NCT07416305

Brief Summary

In the study titled "Investigating the Effect of Game-Based Learning Method in Disaster Triage Training," researchers aim to compare the effectiveness of game-based learning methods with classical face-to-face learning techniques. With advancing technology, access to information and learning methods are also evolving. It is crucial for paramedics to access and learn new information using methods they can apply both during their training and in their professional lives. For the pre-hospital, comprehensive paramedic system, using different learning methods in different learning environments will both facilitate access to information and improve information retention, thus facilitating learning. Especially in major changes like earthquakes, creating suitable situational conditions for practical application is quite difficult. However, game-based learning or transformations like game-based learning are quite suitable for this purpose. The programming goal is to facilitate the change in critical conditions such as triage for paramedic centers, which play very important roles extending beyond the pre-hospital setting, and to provide them with practical services by always ensuring easy access to information, using the rapidly spreading game-based learning deployment worldwide. The study will be conducted in a quasi-experimental style. Using both face-to-face and game-based learning methods, experimental and control groups will be formed and training requirements will be met. For this study, applicants from the first-year paramedic programs of two selected universities will be included; one group will be the experimental group, and the other will be the control group. A minimum of 60 students are planned to participate. The aim of the study is to examine the knowledge levels of first-year paramedics who have never received triage training before, using a pre-test. Following this, one group will receive face-to-face training, while the other group will be introduced to and play a triage initiation game. A second test will be administered one week later to assess the learning outcomes in both groups. Finally, a third test will be administered three months later to permanently assess the learned information in both groups. Additionally, after each test, a decision-making performance assessment, a change process, and a web-based learning experience (for the game-based group) will be administered to evaluate the overall learning outcome.

Trial Health

65
Monitor

Trial Health Score

Automated assessment based on enrollment pace, timeline, and geographic reach

Enrollment
60

participants targeted

Target at P25-P50 for not_applicable

Timeline
1mo left

Started Jan 2026

Shorter than P25 for not_applicable

Status
not yet recruiting

Health score is calculated from publicly available data and should be used for screening purposes only.

Trial Relationships

Click on a node to explore related trials.

Study Timeline

Key milestones and dates

Study Progress67%
Jan 2026Jun 2026

First Submitted

Initial submission to the registry

January 21, 2026

Completed
1 day until next milestone

Study Start

First participant enrolled

January 22, 2026

Completed
27 days until next milestone

First Posted

Study publicly available on registry

February 18, 2026

Completed
11 days until next milestone

Primary Completion

Last participant's last visit for primary outcome

March 1, 2026

Completed
4 months until next milestone

Study Completion

Last participant's last visit for all outcomes

June 30, 2026

Expected
Last Updated

February 20, 2026

Status Verified

February 1, 2026

Enrollment Period

1 month

First QC Date

January 21, 2026

Last Update Submit

February 19, 2026

Conditions

Keywords

game-based learningstart triage in disasterseducation and training

Outcome Measures

Primary Outcomes (1)

  • Triage knowledge and skill competency score

    The test will be administered before training, a second test one week after training, and a third test three months after training. For the knowledge assessment form to be used, opinions were obtained from 8 professionals specializing in the pre-hospital

Study Arms (2)

Experimental Group

EXPERIMENTAL

Game-based learning

Other: Game-based learning activity in disaster response triageDevice: start triage game in disasters

Control Group

EXPERIMENTAL

Face-to-face learning group

Behavioral: face-to-face learning

Interventions

"The intervention involves a digital/physical game-based learning session designed to teach triage protocols in disaster scenarios. First-year paramedic students will engage in interactive scenarios to prioritize patients,

Experimental Group

classic face-to-face learning method in a classroom setting

Control Group

start triage game in disasters

Experimental Group

Eligibility Criteria

Age18 Years+
Sexall
Healthy VolunteersYes
Age GroupsAdult (18-64), Older Adult (65+)

You may qualify if:

  • First-year paramedic students Having a tablet or smartphone

You may not qualify if:

  • Having a smartphone, tablet, or computer Having prior training or knowledge in triage

Contact the study team to confirm eligibility.

Sponsors & Collaborators

Related Publications (1)

  • Cicero MX, Whitfill T, Munjal K, Madhok M, Diaz MCG, Scherzer DJ, Walsh BM, Bowen A, Redlener M, Goldberg SA, Symons N, Burkett J, Santos JC, Kessler D, Barnicle RN, Paesano G, Auerbach MA. 60 seconds to survival: A pilot study of a disaster triage video game for prehospital providers. Am J Disaster Med. 2017 Spring;12(2):75-83. doi: 10.5055/ajdm.2017.0263.

    PMID: 29136270BACKGROUND

Related Links

Central Study Contacts

sureyya Gumussoy, associate professor dr.

CONTACT

Study Design

Study Type
interventional
Phase
not applicable
Allocation
RANDOMIZED
Masking
NONE
Purpose
OTHER
Intervention Model
PARALLEL
Model Details: Game-based learning group - experimental group Face-to-face learning group - control group
Sponsor Type
OTHER
Responsible Party
SPONSOR INVESTIGATOR
PI Title
Assistant Professor Dr.

Study Record Dates

First Submitted

January 21, 2026

First Posted

February 18, 2026

Study Start

January 22, 2026

Primary Completion

March 1, 2026

Study Completion (Estimated)

June 30, 2026

Last Updated

February 20, 2026

Record last verified: 2026-02

Data Sharing

IPD Sharing
Will share

All anonymized individual participant data (demographic data, baseline measures, and outcome variables) supporting the main findings of the study will be shared.

Shared Documents
STUDY PROTOCOL, SAP, ICF
Time Frame
The data will be made available 6 months after the publication of the main article and will remain shared for 3 years.
Access Criteria
Data will be provided to researchers who submit a methodologically sound research proposal and have received ethical committee approval, for the purpose of conducting secondary analyses, after a data usage agreement is signed. Requests should be submitted directly to the responsible researcher (yazgulpolat35@gmail.com).