The Effect of the Game on Students' Intramuscular Injection Skills
The Effect of Computer Aided Game on the Development of Intramuscular Injection Application Skills of Nursing Students
1 other identifier
interventional
60
1 country
1
Brief Summary
Today, error rates increase in intramuscular (IM) drug administrations, which are frequently applied in clinical settings, due to many factors such as the increase in the number of students in nursing education, the low number of educators, insufficient clinical space and insufficient laboratory environments. This situation makes it inevitable to use different teaching methods in nursing education, especially in the acquisition and development of psychomotor skills. Games, which are a type of virtual simulation methods; It is defined as a pedagogical tool that offers the student the widest possible learning opportunity, interesting, interactive media, and a teaching beyond entertainment. It is very important to acquire the necessary knowledge and skills in the management of intramuscular drug administration, which will constitute the majority of postgraduate applications of nursing students, by using today's technologies during their student life. Another factor that is effective in psychomotor skill learning is; students' anxiety level. Nursing students may experience anxiety while using the new technique, which negatively affects the learning process of the student. One of the reasons for the anxiety experienced by the students is that they have not reached enough professional knowledge and skills. It is observed that this level of anxiety increases especially in psychomotor skills. In the exams conducted for the evaluation of laboratory practices in nursing education, the student demonstrates the skills learned during the term. The level of anxiety he feels during this practice may also affect his performance. The general result of studies examining the relationship between test anxiety and academic performance is that there is a negative relationship between test anxiety and academic success. For this reason, it is very important to control students' anxiety. Although the level of state anxiety increases from time to time, especially in the trainings carried out with simulation, it is one of the training methods that increases the self-confidence of the students by reducing their anxiety in the future. Based on these reasons, this research; The aim of this study was to evaluate the effect of computer-assisted game on success and anxiety level in the development of intramuscular injection application skills in nursing education.
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at P25-P50 for not_applicable
Started Sep 2022
1 active site
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
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Study Timeline
Key milestones and dates
Study Start
First participant enrolled
September 27, 2022
CompletedFirst Submitted
Initial submission to the registry
July 19, 2023
CompletedFirst Posted
Study publicly available on registry
July 27, 2023
CompletedPrimary Completion
Last participant's last visit for primary outcome
August 28, 2023
CompletedStudy Completion
Last participant's last visit for all outcomes
September 29, 2023
CompletedJuly 28, 2023
July 1, 2023
11 months
July 19, 2023
July 26, 2023
Conditions
Outcome Measures
Primary Outcomes (1)
Computer-assisted games change students' knowledge about IM injection.
1 week after playing the game, the level of knowledge will be evaluated by an independent observer with a practice exam.
2 week
Study Arms (2)
Students receiving computer game support in intramuscular injection learning
ACTIVE COMPARATORAfter learning intramuscular injection with demonstration, a group of students reinforcing intramuscular injection training for 1 week with a computer-assisted game designed by the researcher.
Group of students learning intramuscular injection only by demonstration
NO INTERVENTIONGroup of students learning intramuscular injection by demonstration method without computer-assisted games
Interventions
It is an educational game that can only be opened from the computer, with questions and answers and cases. The game is currently under development by the developers. The researcher will be able to see how many times the students entered the game and how many points they got.
Eligibility Criteria
You may qualify if:
- Being a first year nursing student
- To be taking the basics of nursing course for the first time
- To have at least 50 points from the IM Injection Information Form
You may not qualify if:
- Graduated from Health Vocational High School
- Having a communication problem related to vision and hearing
Contact the study team to confirm eligibility.
Sponsors & Collaborators
Study Sites (1)
Maltepe University
Istanbul, Maltepe, 34857, Turkey (Türkiye)
MeSH Terms
Conditions
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- RANDOMIZED
- Masking
- DOUBLE
- Who Masked
- PARTICIPANT, OUTCOMES ASSESSOR
- Purpose
- OTHER
- Intervention Model
- PARALLEL
- Sponsor Type
- OTHER
- Responsible Party
- PRINCIPAL INVESTIGATOR
- PI Title
- Lecturer
Study Record Dates
First Submitted
July 19, 2023
First Posted
July 27, 2023
Study Start
September 27, 2022
Primary Completion
August 28, 2023
Study Completion
September 29, 2023
Last Updated
July 28, 2023
Record last verified: 2023-07
Data Sharing
- IPD Sharing
- Will not share
The collected data will not be shared with any institution or legal person.