NCT06037772

Brief Summary

The goal of this to determine the effect of a digital game-based application on learning satisfaction and self-confidence in the acquisition of subcutaneous drug administration skills by nursing students. The research hypotheses it aims to answer are:

  • Hypothesis 1: The subcutaneous injection knowledge level of the students who are educated with the digital game method is higher than the students who receive the traditional education.
  • Hypothesis 2: The subcutaneous injection skill test scores of the students who were educated with the digital game method were higher than the students who received the traditional education.
  • Hypothesis 3: The satisfaction and self-confidence level of the students who are educated with the digital game method towards subcutaneous injection is higher than the students who receive the traditional education.

Trial Health

87
On Track

Trial Health Score

Automated assessment based on enrollment pace, timeline, and geographic reach

Enrollment
68

participants targeted

Target at P50-P75 for not_applicable

Timeline
Completed

Started Apr 2023

Shorter than P25 for not_applicable

Geographic Reach
1 country

1 active site

Status
completed

Health score is calculated from publicly available data and should be used for screening purposes only.

Trial Relationships

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Study Timeline

Key milestones and dates

Study Start

First participant enrolled

April 27, 2023

Completed
28 days until next milestone

Primary Completion

Last participant's last visit for primary outcome

May 25, 2023

Completed
3 months until next milestone

First Submitted

Initial submission to the registry

August 28, 2023

Completed
2 days until next milestone

Study Completion

Last participant's last visit for all outcomes

August 30, 2023

Completed
15 days until next milestone

First Posted

Study publicly available on registry

September 14, 2023

Completed
Last Updated

September 14, 2023

Status Verified

September 1, 2023

Enrollment Period

28 days

First QC Date

August 28, 2023

Last Update Submit

September 7, 2023

Conditions

Keywords

learning satisfactionself-confidencedigital gamenursing students

Outcome Measures

Primary Outcomes (3)

  • Digital game method and subcutaneous injection knowledge level-pre-test

    The level of knowledge about subcutaneous injection was measured by the "Subcutaneous Injection Knowledge Test", which was prepared by the researchers in line with the literature and submitted to expert opinion and whose Content Validity was calculated. The subcutaneous injection knowledge test is a multiple choice test consisting of 25 questions. The scores obtained from the test will not be classified according to the level of achievement, the averages of the achievement scores of the groups were compared.

    "1 week"

  • Digital game and subcutaneous injection skill level

    Subcutaneous injection skill level was measured with the "Subcutaneous Heparin Injection Administration Skill Checklist", which was prepared by the researchers in line with the literature and submitted to expert opinion and whose Content Validity was calculated. There are 33 items in the Subcutaneous Heparin Injection Administration Skill Checklist. Each item consists of three points as "adequate", "developmental" and "inadequate", respectively. The scores of these degrees are "2", "1", "0", respectively. The highest score that can be obtained from the test is "66" and the lowest score is "0".

    "2 week"

  • Level of satisfaction and self-confidence in digital gaming and learning

    Students' satisfaction and self-confidence levels were measured with the Turkish validity and reliability study "Learning Satisfaction and Confidence in Learning Scale". The scale consists of "13" items and the 13th item of the scale is reverse coded. Each item was scored on a five-point Likert scale between "strongly disagree-strongly agree". The lowest score that can be obtained from the scale is 13, and the highest score is 65.

    "2 week"

Secondary Outcomes (1)

  • Digital game method and subcutaneous injection knowledge level-post-test

    "4 week"

Study Arms (2)

Subcutaneous injection practice game

EXPERIMENTAL

After the subcutaneous injection was explained to the experimental group, the digital game developed for subcutaneous injection was explained and they were allowed to play the game for a week. Afterwards, the experimental group was shown the subcutaneous injection application on a low-reality model of the abdomen, and the students were allowed to practice the skill.

Other: subcutaneous injection administration gameOther: control group

Traditional education

ACTIVE COMPARATOR

The students in the control group were given the traditional education method (subcutaneous injection application on a low-reality abdominal model after the completion of the theoretical course on the subject of subcutaneous injection).

Other: control group

Interventions

The subcutaneous injection practice game was developed to examine nursing students' injection practice skills and its effect on their satisfaction with learning.

Subcutaneous injection practice game

only

Subcutaneous injection practice gameTraditional education

Eligibility Criteria

Age18 Years - 24 Years
Sexall
Healthy VolunteersYes
Age GroupsAdult (18-64)

You may qualify if:

  • Volunteering to participate in the research
  • Being a 1st year nursing student

You may not qualify if:

  • Previous training in subcutaneous application skills

Contact the study team to confirm eligibility.

Sponsors & Collaborators

Study Sites (1)

Burcu Demircan

Istanbul, 34093, Turkey (Türkiye)

Location

MeSH Terms

Interventions

Control Groups

Intervention Hierarchy (Ancestors)

Epidemiologic Research DesignEpidemiologic MethodsInvestigative TechniquesResearch DesignMethods

Study Officials

  • Hatice Kaya, Professor

    İstanbul University-Cerrahpasa

    STUDY DIRECTOR

Study Design

Study Type
interventional
Phase
not applicable
Allocation
RANDOMIZED
Masking
DOUBLE
Who Masked
PARTICIPANT, INVESTIGATOR
Masking Details
Informed consent form was obtained from the participants
Purpose
HEALTH SERVICES RESEARCH
Intervention Model
PARALLEL
Model Details: pretest-posttest, randomized controlled experimental design with experimental and control groups
Sponsor Type
OTHER
Responsible Party
PRINCIPAL INVESTIGATOR
PI Title
Lecturer

Study Record Dates

First Submitted

August 28, 2023

First Posted

September 14, 2023

Study Start

April 27, 2023

Primary Completion

May 25, 2023

Study Completion

August 30, 2023

Last Updated

September 14, 2023

Record last verified: 2023-09

Data Sharing

IPD Sharing
Will not share

Since the study phases have not yet been completed and the thesis process is ongoing, the data is not suitable for sharing.

Locations