Effect of Violent First-Person Shooter (FPS) Video Games on Shooting Accuracy
"Boom, Headshot!": Violent First-Person Shooter (FPS) Video Games That Reward Headshots Train Individuals to Aim for the Head When Shooting a Realistic Firearm
1 other identifier
interventional
327
0 countries
N/A
Brief Summary
The present research tests the effects of violent shooting games on behavior within the game (Pilot Study) and on behavior after the game is turned off (Experiment Proper). The Experiment Proper is an exact replication of a previous study conducted in our lab that was retracted (see citation), but with a larger sample to get more reliable results (N=287 rather than N=151).
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at P75+ for not_applicable
Started Feb 2016
Shorter than P25 for not_applicable
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
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Study Timeline
Key milestones and dates
Study Start
First participant enrolled
February 1, 2016
CompletedPrimary Completion
Last participant's last visit for primary outcome
April 25, 2016
CompletedStudy Completion
Last participant's last visit for all outcomes
April 25, 2016
CompletedFirst Submitted
Initial submission to the registry
February 20, 2018
CompletedFirst Posted
Study publicly available on registry
February 26, 2018
CompletedResults Posted
Study results publicly available
August 5, 2019
CompletedAugust 5, 2019
June 1, 2019
3 months
February 20, 2018
August 11, 2018
June 25, 2019
Conditions
Keywords
Outcome Measures
Primary Outcomes (2)
Hits to Head and Face
In the Pilot Study, we counted hits to the head and face for targets within the game. In the Experiment Proper, we counted hits to the head and face of the mannequin.
Up to one hour
Other Hits
In the Pilot Study, we counted other hits to targets (i.e. not to a face) within the game. In the Experiment Proper, we counted other hits to the mannequin (i.e., torso instead of the head).
Up to one hour
Study Arms (2)
Pilot Study
EXPERIMENTALAfter giving their consent, participants completed a survey. Next, they were randomly assigned to play either a violent First-Person-Shooter video game or a nonviolent shooting video game for 20 minutes. Video game play was recorded. A debriefing followed.
Experiment Proper
EXPERIMENTALAfter giving their consent, participants completed a survey. Next, they were randomly assigned to play either a violent First-Person-Shooter video game, a nonviolent shooting video game, or a nonviolent non-shooting video game for 20 minutes. Next, they shot a training pistol at a mannequin 20 feet (6.1 meters) away using 16 Velcro "bullets." A debriefing followed.
Interventions
Participants played either a violent shooting game or nonviolent shooting game in the pilot study, and either either a violent shooting game, nonviolent shooting game, or nonviolent non-shooting game in the experiment proper.
Participants used either a gun-shaped or regular controller to play the violent and nonviolent shooting video games.
Eligibility Criteria
You may qualify if:
- and older
- Ohio State participant pool
You may not qualify if:
- Under age 18
Contact the study team to confirm eligibility.
Sponsors & Collaborators
Related Publications (1)
Whitaker, J. L., & Bushman, B. J. (2014). "Boom, Headshot!": Effect of violent video game play and controller type on firing aim and accuracy. Communication Research, 41(7), 879-891. doi:10.1177/0093650212446622
BACKGROUND
MeSH Terms
Conditions
Interventions
Condition Hierarchy (Ancestors)
Results Point of Contact
- Title
- Dr. Brad Bushman
- Organization
- The Ohio State University
Publication Agreements
- PI is Sponsor Employee
- Yes
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- RANDOMIZED
- Masking
- NONE
- Purpose
- BASIC SCIENCE
- Intervention Model
- PARALLEL
- Sponsor Type
- OTHER
- Responsible Party
- PRINCIPAL INVESTIGATOR
- PI Title
- Professor
Study Record Dates
First Submitted
February 20, 2018
First Posted
February 26, 2018
Study Start
February 1, 2016
Primary Completion
April 25, 2016
Study Completion
April 25, 2016
Last Updated
August 5, 2019
Results First Posted
August 5, 2019
Record last verified: 2019-06
Data Sharing
- IPD Sharing
- Will share
- Time Frame
- Following acceptance of manuscript.
- Access Criteria
- Open to public domain.
After the manuscript is accepted, data will be uploaded to Figshare.com