Trial of a Video Game Intervention to Recalibrate Physician Heuristics: A Followup Study
1 other identifier
interventional
142
1 country
1
Brief Summary
The objective of this study is to measure the duration of two different types of interventions to change physician decision making in trauma triage: a video game and an educational program.
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at P50-P75 for not_applicable
Started May 2017
Shorter than P25 for not_applicable
1 active site
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
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Study Timeline
Key milestones and dates
First Submitted
Initial submission to the registry
April 30, 2017
CompletedStudy Start
First participant enrolled
May 2, 2017
CompletedFirst Posted
Study publicly available on registry
May 3, 2017
CompletedPrimary Completion
Last participant's last visit for primary outcome
June 1, 2017
CompletedStudy Completion
Last participant's last visit for all outcomes
June 1, 2017
CompletedAugust 24, 2017
August 1, 2017
1 month
April 30, 2017
August 22, 2017
Conditions
Keywords
Outcome Measures
Primary Outcomes (1)
Undertriage
Physicians in both arms of the study will be asked to complete an outcome assessment tool - a virtual simulation - six months after completion of their intervention. The virtual simulation replicates the environment of the ED. Physicians have to manage 10 patients that appear concurrently, while also responding to a series of audio-visual distractors. Specifically, they must provide information on whether they will admit, transfer, or discharge the patients home. The investigators will calculate an under-triage rate for each physician (the number of simulated patients with severe injuries not transferred to a trauma center), will summarize the under-triage rate by group (Night Shift v. educational control), and will assess the difference in those rates.
6 months after completion of the intervention
Secondary Outcomes (2)
Undertriage for nonrepresentative and representative injuries
6 months after completion of the intervention
Degradation in treatment effect
6 months after completion of the intervention.
Study Arms (2)
Adventure video game
EXPERIMENTALNight Shift is an adventure video game with the transformational goal of teaching physicians key characteristics of patients with non-representative severe injuries - injuries classified by the American College of Surgeons as life-threatening or critical but that do not fit the archetype of injuries typically requiring treatment at a trauma center. Players take on the persona of Andy Jordan, a young emergency physician who moves home after the disappearance of his estranged grandfather (Robert Jordan) and takes up a job in the local Emergency Department (ED). In the preamble, players learn they have two explicit objectives. First, they must diagnose and treat patients who present to their ED. Second they must solve the mystery of Robert's disappearance: was he murdered or has he simply chosen to disappear?
Educational Program
ACTIVE COMPARATORThe educational module consists of two separate apps, both commercially available. myATLS includes a review of each chapter of the Advanced Trauma Life Support (ATLS) textbook, a series of videos demonstrating common trauma procedures, and clinical resources including checklists for use at the bedside. Trauma Life Support MCQ Review includes 550 multiple-choice questions with correct answers and explanations. The investigators will ask physicians to review the myATLS app and then complete questions in the Trauma Life Support MCQ Review, spending at least 1 hour on the combined tasks.
Interventions
Night Shift is an adventure video game with the transformational goal of teaching physicians key characteristics of patients with non-representative severe injuries - injuries classified by the American College of Surgeons as life-threatening or critical but that do not fit the archetype of injuries typically requiring treatment at a trauma center.
Two commercially available applications designed to teach physicians the trauma triage guidelines disseminated by the American College of Surgeons.
Eligibility Criteria
You may qualify if:
- Physicians who care for adult patients in the Emergency Department.
- Physicians who work at a non-trauma center.
- Physicians who work at a Level III/IV trauma center.
You may not qualify if:
- Physicians who work only at a Level I/II trauma center.
- Physicians who do not practice in the US.
Contact the study team to confirm eligibility.
Sponsors & Collaborators
- University of Pittsburghlead
- National Institutes of Health (NIH)collaborator
Study Sites (1)
University of Pittsburgh
Pittsburgh, Pennsylvania, 15261, United States
Related Publications (1)
Mohan D, Farris C, Fischhoff B, Rosengart MR, Angus DC, Yealy DM, Wallace DJ, Barnato AE. Efficacy of educational video game versus traditional educational apps at improving physician decision making in trauma triage: randomized controlled trial. BMJ. 2017 Dec 12;359:j5416. doi: 10.1136/bmj.j5416.
PMID: 29233854DERIVED
MeSH Terms
Conditions
Study Officials
- PRINCIPAL INVESTIGATOR
Deepika Mohan, MD
University of Pittsburgh
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- RANDOMIZED
- Masking
- SINGLE
- Who Masked
- OUTCOMES ASSESSOR
- Masking Details
- Group assignment will be masked at the analysis phase.
- Purpose
- TREATMENT
- Intervention Model
- PARALLEL
- Sponsor Type
- OTHER
- Responsible Party
- PRINCIPAL INVESTIGATOR
- PI Title
- Assistant professor of critical care medicine
Study Record Dates
First Submitted
April 30, 2017
First Posted
May 3, 2017
Study Start
May 2, 2017
Primary Completion
June 1, 2017
Study Completion
June 1, 2017
Last Updated
August 24, 2017
Record last verified: 2017-08
Data Sharing
- IPD Sharing
- Will share
Researchers may contact the PI for access to deidentified participant data. It will be released conditional on IRB approval.