NCT03868501

Brief Summary

To test whether high working memory load can effectively reduce the craving for IGD.

Trial Health

43
At Risk

Trial Health Score

Automated assessment based on enrollment pace, timeline, and geographic reach

Trial has exceeded expected completion date
Enrollment
30

participants targeted

Target at below P25 for not_applicable

Timeline
Completed

Started Mar 2019

Shorter than P25 for not_applicable

Geographic Reach
1 country

1 active site

Status
unknown

Health score is calculated from publicly available data and should be used for screening purposes only.

Trial Relationships

Click on a node to explore related trials.

Study Timeline

Key milestones and dates

First Submitted

Initial submission to the registry

March 1, 2019

Completed
9 days until next milestone

Study Start

First participant enrolled

March 10, 2019

Completed
1 day until next milestone

First Posted

Study publicly available on registry

March 11, 2019

Completed
3 months until next milestone

Primary Completion

Last participant's last visit for primary outcome

May 31, 2019

Completed
3 months until next milestone

Study Completion

Last participant's last visit for all outcomes

August 31, 2019

Completed
Last Updated

March 12, 2019

Status Verified

March 1, 2019

Enrollment Period

3 months

First QC Date

March 1, 2019

Last Update Submit

March 10, 2019

Conditions

Outcome Measures

Primary Outcomes (3)

  • The craving of internet gamers

    The craving of internet gamers is measured by a single item Visual Analogue Scale with 1 to 7 likert score.

    0-1 minutes before each set of cue

  • The craving of internet gamers after cue

    The craving of internet gamers is measured by a single item Visual Analogue Scale with 1 to 7 likert score.

    0-1 minutes after showing cue

  • The craving of internet gamers after tasks

    The craving of internet gamers is measured by a single item Visual Analogue Scale with 1 to 7 likert score.

    0-1 minutes after finishing each block of tasks

Study Arms (2)

High Working memory load: n-back task

EXPERIMENTAL

During the intervention, each participant of this group will finish the 3-back task.

Behavioral: n-back task

Low Working memory load: n-back task

EXPERIMENTAL

During the intervention, each participant of this group will finish the 1-back task.

Behavioral: n-back task

Interventions

n-back taskBEHAVIORAL

All participants will be asked to finish the 3-back task and the 1-back task. The 3-back task and the 1-back task will be carried out at intervals to avoid the influence between different tasks. The sequence of the 3-back task and the 1-back task will be counterbalanced across participants.

High Working memory load: n-back taskLow Working memory load: n-back task

Eligibility Criteria

Age18 Years - 30 Years
Sexall
Healthy VolunteersNo
Age GroupsAdult (18-64)

You may qualify if:

  • The scores of the 9 items of The Diagnostic and Statistical Manual of Mental Disorders, Fifth Edition(DSM-5) recommended diagnosis for Internet gaming disorder ≥ 5.
  • Engagement in popular Internet games (e.g. Arena of Valor, League of Legends and Player Unknown's Battle Grounds) for over 20 hours per week for a minimum of 12 months.
  • The scores of theYoung-Internet Addiction Test(Y-IAT) ≥ 50

You may not qualify if:

  • Current or history of use of illegal substances and gambling;
  • Current or history of psychiatric or neurological illness;
  • Current use of psychotropic medications.

Contact the study team to confirm eligibility.

Sponsors & Collaborators

Study Sites (1)

State Key Laboratory of Cognitive Neuroscience and Learning, Beijing Normal University

Beijing, Beijing Municipality, 100875, China

Location

Related Publications (2)

  • Kaag AM, Goudriaan AE, De Vries TJ, Pattij T, Wiers RW. A high working memory load prior to memory retrieval reduces craving in non-treatment seeking problem drinkers. Psychopharmacology (Berl). 2018 Mar;235(3):695-708. doi: 10.1007/s00213-017-4785-4. Epub 2017 Nov 27.

    PMID: 29181814BACKGROUND
  • May J, Andrade J, Panabokke N, Kavanagh D. Visuospatial tasks suppress craving for cigarettes. Behav Res Ther. 2010 Jun;48(6):476-85. doi: 10.1016/j.brat.2010.02.001. Epub 2010 Feb 7.

    PMID: 20189549BACKGROUND

MeSH Terms

Conditions

Internet Addiction Disorder

Condition Hierarchy (Ancestors)

Technology AddictionBehavior, AddictiveCompulsive BehaviorImpulsive BehaviorBehavior

Study Officials

  • Jin-Tao Zhang, PhD

    Study Principal Investigator

    STUDY DIRECTOR

Central Study Contacts

Study Design

Study Type
interventional
Phase
not applicable
Allocation
RANDOMIZED
Masking
DOUBLE
Who Masked
PARTICIPANT, INVESTIGATOR
Purpose
BASIC SCIENCE
Intervention Model
PARALLEL
Sponsor Type
OTHER
Responsible Party
PRINCIPAL INVESTIGATOR
PI Title
Associated Professor

Study Record Dates

First Submitted

March 1, 2019

First Posted

March 11, 2019

Study Start

March 10, 2019

Primary Completion

May 31, 2019

Study Completion

August 31, 2019

Last Updated

March 12, 2019

Record last verified: 2019-03

Locations