The Effects of Video Based Training and Aerobic Exercise Training in Individuals With Internet Gaming Disorder
Investigation of the Effects of Video Based Training and Aerobic Exercise Training on Game Addiction Level and Functional Performance in Individuals With Internet Gaming Disorder
1 other identifier
interventional
45
1 country
1
Brief Summary
In this study, video-based training, aerobic training and both training will be applied to individuals with internet gaming disorder. Addiction levels and functional performance will be evaluated before and after treatment.
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at P25-P50 for not_applicable
Started May 2020
Shorter than P25 for not_applicable
1 active site
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
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Study Timeline
Key milestones and dates
First Submitted
Initial submission to the registry
January 8, 2020
CompletedFirst Posted
Study publicly available on registry
January 13, 2020
CompletedStudy Start
First participant enrolled
May 10, 2020
CompletedPrimary Completion
Last participant's last visit for primary outcome
October 5, 2020
CompletedStudy Completion
Last participant's last visit for all outcomes
November 5, 2020
CompletedOctober 28, 2021
October 1, 2021
5 months
January 8, 2020
October 21, 2021
Conditions
Keywords
Outcome Measures
Primary Outcomes (2)
Internet Gaming Disorder Scale-Short-Form (IGDS9-SF)
It consists of 9 questions. The scores that can be obtained from the scale vary between 9 and 45 and the increase in the scores, especially 36 points and above, indicates the high risk of game addiction.
2 Monthly change
The International Physical Activity Questionnaire (IPAQ)
Used to calculate weekly physical activity level and METs
2 Monthly change
Secondary Outcomes (4)
Quality of Life Assessment: Short Form-36.
2 Monthly change
Anxiety Scale
2 Monthly change
Senior Fitness Test (SFT)
2 Monthly change
20m-Shuttle Run Test
2 Monthly change
Study Arms (3)
aerobic exercise group
EXPERIMENTALAerobic exercise group is received treadmill training.
Video based exercise group
EXPERIMENTALVideo based exercise group is received exergame training.
Control group
EXPERIMENTALControl group
Interventions
Treadmill training is include warming, cooling and training phase according to rating of perceived exertion for participants.
Exergame training include virtual reality games by xbox kinect.
first and last evaluations will be made
Eligibility Criteria
You may qualify if:
- DSM V (Diagnostic and Statistical Manual of Mental Disorders, revision 5) Internet Gaming Impairment (IOOB) Diagnostic criteria: approval of five to nine items
- No communication barrier
- Playing game (smart phone,Play Station 4, Xbox, Personal Computer) at least 2 hours a day in the last year
You may not qualify if:
- Cigarette use over 10 packsXyear
- be using any medicine
- Be actively involved in any sport.
- Having chronic disease
- Having physical disability
Contact the study team to confirm eligibility.
Sponsors & Collaborators
- Cagtay Madenlead
Study Sites (1)
Hasan Kalyoncu Universty
Gaziantep, Şahinbey, Turkey (Türkiye)
MeSH Terms
Conditions
Interventions
Condition Hierarchy (Ancestors)
Intervention Hierarchy (Ancestors)
Study Officials
- PRINCIPAL INVESTIGATOR
Çağtay maden, MSc, Pt
Hasan Kalyoncu University
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- RANDOMIZED
- Masking
- DOUBLE
- Who Masked
- PARTICIPANT, INVESTIGATOR
- Purpose
- TREATMENT
- Intervention Model
- FACTORIAL
- Sponsor Type
- OTHER
- Responsible Party
- SPONSOR INVESTIGATOR
- PI Title
- research assistant,physiotherapist
Study Record Dates
First Submitted
January 8, 2020
First Posted
January 13, 2020
Study Start
May 10, 2020
Primary Completion
October 5, 2020
Study Completion
November 5, 2020
Last Updated
October 28, 2021
Record last verified: 2021-10