The Effect of Gamification on Patients With Type 2 Diabetes
1 other identifier
interventional
88
1 country
1
Brief Summary
Diabetes is a broad-spectrum metabolic disorder that causes a defect in the organism's carbohydrate, fat, and protein metabolism processes due to insulin deficiency or impaired insulin effect. Diabetes requires continuous medical care and causes chronic, severe mortality and morbidity. More than 90% of all people with diabetes worldwide suffer from Type 2 DM. Diabetes self-management includes self-monitoring of blood glucose levels, knowing and managing the symptoms of hypoglycemia and hyperglycemia, adherence to diet, physical exercise, and diabetic foot care. Considering the high prevalent and undesirable consequences of diabetes in the world, it is necessary to benefit from new educational technologies and tools. One of these technologies is gamification, which increases the quality of education as an effective educational tool, creates motivation and enthusiasm, and develops a sense of competition in the target audience. This study plans to develop a game that will include virtual coaching to increase the self-management and glycemic control of patients with type 2 diabetes.
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at P50-P75 for not_applicable
Started Feb 2023
Shorter than P25 for not_applicable
1 active site
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
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Study Timeline
Key milestones and dates
First Submitted
Initial submission to the registry
December 22, 2022
CompletedFirst Posted
Study publicly available on registry
February 13, 2023
CompletedStudy Start
First participant enrolled
February 25, 2023
CompletedPrimary Completion
Last participant's last visit for primary outcome
September 17, 2023
CompletedStudy Completion
Last participant's last visit for all outcomes
December 30, 2023
CompletedFebruary 13, 2023
February 1, 2023
7 months
December 22, 2022
February 2, 2023
Conditions
Outcome Measures
Primary Outcomes (1)
self-management scale
Determining whether or not the disease self-management scale scores in patients with Type 2 DM using the developed mobile game application increased at the end of the 6 weeks period. A minimum of 0 and a maximum of 10 points are obtained on the scale. If an item is skipped, it is evaluated as -3 points. Diabetes self-management increases as the score get closer to 10.
Change between the first day and the sixth week of the study
Secondary Outcomes (2)
glycemic control (HbA1c)
Change between day one and week 6 of the study
anthropometric measurements (Body Mass Index)
The change between the first day and the sixth week of the study
Study Arms (2)
Intervention Group
EXPERIMENTALApplication of data collection forms for the initial evaluation. Teaching the use of mobile games, monitoring the use of mobile games in the experimental group by the researcher for six weeks, and applying data collection forms to the patients in the sixth week.
Control Group
NO INTERVENTIONApplication of data collection forms for the initial evaluation. Application of data collection forms to the patients in the sixth week. No intervention will be made to the patients in the control group other than the routine education given in the diabetes outpatient clinic.
Interventions
This study aimed to provide self-care management by playing mobile games to patients with type 2 diabetes.
Eligibility Criteria
You may qualify if:
- Two years or more with a diagnosis of Type 2 DM
- Patients using Insulin or Insulin and Oral Antidiabetic
- No sensory loss, such as vision and hearing loss,
- Having internet access and being able to use it,
- Ability to use a mobile phone with an Android or IOS (iPhone OS) operating system
- Patients who agreed to participate in the study
You may not qualify if:
- Patients diagnosed with Type 1 DM and Gestational DM.
- Visual and auditory loss,
- Individuals without internet access
- Unable to communicate
Contact the study team to confirm eligibility.
Sponsors & Collaborators
Study Sites (1)
Pelin ILHAN
Istanbul, Sisli, 34360, Turkey (Türkiye)
MeSH Terms
Conditions
Interventions
Condition Hierarchy (Ancestors)
Intervention Hierarchy (Ancestors)
Central Study Contacts
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- RANDOMIZED
- Masking
- NONE
- Purpose
- SUPPORTIVE CARE
- Intervention Model
- SINGLE GROUP
- Sponsor Type
- OTHER
- Responsible Party
- SPONSOR
Study Record Dates
First Submitted
December 22, 2022
First Posted
February 13, 2023
Study Start
February 25, 2023
Primary Completion
September 17, 2023
Study Completion
December 30, 2023
Last Updated
February 13, 2023
Record last verified: 2023-02
Data Sharing
- IPD Sharing
- Will not share