The Effect of Basic Life Support Training Given by the Escape Room Method on the Knowledge and Skills of Nursing Students
1 other identifier
interventional
64
1 country
1
Brief Summary
Today, nursing education is not only about the transfer of theoretical information, but also includes the acquisition of multidimensional skills such as clinical decision making, critical thinking and teamwork. In this context, educational escape room games stand out as an effective teaching strategy, especially in basic life support (BLS) applications that require emergency management (Adams, Burger, Crawford \& Setter, 2018; Gómez-Urquiza et al., 2019). Escape room games are team-based, interactive and gamified learning environments in which participants solve puzzles by cooperating within a certain scenario in a limited time and try to achieve the specified goal (Nicholson, 2015; Wiemker, Elumir \& Clare, 2015; Clarke et al., 2017). In the teaching of emergency interventions such as cpr, which require time management, quick decision making and coordinated teamwork, this game structure enables students to develop both knowledge and skills (Tassemeyer, Glover \& Steve
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at P50-P75 for not_applicable
Started May 2025
Shorter than P25 for not_applicable
1 active site
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
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Study Timeline
Key milestones and dates
First Submitted
Initial submission to the registry
April 28, 2025
CompletedStudy Start
First participant enrolled
May 1, 2025
CompletedPrimary Completion
Last participant's last visit for primary outcome
June 30, 2025
CompletedStudy Completion
Last participant's last visit for all outcomes
November 28, 2025
CompletedFirst Posted
Study publicly available on registry
January 21, 2026
CompletedJanuary 21, 2026
January 1, 2026
2 months
April 28, 2025
January 12, 2026
Conditions
Keywords
Outcome Measures
Primary Outcomes (1)
Measurement of Adult Basic Life Support Application Knowledge
0-50 points is bad, 50-80 points is average, 80-100 points is good.
This evaluation will be conducted before the application, immediately after the application, and again one week later.
Secondary Outcomes (1)
Measurement of Self-Efficacy of Basic Resuscitation Skills
The Self-Efficacy Measurement for Basic Resuscitation Skills will be administered on the day of the training and again 1 month after the training.
Other Outcomes (1)
Measurement of Basic Resuscitation Skills Self-Efficacy
This evaluation form will be administered on the day of the intervention and will also be repeated one month after the intervention.
Study Arms (2)
escape room group
EXPERIMENTALIn this study, the game will be applied to the students in the game group by giving basic life support application training with escape room training method. Before the game process, the game scenario will be explained in detail to the students in the game group. With randomization, students assigned to the escape room group will carry out the activity using a game prepared with a scenario designed by researchers and evaluated by experts in the field. During the activity, researchers will observe and assess the data using a skill form. The completion times for the activity will be recorded. The pre-test knowledge test, the post-test knowledge test, and the knowledge test taken one month later will be compared.
control group
PLACEBO COMPARATORStudents in the control group will be evaluated by practicing with a CPR simulator. With randomization, students assigned to the placebo (control) group in this group will perform the procedure using the standard BASIC LIFE SUPPORT (ADULT) SIMULATOR MANIKIN by the researchers. During the procedure, the researchers will observe and evaluate the data using a skills form. The pre-test knowledge test, the post-test knowledge test, and the knowledge test taken one month later will be compared.
Interventions
With randomization, students assigned to the escape room group will carry out the activity using a game prepared with a scenario designed by researchers and evaluated by experts in the field. During the activity, researchers will observe and assess the data using a skill form. The completion times for the activity will be recorded. The pre-test knowledge test, the post-test knowledge test, and the knowledge test taken one month later will be compared.
With randomization, students assigned to the placebo (control) group in this group will perform the procedure using the standard BASIC LIFE SUPPORT (ADULT) SIMULATOR MANIKIN by the researchers. During the procedure, the researchers will observe and evaluate the data using a skills form. The pre-test knowledge test, the post-test knowledge test, and the knowledge test taken one month later will be compared.
Eligibility Criteria
You may qualify if:
- Being older than 18 years of age
- Being a 4th grade student in the Department of Nursing Turkish
Contact the study team to confirm eligibility.
Sponsors & Collaborators
Study Sites (1)
Eastern Mediterranean University Cyprus
Mersin, +90, Turkey (Türkiye)
Related Links
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- RANDOMIZED
- Masking
- DOUBLE
- Who Masked
- PARTICIPANT, CARE PROVIDER
- Masking Details
- Data collection will begin after ethics committee and institutional permission. All students who accept the study will be randomly assigned to the game and control groups using Random Allocation Software (Random Alloc, Ver. 2.0.0) and the data collection process will be completed. In this study, the game will be applied to the students in the game group by providing escape room training method and basic life support application training. Before the game process, the game scenario will be explained in detail to the students in the intervention groups. The students in the control group will be evaluated by practicing with a CPR simulator. All forms will be applied to the students in both groups. Unlike the control group, the students in the intervention groups will be asked to fill out the "Game Evaluation Form". All students will receive the same theoretical training, but the effect of the training model on their knowledge and skills will be evaluated by using different training method
- Purpose
- OTHER
- Intervention Model
- PARALLEL
- Sponsor Type
- OTHER
- Responsible Party
- PRINCIPAL INVESTIGATOR
- PI Title
- Dr. lecturer
Study Record Dates
First Submitted
April 28, 2025
First Posted
January 21, 2026
Study Start
May 1, 2025
Primary Completion
June 30, 2025
Study Completion
November 28, 2025
Last Updated
January 21, 2026
Record last verified: 2026-01
Data Sharing
- IPD Sharing
- Will not share