NCT01621815

Brief Summary

As the use of video games (VG) is rapidly increasing, many studies have tries to understand the effects of VG on the children and adolescents playing them. Most of the research was directed towards negative effects (especially violence, attention and school performance), producing mixed results. Recently, more studies had focused their attention on the opposite angle: The influence of the player's mental and behavioral parameters, influencing his VG playing patterns. The focus of most of these researches was time of playing, addictive patterns and exposure to violence. The current study will try to characterize the variance of VG playing pattern among adolescents diagnosed with psychiatric disorders, in order to better under the rich interaction between a player and his VG, and to understand whether VG playing patterns holds diagnostical clues for the child's diagnosis and his inner world.

Trial Health

87
On Track

Trial Health Score

Automated assessment based on enrollment pace, timeline, and geographic reach

Enrollment
46

participants targeted

Target at P25-P50 for not_applicable

Timeline
Completed

Started Jul 2012

Typical duration for not_applicable

Geographic Reach
1 country

1 active site

Status
completed

Health score is calculated from publicly available data and should be used for screening purposes only.

Trial Relationships

Click on a node to explore related trials.

Study Timeline

Key milestones and dates

First Submitted

Initial submission to the registry

June 14, 2012

Completed
4 days until next milestone

First Posted

Study publicly available on registry

June 18, 2012

Completed
13 days until next milestone

Study Start

First participant enrolled

July 1, 2012

Completed
2.5 years until next milestone

Primary Completion

Last participant's last visit for primary outcome

January 1, 2015

Completed
Same day until next milestone

Study Completion

Last participant's last visit for all outcomes

January 1, 2015

Completed
Last Updated

May 20, 2015

Status Verified

May 1, 2015

Enrollment Period

2.5 years

First QC Date

June 14, 2012

Last Update Submit

May 19, 2015

Conditions

Keywords

ADHDAttention Deficit/Hyperactivity DisorderConductDepressionAnxietyPDDPervasive Developmental Disorders

Study Arms (5)

Anxiety and Depression

ACTIVE COMPARATOR

Adolescents diagnosed with anxiety and/or depression

Behavioral: Video Game

ADD

ACTIVE COMPARATOR

Adolescents diagnosed with ADD (without hyperactive element)

Behavioral: Video Game

ADHD, Behavioral

ACTIVE COMPARATOR

Adolescents diagnosed with ADHD (with hyperactivity), with or without behavioral problems

Behavioral: Video Game

PDD

ACTIVE COMPARATOR

Adolescents diagnosed with PDD Spectrum Disorders

Behavioral: Video Game

Control

ACTIVE COMPARATOR

Adolescents without a psychiatric diagnosis

Behavioral: Video Game

Interventions

Video GameBEHAVIORAL

Playing various video games: RPG, Race, FPS, Strategy

Also known as: Video Games, Computer Games, RPG, Role Playing Games, FPS, First Person Shooter, Strategy
ADDADHD, BehavioralAnxiety and DepressionControlPDD

Eligibility Criteria

Age13 Years - 18 Years
Sexmale
Healthy VolunteersYes
Age GroupsChild (0-17), Adult (18-64)

You may qualify if:

  • Age 13-18
  • Diagnosis matching one of the defined research arms, made by a childhood and adolescents psychiatry specialist
  • Playing various computer games regularly, for at least 2 years
  • Informed consent has been given by the minor and his parents

You may not qualify if:

  • Organic sensory depravation (blindness, deafness)
  • Motor dysfunction, relevant of using keyboard, mouse or remote
  • Additional psychiatric diagnosis, apart the one matching the arm to which he was allocated
  • Using illicit drugs during the previous 48 hours

Contact the study team to confirm eligibility.

Sponsors & Collaborators

Study Sites (1)

Shalvata MHC

Hod HaSharon, Israel

Location

MeSH Terms

Conditions

Attention Deficit Disorder with HyperactivityBehaviorDepressionAnxiety DisordersChild Development Disorders, Pervasive

Condition Hierarchy (Ancestors)

Attention Deficit and Disruptive Behavior DisordersNeurodevelopmental DisordersMental DisordersBehavioral Symptoms

Study Officials

  • Aviv Segev, MD

    Shalvata MHC

    PRINCIPAL INVESTIGATOR

Study Design

Study Type
interventional
Phase
not applicable
Allocation
NON RANDOMIZED
Masking
NONE
Purpose
DIAGNOSTIC
Intervention Model
PARALLEL
Sponsor Type
OTHER
Responsible Party
PRINCIPAL INVESTIGATOR
PI Title
Principal Investigator

Study Record Dates

First Submitted

June 14, 2012

First Posted

June 18, 2012

Study Start

July 1, 2012

Primary Completion

January 1, 2015

Study Completion

January 1, 2015

Last Updated

May 20, 2015

Record last verified: 2015-05

Locations