The Effect of Traditional Method and Kahoot! Gamification-Based Insulin Injection Training on Nursing Students
1 other identifier
interventional
88
1 country
1
Brief Summary
This study was planned to examine the effects of insulin injection training using traditional methods and Kahoot! gamification on the knowledge, skills and motivation levels of participants.
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at P50-P75 for not_applicable
Started Nov 2024
Shorter than P25 for not_applicable
1 active site
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
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Study Timeline
Key milestones and dates
Study Start
First participant enrolled
November 15, 2024
CompletedPrimary Completion
Last participant's last visit for primary outcome
December 29, 2024
CompletedStudy Completion
Last participant's last visit for all outcomes
January 10, 2025
CompletedFirst Submitted
Initial submission to the registry
January 16, 2025
CompletedFirst Posted
Study publicly available on registry
February 6, 2025
CompletedFebruary 6, 2025
February 1, 2025
1 month
January 16, 2025
February 5, 2025
Conditions
Keywords
Outcome Measures
Primary Outcomes (1)
Knowledge
These data were collected with "Insulin Injection Knowledge Test-1 an Test-2". It was prepared to evaluate the knowledge level of students about insulin and insulin injection. The test consists of a total of 20 multiple choice questions covering theoretical knowledge about insulin and case analysis. The highest score that can be obtained from the entire test is 100, and the lowest score is 0. As the score increases, the level of knowledge increases.
two weeks
Secondary Outcomes (1)
Skills
one weeks
Other Outcomes (1)
Motivation
two weeks
Study Arms (2)
Experimental
EXPERIMENTALthe Kahoot! platform was introduced to the students and a mini trial test was conducted by the researchers who showed how to use it. Then, the Kahoot! (https://kahoot.it) application was downloaded to the students' mobile devices. The website was kept open throughout the study. One week after the theoretical training, each student logged into the system with a nickname and password they chose in the classroom environment. Students answered the Insulin Injection Knowledge Test-1 with Kahoot!. The answers given by the students and the score calculations were automatically recorded in the database.
No intervention
NO INTERVENTIONInsulin injection application was demonstrated to the students in the control group by the educator in a face-to-face training session supported by a PowerPoint presentation and video.
Interventions
Eligibility Criteria
You may qualify if:
- Taking the Internal Medicine Nursing course for the first time,
- Having a computer or smart phone,
- Having uninterrupted internet access.
You may not qualify if:
- Having received insulin injection training before,
- Having received training in a health-related department before,
- Taking the Internal Medicine Nursing course for the second time due to failure,
- Being absent at the time the research was conducted.
Contact the study team to confirm eligibility.
Sponsors & Collaborators
Study Sites (1)
Seçil Gülhan Güner
Trabzon, 61080, Turkey (Türkiye)
Study Officials
- PRINCIPAL INVESTIGATOR
Seçil GÜLHAN GÜNER, PhD
Karadeniz Technical University
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- RANDOMIZED
- Masking
- SINGLE
- Who Masked
- PARTICIPANT
- Purpose
- BASIC SCIENCE
- Intervention Model
- PARALLEL
- Sponsor Type
- OTHER
- Responsible Party
- PRINCIPAL INVESTIGATOR
- PI Title
- Assistant Professor
Study Record Dates
First Submitted
January 16, 2025
First Posted
February 6, 2025
Study Start
November 15, 2024
Primary Completion
December 29, 2024
Study Completion
January 10, 2025
Last Updated
February 6, 2025
Record last verified: 2025-02
Data Sharing
- IPD Sharing
- Will not share