Virtual Reality Exercise for Young Adults at Risk of Digital Gaming Addiction
VR-GAME
Development and Preliminary Clinical Evaluation of a Physiological Biofeedback-Integrated Virtual Reality-Based Exercise Intervention for Young Adults at Risk of Digital Gaming Addiction
2 other identifiers
interventional
34
0 countries
N/A
Brief Summary
Digital game addiction is associated with reduced physical activity, increased sedentary behavior, and adverse physical and psychosocial health outcomes in young adults. This study aims to develop and evaluate the effectiveness of a physiological biofeedback-integrated virtual reality (VR)-based exercise intervention for young adults at risk of digital gaming addiction. In this prospective, single-blind, randomized controlled trial, participants will be randomly assigned to either a VR-based aerobic exercise group or a traditional aerobic exercise group. Both groups will participate in supervised exercise sessions twice weekly for 8 weeks. The primary outcome is physical activity level, while secondary outcomes include functional capacity, muscle strength, physiological responses during exercise, digital gaming addiction severity, exercise enjoyment, and intervention usability.
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at P25-P50 for not_applicable
Started Sep 2026
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
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Study Timeline
Key milestones and dates
First Submitted
Initial submission to the registry
July 16, 2026
CompletedFirst Posted
Study publicly available on registry
July 22, 2026
CompletedStudy Start
First participant enrolled
September 25, 2026
ExpectedPrimary Completion
Last participant's last visit for primary outcome
March 25, 2027
Study Completion
Last participant's last visit for all outcomes
September 25, 2027
July 22, 2026
July 1, 2026
6 months
July 16, 2026
July 21, 2026
Conditions
Keywords
Outcome Measures
Primary Outcomes (1)
Physical Activity Level
Physical activity level will be assessed using the International Physical Activity Questionnaire-Short Form (IPAQ-SF). The primary outcome will be the total physical activity score expressed as metabolic equivalent minutes per week (MET-min/week).
Baseline and Week 8
Secondary Outcomes (10)
Functional Capacity
Baseline and Week 8
Shoulder Abductor Muscle Strength
Baseline and Week 8
Knee Extensor Muscle Strength
Baseline and Week 8
Mean Heart Rate During Exercise
During each exercise session throughout the 8-week intervention
Maximum Heart Rate During Exercise
During each exercise session throughout the 8-week intervention
- +5 more secondary outcomes
Study Arms (2)
Virtual Reality-Based Aerobic Exercise
EXPERIMENTALParticipants will receive a supervised virtual reality-based aerobic exercise program integrated with physiological biofeedback twice weekly for 8 weeks.
Traditional Aerobic Exercise
ACTIVE COMPARATORParticipants will receive a supervised traditional aerobic exercise program matched for exercise intensity and duration twice weekly for 8 weeks.
Interventions
Participants will perform supervised aerobic exercise in an immersive virtual reality environment twice weekly for 8 weeks. Exercise intensity will be individualized using heart rate-based physiological biofeedback and progressively adjusted according to participants' physiological responses.
Participants will perform a supervised structured aerobic exercise program twice weekly for 8 weeks. Exercise intensity will be individualized according to target heart rate and progressively adjusted throughout the intervention.
Eligibility Criteria
You may qualify if:
- Young adults within the eligible age range specified in the study protocol.
- Currently enrolled as a university student.
- Playing online digital games for at least 2 hours per day.
- Internet Gaming Disorder Scale-Short Form (IGDS9-SF) score ≥32.
- Apparently healthy with no diagnosed chronic disease.
- Able to participate in moderate-intensity aerobic exercise.
- Willing to provide written informed consent.
You may not qualify if:
- Presence of cardiovascular, respiratory, neurological, musculoskeletal, or other medical conditions that may interfere with safe participation in exercise.
- Use of medications that may affect exercise performance or physiological responses.
- History of injury or surgery within the previous 6 months that may limit physical activity.
- Contraindications to aerobic exercise or virtual reality use.
- Inability to complete the study procedures or refusal to provide informed consent.
Contact the study team to confirm eligibility.
Sponsors & Collaborators
MeSH Terms
Conditions
Condition Hierarchy (Ancestors)
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- RANDOMIZED
- Masking
- SINGLE
- Who Masked
- OUTCOMES ASSESSOR
- Masking Details
- This is a single-blind study. Outcome assessments will be performed by an assessor who is blinded to group allocation. Due to the nature of the interventions, participants and treating physiotherapists cannot be blinded.
- Purpose
- TREATMENT
- Intervention Model
- PARALLEL
- Sponsor Type
- OTHER
- Responsible Party
- PRINCIPAL INVESTIGATOR
- PI Title
- Assistant Professor, PT, PhD
Study Record Dates
First Submitted
July 16, 2026
First Posted
July 22, 2026
Study Start (Estimated)
September 25, 2026
Primary Completion (Estimated)
March 25, 2027
Study Completion (Estimated)
September 25, 2027
Last Updated
July 22, 2026
Record last verified: 2026-07