Success Metrics

Clinical Success Rate
85.7%

Based on 12 completed trials

Completion Rate
86%(12/14)
Active Trials
1(6%)
Results Posted
8%(1 trials)
Terminated
2(11%)

Phase Distribution

Ph not_applicable
17
94%

Phase Distribution

0

Early Stage

0

Mid Stage

0

Late Stage

Phase Distribution17 total trials
N/ANon-phased studies
17(100.0%)

Highest Phase Reached

Unknown

Trial Status & Enrollment

Completion Rate

80.0%

12 of 15 finished

Non-Completion Rate

20.0%

3 ended early

Currently Active

1

trials recruiting

Total Trials

18

all time

Status Distribution
Active(1)
Completed(12)
Terminated(3)
Other(2)

Detailed Status

Completed12
Terminated2
unknown2
Active, not recruiting1
Withdrawn1

Development Timeline

Analytics

Development Status

Total Trials
18
Active
1
Success Rate
85.7%
Most Advanced
N/A

Trials by Phase

N/A17 (100.0%)

Trials by Status

active_not_recruiting16%
terminated211%
withdrawn16%
completed1267%
unknown211%

Recent Activity

Clinical Trials (18)

Showing 18 of 18 trials
NCT07442019Not Applicable

Fear, Emotional Behaviors and Parental Care Satisfaction Related to Inhalation Therapy

Completed
NCT03430973Not Applicable

Aggressive Driving and Road Rage: A Driving Simulation Experiment.

Terminated
NCT06843694Not Applicable

Video Game Training on Intervention in Adult Airway Obstruction

Completed
NCT06755918Not Applicable

Video Games and Mask Painting on During Nebulizer Application in Children

Active Not Recruiting
NCT05242939Not Applicable

Active and Passive Distraction Techniques

Completed
NCT04079244Not Applicable

Analysis of the Link Between Flow State and Preoperative Anxiety in Children Undergoing Playful Distraction

Completed
NCT04290169Not Applicable

Effect of Video Game-assisted and BoNT-A Injection Therapy on Spasticity, Activity and Participation in CP Patients

Unknown
NCT03445156Not Applicable

Effect of Violent First-Person Shooter (FPS) Video Games on Shooting Accuracy

Completed
NCT02877030Not Applicable

Sensorimotor Exercises in Virtual Reality Platform in Individuals With Human T-lymphotropic Virus

Completed
NCT03324178Not Applicable

Use of Neurofeedback to Enhance Attention After Brain Injury

Completed
NCT03759769Not Applicable

The McGill Wheelchair Simulator

Completed
NCT03138304Not Applicable

Trial of a Video Game Intervention to Recalibrate Physician Heuristics: A Followup Study

Completed
NCT03198845Not Applicable

Effects of Video Game on Patients With Knee Osteoarthritis

Completed
NCT02906826Not Applicable

Adherence to Airway Clearance. Novel Approaches to Improving Adherence

Unknown
NCT00948233

Project COMBAT: Combating Tobacco Use in the United States Army

Withdrawn
NCT01223716Not Applicable

An Active Approach to Treat Amblyopia: Video Game Play

Completed
NCT01621815Not Applicable

Variance of Video Games Playing Patterns Among Adolescents With Psychiatric Disorders

Completed
NCT00928941Not Applicable

Neural Correlates of Cognitive Rehabilitation in Post-Traumatic Stress Disorder (PTSD)

Terminated

All 18 trials loaded

Drug Details

Intervention Type
OTHER
Total Trials
18