Wayfinding Intervention in High-Fidelity Long-Term Memory
LABYR
Cognitive Intervention to Restore Capabilities for Learning and Retrieval of High-Fidelity Memory
1 other identifier
interventional
50
1 country
1
Brief Summary
Therapeutic treatment is yet available for declining memory, which is an impairment affecting the quality of life for many older adults and patients with cognitive impairment. Cognitive training with an immersive video game promises to drive hippocampal-cortical plasticity and associated gains that can restore memory capability or provide therapeutic treatment for memory deficits.
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at P25-P50 for not_applicable
Started Oct 2019
Typical duration for not_applicable
1 active site
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
Click on a node to explore related trials.
Study Timeline
Key milestones and dates
Study Start
First participant enrolled
October 1, 2019
CompletedFirst Submitted
Initial submission to the registry
January 29, 2020
CompletedFirst Posted
Study publicly available on registry
February 5, 2020
CompletedPrimary Completion
Last participant's last visit for primary outcome
December 15, 2021
CompletedStudy Completion
Last participant's last visit for all outcomes
December 15, 2021
CompletedResults Posted
Study results publicly available
February 27, 2023
CompletedFebruary 27, 2023
February 1, 2023
2.2 years
January 29, 2020
December 13, 2022
February 1, 2023
Conditions
Keywords
Outcome Measures
Primary Outcomes (4)
MDT Change in Mnemonic Discrimination
Mnemonic discrimination task testing recognition memory for common objects, as reported in scores on a scale of the Lure Discrimination Index ranging from 0.00 to 1.00 where higher values show better performance.
baseline immediately before and post-assessment immediately after training regimen is completed
WALK Change in Recall
Encoding and test of recent autobiographical long-term memory, as reported in scores on a scale of Percentage of Items Recalled ranging from 0.00 to 1.00 where higher values show better performance.
baseline immediately before and post-assessment immediately after training regimen is completed
Changes in Volumetric-based Brain Morphometry Associated With Training-induced Changes in Mnemonic Discrimination
Structural MRI T1 data will be analyzed in terms of volumetric-based morphometry and compared between treatment arms and timepoints.
during collection of Outcome 1, baseline immediately before and post-assessment immediately after training regimen is completed
Changes in Task-based Cortical Functional Connectivity Associated With Training-induced Changes in Mnemonic Discrimination
functional MRI data will be analyzed in terms of beta-series correlations between co-active cortical regions of interest and compared between treatment arms and timepoints.
during collection of Outcome 1, baseline immediately before and post-assessment immediately after training regimen is completed
Secondary Outcomes (2)
Remote Cognitive Module (RCM)
baseline immediately before and post-assessment immediately after training regimen is completed
Test of Visual Attention Change in Top-down Control
baseline immediately before and post-assessment immediately after training regimen is completed
Study Arms (6)
LabyrinthVR Trackers
EXPERIMENTALMulti-session cognitive intervention with head-mounted display virtual reality computer game that presents an adaptive spatial wayfinding challenge. Game movement via participant ambulation wearing leg-position trackers.
LabyrinthVR Scoot
EXPERIMENTALMulti-session cognitive intervention with head-mounted display virtual reality computer game that presents an adaptive spatial wayfinding challenge. Game movement via teleporting technique.
Placebo Controls
PLACEBO COMPARATORMulti-session cognitive intervention with handheld tablet or wireless virtual reality headset presentation of commercially available, narrative computer games.
Coherence
ACTIVE COMPARATORMulti-session cognitive intervention with head-mounted display virtual reality computer game that presents an adaptive rhythm training game.
Labyrinth Tablet
EXPERIMENTALMulti-session cognitive intervention with tablet computer, displaying 2.5D version of Labyrinth game in an adaptive spatial wayfinding challenge. Game movement via on-screen control buttons.
Labyrinth VR wireless
EXPERIMENTALMulti-session cognitive intervention with head-mounted display virtual reality computer game using wireless, narrower filed technology to presents an adaptive spatial wayfinding challenge. Game movement via teleporting technique.
Interventions
Head-mounted display virtual reality game designed to induce environmental enrichment in an adaptive, immersive regimen of wayfinding in novel urban and village neighborhoods.
Commercially-available, narrative computer games marketed as cognitively enriching.
Head-mounted display virtual reality game designed to present an adaptive rhythm training routine.
Eligibility Criteria
You may qualify if:
- fluent speakers of English
- completed 12 or more years of education
- normal or corrected-to-normal vision
- dexterity to comfortably operate the scanner-compatible response box
- freedom from physical and neurological conditions contra-indicated for fMRI
- must confirm physical stamina and comfort for 45-minute, brisk walks on level ground
You may not qualify if:
- use of psychotropic medications
- history of concussions or dizziness, vestibular or balance problems
- significant discomfort with virtual reality experiences
Contact the study team to confirm eligibility.
Sponsors & Collaborators
Study Sites (1)
UCSF Mission Bay
San Francisco, California, 94158, United States
Related Publications (1)
Wais PE, Arioli M, Anguera-Singla R, Gazzaley A. Virtual reality video game improves high-fidelity memory in older adults. Sci Rep. 2021 Jan 28;11(1):2552. doi: 10.1038/s41598-021-82109-3.
PMID: 33510315RESULT
MeSH Terms
Conditions
Interventions
Condition Hierarchy (Ancestors)
Intervention Hierarchy (Ancestors)
Results Point of Contact
- Title
- Peter Wais, Principal Investigator
- Organization
- UCSF Dept of Neurology
Study Officials
- PRINCIPAL INVESTIGATOR
Peter E Wais, PhD
Neuroscape, Department of Neurology
Publication Agreements
- PI is Sponsor Employee
- Yes
- Restrictive Agreement
- No
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- RANDOMIZED
- Masking
- DOUBLE
- Who Masked
- PARTICIPANT, OUTCOMES ASSESSOR
- Masking Details
- After recruitment, participants are randomly assigned to treatment arms. Participants and experimenters with whom they interact during the experiments are blind to the purpose of the randomly-assigned arm. First-level analysis performed blind to participant's treatment arm.
- Purpose
- BASIC SCIENCE
- Intervention Model
- PARALLEL
- Sponsor Type
- OTHER
- Responsible Party
- SPONSOR
Study Record Dates
First Submitted
January 29, 2020
First Posted
February 5, 2020
Study Start
October 1, 2019
Primary Completion
December 15, 2021
Study Completion
December 15, 2021
Last Updated
February 27, 2023
Results First Posted
February 27, 2023
Record last verified: 2023-02
Data Sharing
- IPD Sharing
- Will not share