A Story-Based Game to Reduce Anxiety and Improve Compliance in Hemodialysis Patients: RCT
Strategies to Strengthen Physical and Mental Health During Hemodialysis: Rhythm of Life
2 other identifiers
interventional
40
1 country
1
Brief Summary
This clinical study is testing whether a short, story-based digital game played during dialysis can help improve the health and well-being of patients receiving hemodialysis. The researchers believe that using a digital game with an engaging storyline may help reduce anxiety, increase knowledge about healthy eating, and encourage patients to better follow their treatment plans. The main hypothesis is that this interactive game will lead to lower anxiety levels, better understanding of dietary rules, and higher treatment adherence compared to standard care alone.
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at P25-P50 for not_applicable
Started Mar 2025
Shorter than P25 for not_applicable
1 active site
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
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Study Timeline
Key milestones and dates
Study Start
First participant enrolled
March 1, 2025
CompletedPrimary Completion
Last participant's last visit for primary outcome
March 1, 2025
CompletedStudy Completion
Last participant's last visit for all outcomes
April 30, 2025
CompletedFirst Submitted
Initial submission to the registry
May 17, 2025
CompletedFirst Posted
Study publicly available on registry
September 5, 2025
CompletedSeptember 5, 2025
August 1, 2025
Same day
May 17, 2025
August 27, 2025
Conditions
Keywords
Outcome Measures
Primary Outcomes (1)
Change in Treatment Adherence Score
Assessed using the End-Stage Renal Disease Adherence Questionnaire to measure adherence to dialysis schedules and treatment routines.
Baseline, Week 2, Week 4
Secondary Outcomes (2)
Change in Dietary Knowledge Score
Baseline, Week 2, Week 4
Change in Anxiety Level
Baseline, Week 2, Week 4
Other Outcomes (1)
Game Experience Score (GAMEX)
Immediately after first game session
Study Arms (2)
Story-Based Digital Game
EXPERIMENTALParticipants in this arm received a short, story-based digital game intervention during their hemodialysis sessions. The game was played once per week for 4 weeks, with each session lasting approximately 10-15 minutes. The game aimed to reduce anxiety, improve treatment adherence, and increase dietary knowledge by engaging patients in interactive scenarios related to dialysis care.
Standard Care
NO INTERVENTIONParticipants in this arm received standard hemodialysis care without any additional digital game or educational intervention. They followed the usual treatment routines provided by the dialysis unit.
Interventions
Participants in this arm played a story-based digital game during their regular hemodialysis sessions. The game was administered once per week, with each session lasting approximately 10 to 15 minutes, over a 4-week period. The game was accessed via an online platform and designed to educate patients on dietary choices, fluid management, and dialysis self-care through interactive storytelling and decision-making tasks.
Eligibility Criteria
You may qualify if:
- Adults aged between 18 and 80 years
- Receiving regular hemodialysis treatment for at least 6 months
- Oriented to time, place, and person
- Minimum primary school education
- Able and willing to provide informed consent
You may not qualify if:
- Refusal to participate in the study
- Inability to provide informed consent due to cognitive or communication difficulties
Contact the study team to confirm eligibility.
Sponsors & Collaborators
- Afra ÇALIKlead
Study Sites (1)
Suleyman Demirel University
Isparta, Turkey (Türkiye)
Related Links
MeSH Terms
Conditions
Condition Hierarchy (Ancestors)
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- RANDOMIZED
- Masking
- SINGLE
- Who Masked
- OUTCOMES ASSESSOR
- Masking Details
- Only the outcomes assessor (biostatistician) was masked to group assignment. Participants, care providers, and investigators were aware of the assigned interventions. No additional parties were masked in this study.
- Purpose
- SUPPORTIVE CARE
- Intervention Model
- PARALLEL
- Sponsor Type
- OTHER
- Responsible Party
- SPONSOR INVESTIGATOR
- PI Title
- DR
Study Record Dates
First Submitted
May 17, 2025
First Posted
September 5, 2025
Study Start
March 1, 2025
Primary Completion
March 1, 2025
Study Completion
April 30, 2025
Last Updated
September 5, 2025
Record last verified: 2025-08
Data Sharing
- IPD Sharing
- Will not share
Individual participant data (IPD) will not be shared because the study results are currently under consideration for publication, and data sharing may interfere with the peer-review and publication process.