NCT04631523

Brief Summary

Using computer for long have been shown to cause vision problems, musculoskeletal pain particularly in neck, postural deviations, obesity and physical inactivity in several studies. The relation between obesity and physical activity, neck pain and postural deviations with altered sensorimotor function has been also shown with many studies. However, there were not enough study that assess sensorimotor congruence such as proprioception and reaction time in adolescents diagnosed with Internet Gaming Disorder (IGD). This study aimed to evaluate the proprioception and reaction time and investigate its relation with the relationship with neck pain, proprioception and reaction time in adolescents with IGD.

Trial Health

87
On Track

Trial Health Score

Automated assessment based on enrollment pace, timeline, and geographic reach

Enrollment
78

participants targeted

Target at P50-P75 for all trials

Timeline
Completed

Started Nov 2021

Geographic Reach
1 country

1 active site

Status
completed

Health score is calculated from publicly available data and should be used for screening purposes only.

Trial Relationships

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Study Timeline

Key milestones and dates

First Submitted

Initial submission to the registry

November 2, 2020

Completed
15 days until next milestone

First Posted

Study publicly available on registry

November 17, 2020

Completed
12 months until next milestone

Study Start

First participant enrolled

November 5, 2021

Completed
10 months until next milestone

Primary Completion

Last participant's last visit for primary outcome

September 1, 2022

Completed
5 months until next milestone

Study Completion

Last participant's last visit for all outcomes

January 15, 2023

Completed
Last Updated

March 15, 2024

Status Verified

March 1, 2024

Enrollment Period

10 months

First QC Date

November 2, 2020

Last Update Submit

March 14, 2024

Conditions

Keywords

internet gaming disorderfine motor skillsadolescentsensorimotor function

Outcome Measures

Primary Outcomes (1)

  • Internet Addiction Scale

    It is a 20-itemed Likert type scale whose items are grading "Rarely", "Occasionally", "Often", "Most of the time" or "Always" with points of 1,2,3,4,5, respectively. The lowest score that can be obtained from the test is 20 and the highest score is 100. A score of 80 and above is an indicator of significant impairment in functionality and this group was defined as "internet addicted". Scores of "49 points and below" were defined as the "average internet user" who does not have any problems related to internet use in his life.

    baseline

Secondary Outcomes (4)

  • 9 Hole Peg Test

    baseline

  • Ruler Drop Method

    baseline

  • Forward Head Posture

    baseline

  • Proprioception

    baseline

Study Arms (2)

IGD Group

The eligibility criteria were for IGD group as follows: being male in age between 10-18 years old; having accepted the research on a voluntary basis and signed the informed consent and being diagnosed with IGD according to DSM-5. Healthy adolescents in this study will be referred from a child and adolescent psychiatrist. All the following assessments will be applied this group for one time; Internet Addiction Scale, 9 Hole Peg Test, Ruler Drop Method, assessment of Forward Head Posture, evaluation of Joint Position Error of cervical region.

Healthy Group

The eligibility criteria were for healthy group as follows: being male in age between 10-18 years old and having accepted the research on a voluntary basis and signed the informed consent. The adolescents with IGD in this study will be referred from a child and adolescent psychiatrist. All the following assessments will be applied this group for one time; Internet Addiction Scale, 9 Hole Peg Test, Ruler Drop Method, assessment of Forward Head Posture, evaluation of Joint Position Error of cervical region.

Eligibility Criteria

Age10 Years - 18 Years
Sexmale
Healthy VolunteersYes
Age GroupsChild (0-17), Adult (18-64)
Sampling MethodNon-Probability Sample
Study Population

This study will include 60 male adolescents diagnosed with Internet Gaming Disorder by the psychiatrist in Basaksehir Cam and Sakura City Hospital Child and Adolescent Psychiatry, Istanbul. The individuals who volunteers and meets the inclusion criteria will be included in the study.

You may qualify if:

  • For healthy group as follows:
  • being male in age between 10-18 years old
  • having accepted the research on a voluntary basis and signed the informed consent.
  • For the experimental group, being diagnosed with IGD according to DSM-5 is an additional criterion.

You may not qualify if:

  • being diagnosed with psychotic, bipolar, or autism spectrum disorder
  • the presence of mental retardation in the child or family that prevents answering the questions and following the instructions properly in clinical assessment
  • Use of psychotropic drugs.

Contact the study team to confirm eligibility.

Sponsors & Collaborators

Study Sites (1)

İstanbul University-Cerrahpaşa

Istanbul, 34500, Turkey (Türkiye)

Location

MeSH Terms

Conditions

Internet Addiction Disorder

Condition Hierarchy (Ancestors)

Technology AddictionBehavior, AddictiveCompulsive BehaviorImpulsive BehaviorBehavior

Study Officials

  • Ebru KAYA MUTLU, PT, Assoc, Prof

    İstanbul University-Cerrahpaşa

    STUDY DIRECTOR

Study Design

Study Type
observational
Observational Model
CASE CONTROL
Time Perspective
CROSS SECTIONAL
Sponsor Type
OTHER
Responsible Party
PRINCIPAL INVESTIGATOR
PI Title
PT, MSc, Research Assistant, Principal Investigator

Study Record Dates

First Submitted

November 2, 2020

First Posted

November 17, 2020

Study Start

November 5, 2021

Primary Completion

September 1, 2022

Study Completion

January 15, 2023

Last Updated

March 15, 2024

Record last verified: 2024-03

Locations