NCT05979259

Brief Summary

This trial will test the hypothesis that a digital curriculum-based nutrition education intervention using the Foodbot Factory serious game (i.e., a game designed for learning) leads to greater student engagement and learning about nutrition, compared to conventional nutrition education (e.g., worksheets), among students in Grades 4 and 5 in Ontario, Canada. This hypothesis is based on existing research suggesting that digital serious games, when well-integrated into the classroom setting, promote greater student engagement, learning and knowledge retention.

Trial Health

87
On Track

Trial Health Score

Automated assessment based on enrollment pace, timeline, and geographic reach

Enrollment
616

participants targeted

Target at P75+ for not_applicable

Timeline
Completed

Started Oct 2023

Typical duration for not_applicable

Geographic Reach
1 country

1 active site

Status
completed

Health score is calculated from publicly available data and should be used for screening purposes only.

Trial Relationships

Click on a node to explore related trials.

Study Timeline

Key milestones and dates

First Submitted

Initial submission to the registry

July 13, 2023

Completed
25 days until next milestone

First Posted

Study publicly available on registry

August 7, 2023

Completed
3 months until next milestone

Study Start

First participant enrolled

October 25, 2023

Completed
1.4 years until next milestone

Primary Completion

Last participant's last visit for primary outcome

March 28, 2025

Completed
4 months until next milestone

Study Completion

Last participant's last visit for all outcomes

July 31, 2025

Completed
Last Updated

August 6, 2025

Status Verified

August 1, 2025

Enrollment Period

1.4 years

First QC Date

July 13, 2023

Last Update Submit

August 1, 2025

Conditions

Keywords

Diet, HealthyDigital TechnologyGamificationHealth EducationSchool Health ServicesFood Literacy

Outcome Measures

Primary Outcomes (3)

  • Overall nutrition knowledge

    Change in knowledge of healthy food choices based on Canada's Food Guide from baseline to immediately post-intervention as assessed by the Nutrition Attitudes and Knowledge Questionnaire. The minimum score is 0 and the maximum score is 20 with higher scores indicating higher knowledge.

    Measured at baseline and immediately post-intervention (Day 5).

  • Overall nutrition knowledge

    Change in knowledge of healthy food choices based on Canada's Food Guide from baseline to immediately post-intervention as assessed by the Nutrition Attitudes and Knowledge Questionnaire. The minimum score is 0 and the maximum score is 20 with higher scores indicating higher knowledge.

    Measured at baseline and 4 weeks post-intervention.

  • Overall nutrition knowledge

    Change in knowledge of healthy food choices based on Canada's Food Guide from baseline to immediately post-intervention as assessed by the Nutrition Attitudes and Knowledge Questionnaire. The minimum score is 0 and the maximum score is 20 with higher scores indicating higher knowledge.

    Measured at baseline and 3 months post-intervention.

Secondary Outcomes (22)

  • Drinks knowledge

    Measured at baseline and immediately post-intervention (Day 5).

  • Drinks knowledge

    Measured at baseline and 4 weeks post-intervention.

  • Drinks knowledge

    Measured at baseline and 3 months post-intervention.

  • Whole grain foods knowledge

    Measured at baseline and immediately post-intervention (Day 5).

  • Whole grain foods knowledge

    Measured at baseline and 4 weeks post-intervention.

  • +17 more secondary outcomes

Study Arms (2)

Experimental (Foodbot Factory) Group

EXPERIMENTAL
Other: Serious game nutrition education intervention

Control Group

ACTIVE COMPARATOR
Other: Conventional nutrition education intervention

Interventions

Classrooms will receive nutrition education lessons for 35-40 minutes for 5 consecutive days. As part of each lesson, students will play the "Foodbot Factory" nutrition education serious game for 10-15 minutes. The Foodbot Factory serious game and lessons are based on Ontario curriculum requirements and aligned Canada's Food Guide.

Experimental (Foodbot Factory) Group

Classrooms will receive nutrition education lessons for 35-40 minutes for 5 consecutive days. As part of each lesson, students will use conventional learning activities, such as worksheets, sourced from an online teaching resource repository. The lessons are based on Ontario curriculum requirements and aligned Canada's Food Guide.

