short Form (IPAQ-SF). Participants underwent the following evaluations: Spinal Posture: Non-invasive computer-aided sagittal spinal curvature and mobility measurements using the Spinal Mouse device (Baseline/IDIAG). Trunk Endurance: McGill Trunk Endurance Tests (Flexor, Extensor, and Bilateral Lateral Plank tests). Cervical Endurance: Deep Cervical Flexor and Cervical Extensor Endurance Tests. Lumbopelvic Stability: Pressure Biofeedback Unit (PBU) / Cuff test. Fatigue: Fatigue Severity Scale (FSS). Statistical Approach:Data are analyzed using SPSS (version 22.0). Normality distribution is examined visually (histograms) and analytically (Shapiro-Wilk test). Descriptive statistics are reported as mean ± standard deviation for continuous parameters. Group comparisons for parametric data are performed using the Independent Samples t-test, and non-parametric data are compared using the Mann-Whitney U test. Statistical significance is set at p \< 0.05

Trial Health

87
On Track

Trial Health Score

Automated assessment based on enrollment pace, timeline, and geographic reach

Enrollment
47

participants targeted

Target at P25-P50 for all trials

Timeline
Completed

Started Nov 2024

Geographic Reach
1 country

1 active site

Status
completed

Health score is calculated from publicly available data and should be used for screening purposes only.

Trial Relationships

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Study Timeline

Key milestones and dates

Study Start

First participant enrolled

November 30, 2024

Completed
1.1 years until next milestone

Primary Completion

Last participant's last visit for primary outcome

December 30, 2025

Completed
7 months until next milestone

Study Completion

Last participant's last visit for all outcomes

July 16, 2026

Completed
2 months until next milestone

First Submitted

Initial submission to the registry

August 31, 2026

Completed
3 days until next milestone

First Posted

Study publicly available on registry

September 3, 2026

Completed
Last Updated

September 9, 2026

Status Verified

September 1, 2026

Enrollment Period

1.1 years

First QC Date

August 31, 2026

Last Update Submit

September 3, 2026

Conditions

Keywords

gaming disordersposturefatique

Outcome Measures

Primary Outcomes (5)

  • Postural Analysis

    In this study, spinal posture, mobility and structural-mechanical variables in the sagittal plane were assessed in the IOOB group and the control group using the Spinal Mouse device. The Spinal Mouse is a computer-assisted device that non-invasively assesses the range of motion of the spine in the sagittal plane.

    Baseline

  • Posture Analysis

    In this study, spinal posture, mobility and structural-mechanical variables in the sagittal plane were assessed in the gaming disorders group and the control group using the Spinal Mouse device. The Spinal Mouse is a computer-assisted device that non-invasively assesses the range of motion of the spine in the sagittal plane.

    Baseline

  • Body Endurance Tests

    The test comprises an endurance test of the trunk flexor and extensor muscles and a right-left lateral plank test. The trunk flexor endurance test was performed with the hips and knees flexed to 90° and the trunk supported at 60°. Once the participant was ready, the support was removed, and the time maintained in this position was recorded in seconds.The trunk extensor endurance test was performed with the participant prone, with the trunk unsupported from the level of the anterior superior iliac spine and the hands placed on a support. The participant crossed the arms over the chest and extended the trunk to maintain a horizontal position.The trunk lateral flexor endurance test was performed in a side-lying position, with the lower arm under the head and the upper arm parallel to the trunk or at waist level. Participants lifted their hips to maintain a straight body position, and the holding time was recorded in seconds. The test was performed on both sides, wit

    Baseline

  • Cervical Endurance Tests

    Cervical endurance tests are measurement methods widely used in clinical and research settings to assess the endurance of the neck muscles.The test was performed in a supine position with the knees flexed. Participants were instructed to perform a chin tuck and lift the head and neck approximately 2.5 cm (1 inch) above the table. The time the position was maintained was recorded.

    baseline

  • Lumbopelvic Stability Sleeve Test

    The test was performed in a supine position with the feet elevated 20 cm above the table. A pressure cuff inflated to 40 mmHg was placed under the lumbar region. Participants performed an abdominal drawing-in maneuver to maintain lumbopelvic stability, and the duration for which the pressure was maintained was recorded.

    baseline

Secondary Outcomes (1)

  • Fatigue Severity Scale

    baseline

Study Arms (2)

Gaming Disorders group

focus group

Control group

Eligibility Criteria

Age18 Years - 30 Years
Sexmale
Healthy VolunteersYes
Age GroupsAdult (18-64)
Sampling MethodNon-Probability Sample
Study Population

Students at Gaziantep Islamic University of Science and Technology

You may qualify if:

  • Aged between 18 and 30,
  • Scoring 36 points or more on the short form of the Internet Gaming Disorder Scale (IGDS9-SF),
  • With a score on the International Physical Activity Questionnaire Short Form (IPAQ-SF) of less than 3,000 METs,
  • who play digital games for at least 2 hours a day,
  • Male participants were included in order to create a more homogeneous group by minimising physical characteristics that might vary by gender.

You may not qualify if:

  • Those who had undergone any form of spinal surgery, • Individuals with orthopaedic and neurological problems.

Contact the study team to confirm eligibility.

Sponsors & Collaborators

Study Sites (1)

Gaziantep Islam Science and Technology University

Gaziantep, Şahinbey, 27010, Turkey (Türkiye)

Location

Study Design

Study Type
observational
Observational Model
OTHER
Time Perspective
CROSS SECTIONAL
Sponsor Type
OTHER
Responsible Party
PRINCIPAL INVESTIGATOR
PI Title
Assoc. Prof. Dr.

Study Record Dates

First Submitted

August 31, 2026

First Posted

September 3, 2026

Study Start

November 30, 2024

Primary Completion

December 30, 2025

Study Completion

July 16, 2026

Last Updated

September 9, 2026

Record last verified: 2026-09

Data Sharing

IPD Sharing
Will not share

Locations