Virtual Reality Versus Computer-Based Simulation in Electrocardiogram Education
VR-CBS-ECG
1 other identifier
interventional
90
1 country
1
Brief Summary
The goal of this clinical trial is to compare the effects of immersive virtual reality (VR) simulation and computer-based simulation (CBS) with traditional laboratory practice on electrocardiogram (ECG) knowledge, practical skills, and motivation in first-year undergraduate nursing students. The main questions it aims to answer are: Does VR simulation improve ECG knowledge scores more than CBS and traditional laboratory practice? Does VR simulation improve ECG practical skill scores more than CBS and traditional laboratory practice? Does VR simulation improve learner motivation more than CBS and traditional laboratory practice? Researchers will compare three groups - VR simulation, computer-based simulation, and traditional laboratory practice - to see which method is most effective for ECG education outcomes. Participants will: Attend a standardized 90-minute ECG lecture before the intervention Be randomly assigned to one of three groups: VR simulation, computer-based simulation, or traditional laboratory practice Complete a 90-minute educational intervention according to their assigned group Complete knowledge, skills, and motivation assessments before and one week after the intervention
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at P50-P75 for not_applicable
Started Sep 2022
Shorter than P25 for not_applicable
1 active site
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
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Study Timeline
Key milestones and dates
Study Start
First participant enrolled
September 1, 2022
CompletedPrimary Completion
Last participant's last visit for primary outcome
December 1, 2022
CompletedStudy Completion
Last participant's last visit for all outcomes
February 1, 2023
CompletedFirst Submitted
Initial submission to the registry
March 9, 2026
CompletedFirst Posted
Study publicly available on registry
March 13, 2026
CompletedMarch 16, 2026
March 1, 2026
3 months
March 9, 2026
March 12, 2026
Conditions
Keywords
Outcome Measures
Primary Outcomes (1)
ECG Knowledge Score
Measured using a researcher-developed multiple-choice ECG Knowledge Test covering ECG physiology, rhythm recognition, and interpretation. Scores range from 0 to 100, with higher scores indicating greater knowledge.
two week after intervention
Secondary Outcomes (1)
ECG Practical Skill Score
Two week after intervention
Other Outcomes (1)
Learner Motivation
two week after intervention
Study Arms (3)
Virtual Reality Simulation
EXPERIMENTALParticipants used an Oculus Quest 2 all-in-one headset with integrated touch controllers to perform three-dimensional ECG scenarios in an immersive virtual environment. The intervention simulated real ECG procedural movements, including patient preparation, electrode placement, and device operation.
Computer-Based Simulation
EXPERIMENTALParticipants completed interactive ECG training modules on computer screens. The program covered ECG physiology, rhythm recognition scenarios, and nursing care protocols, developed with technical support from computer engineering specialists and validated by three medical-surgical nursing faculty.
Traditional Laboratory Practice
OTHERParticipants practiced ECG skills on manikins with verbal instruction from the same instructor, following the standard laboratory curriculum.
Interventions
Participants wore an Oculus Quest 2 (128GB) all-in-one VR headset with integrated touch controllers for a 90-minute session. Unlike screen-based approaches, this intervention provided full sensory immersion and hand-tracking interactions, enabling participants to physically simulate ECG procedures - including patient preparation, electrode placement, device operation, and rhythm strip interpretation - within a three-dimensional virtual clinical environment. The embodied, sensorimotor engagement distinguishes this intervention from both computer-based and traditional modalities.
ECG training program on standard computer screens. The program was developed by the research team with technical support from computer engineering specialists and covered ECG physiology modules, rhythm recognition scenarios, and nursing care protocols. Content validity was established by three medical-surgical nursing faculty. Unlike immersive VR, this intervention provides visual interactivity without kinesthetic or sensorimotor engagement. Unlike traditional practice, it offers structured digital feedback and repeated scenario exposure.
manikin-based ECG skills session with verbal instruction delivered by the same instructor across all control group participants, following the standard nursing skills laboratory curriculum. This intervention represents the conventional teaching approach without digital simulation, interactive feedback loops, or immersive technology, serving as the active control condition.
Eligibility Criteria
You may qualify if:
- First-year undergraduate nursing student enrollment
- Voluntary participation
- No prior ECG simulation training experience
- No visual impairment
You may not qualify if:
- Prior ECG simulation training experience
- Visual impairment
- Unwillingness to participate
Contact the study team to confirm eligibility.
Sponsors & Collaborators
- Koç Universitylead
Study Sites (1)
Koç University
Istanbul, Turkey (Türkiye)
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- RANDOMIZED
- Masking
- NONE
- Purpose
- OTHER
- Intervention Model
- PARALLEL
- Sponsor Type
- OTHER
- Responsible Party
- PRINCIPAL INVESTIGATOR
- PI Title
- Assistant Professor
Study Record Dates
First Submitted
March 9, 2026
First Posted
March 13, 2026
Study Start
September 1, 2022
Primary Completion
December 1, 2022
Study Completion
February 1, 2023
Last Updated
March 16, 2026
Record last verified: 2026-03
Data Sharing
- IPD Sharing
- Will not share