Control Group

Eligibility Criteria

Sexall
Healthy VolunteersNo
Age GroupsChild (0-17), Adult (18-64), Older Adult (65+)

You may qualify if:

  • Grade 4 or 4/5 classroom
  • Classroom is located in a participating school board in Ontario

You may not qualify if:

  • Classroom has already covered the "Healthy Eating" component of the Ontario Physical Health Education curriculum

Contact the study team to confirm eligibility.

Sponsors & Collaborators

Study Sites (1)

University of Ontario Institute of Technology

Oshawa, Ontario, L1G0C5, Canada

Location

Related Publications (4)

  • Brown JM, Savaglio R, Watson G, Kaplansky A, LeSage A, Hughes J, Kapralos B, Arcand J. Optimizing Child Nutrition Education With the Foodbot Factory Mobile Health App: Formative Evaluation and Analysis. JMIR Form Res. 2020 Apr 17;4(4):e15534. doi: 10.2196/15534.

    PMID: 32301743BACKGROUND
  • Froome HM, Townson C, Rhodes S, Franco-Arellano B, LeSage A, Savaglio R, Brown JM, Hughes J, Kapralos B, Arcand J. The Effectiveness of the Foodbot Factory Mobile Serious Game on Increasing Nutrition Knowledge in Children. Nutrients. 2020 Nov 6;12(11):3413. doi: 10.3390/nu12113413.

    PMID: 33172094BACKGROUND
  • Franco-Arellano B, Brown JM, Froome HM, LeSage A, Arcand J. Development and pilot testing of the Nutrition Attitudes and Knowledge Questionnaire to measure changes of child nutrition knowledge related to the Canada's Food Guide. Appl Physiol Nutr Metab. 2021 Dec;46(12):1495-1501. doi: 10.1139/apnm-2021-0170. Epub 2021 Jul 21.

    PMID: 34289315BACKGROUND
  • Brown JM, Tahir S, Franco-Arellano B, LeSage A, Hughes J, Kapralos B, Lou W, Vogel E, Farkouh M, Tugault-Lafleur C, Arcand J. Efficacy of the Foodbot Factory digital curriculum-based nutrition education intervention in improving children's nutrition knowledge, attitudes and behaviours in elementary school classrooms: protocol for a cluster randomised controlled trial. BMJ Open. 2025 Jan 28;15(1):e092426. doi: 10.1136/bmjopen-2024-092426.

MeSH Terms

Conditions

Health Education

Condition Hierarchy (Ancestors)

Adherence InterventionsMedication AdherencePatient CompliancePatient Acceptance of Health CareTreatment Adherence and ComplianceHealth BehaviorBehavior

Study Officials

  • JoAnne Arcand, PhD, RD

    University of Ontario Institute of Technology

    PRINCIPAL INVESTIGATOR

Study Design

Study Type
interventional
Phase
not applicable
Allocation
RANDOMIZED
Masking
SINGLE
Who Masked
OUTCOMES ASSESSOR
Purpose
PREVENTION
Intervention Model
PARALLEL
Sponsor Type
OTHER
Responsible Party
PRINCIPAL INVESTIGATOR
PI Title
Associate Professor

Study Record Dates

First Submitted

July 13, 2023

First Posted

August 7, 2023

Study Start

October 25, 2023

Primary Completion

March 28, 2025

Study Completion

July 31, 2025

Last Updated

August 6, 2025

Record last verified: 2025-08

Data Sharing

IPD Sharing
Will share

The research team aims to publish the study findings in a peer-reviewed journal and at academic conferences. The investigators will make an anonymized copy of the data available in an online repository.

Shared Documents
STUDY PROTOCOL, SAP
Time Frame
When the study is complete, determined by the date on which the findings are published, electronic files will be stored for 5 years per guidelines from the Canadian Institutes of Health Research. Data can be made available following study completion, up until its disposal.
Access Criteria
Data will be made available to researchers upon reasonable request.

Locations